Tagging is a crowd-sourced method for organizing the content of this site. You may add a tag to a page to indicate a category it belongs to, and this will link to a page that provides a description of the tag and lists every page with the same tag.
A tag begins with an alphanumeric, and every word is captitalized. Spaces may be used in tags, though tags will be stored without spaces, using a change from lower to upper case to indicate where a space goes. When displayed, the tag will be preceded by a # symbol, though this symbol is not stored in the name of the tag.
There are two ways of indicating a parent/child relationship between tags. One way is to begin a child tag name with the name of its parent tag and a colon. For example, Goal:Race would automatically be treated as the child of the Goal tag. Parent names of this sort are built into a child tag and cannot be deleted without deleting the child tag. The other way is to add a parent to a tag. When you do this, it will tag the tag page with the name of the parent. When you go look at your own tags, you will see each of your tags followed by its tagged pages, which are like leaves, and its children, which are like branches. If two tags happen to be tagged to each other, which would make each the parent and the child of the other, they will simply be treated as related. This is appropriate for tags very close in meaning. Since any parents, children, or other relatives are listed on the page for a tag, it is not essential to apply parent tags to pages. The most approrpiate child tags will usually be enough.
Since the main purpose of having tags is to organize the content of the site, there are some guidelines in place to makes sure tags are used for this purpose:
- Tags are not allowed on hidden or unpublished pages.
- Tags should be general enough to fit categories that may apply to multiple pages.
- Tags should be clear in meaning and applicable to the pages they are given to.
- Use the best and most applicable tag for the meaning you intend instead of multiple tags with the same meaning.
- For the sake of better meeting these goals, tags are subject to editorial revision or deletion.
How to Tag a Page
To tag a page, make sure you are signed in, and go to the Tags section at the bottom of a page. There you will normally find a form for entering tags. To make it easier to reuse tags, the input field is connected to a datalist of current tag names. As you begin to type, matching suggestions will appear, though you are free to ignore them and create a new tag. When you do introduce a new tag, you will be prompted to go to its page and give it a description. A good description will make it clear what the tag is for and how it should be used.
This is a list of all the tags for pages on this site. To see the individual pages with a tag, click on a tag to go to its Tag Info page.
- 3DBoard (22)
- 3DChess Game On Two Boards (1)
- Absorption (2) Pieces absorb the powers of those they capture.
- Betza Chess (4)
- Board: 41Spaces (1) Board with 41 spaces
- Board: Large: Ten Files (2) An 80 square board with ten files and eight ranks
- Board: Small: 42Spaces (1)
- Board: Standard (10) Games played on the standard 8x8 64 square Chess board
- Board Building (2) Variants that let players build a board
- Bombs (7) Kaboom!
- Chess+Compounds (25) Pieces only from FIDE chess and compounds of FIDE pieces.
- Crazy Board (6) Boards that defy our usual notions of order
- Crossover: Checkers (7) Annapurna1 board race King's Brand PEB.
- Cube Board (2) A board on multiple surfaces of a cube or even multiple cubes
- Decimal (2) Played on a 10x10 board
- Disguised-Pieces (6)
- Double-Move (11) Games that let each player move twice per turn
- Dozenal (4) Played on a 12 × 12 board
- Drops (5) Pieces can be held in reserve and dropped.
- Drops: Initial Setup (6) Players may drop pieces onto the board before regular play begins
- Drops: Pocket (2) A piece may be dropped onto the board from a pocket space.
- Drops: Turncoat (8) Captured pieces change sides and may later be dropped back on the board.
- Game Engine (4) Software that will play various games against people
- Game Server (4) An online service or website that hosts the playing of games online or by email
- Game Software (2) Software for playing games with either a computer opponent or another person
- Geometry (1)
- Geometry: Hex-Prism (12) Games played on a Hex‐prism board
- Geometry: Xyrixa (2) Games played on a board with rhombic‐dodecahedral cells arranged tetrahedrally
- Goal: Marriage (9) Players can win by ‘marriage’
- Goal: Race (6) A (or the) win condition is a race.
- Interesting (18)
- Large (4) Played on boards larger than 8x8
- Money (4) Games that allow the use of money
- Moving Cells (2)
- Multi-Move (2) Games that allow a player multiple moves per turn
- Multiroyal (6) A player has more than one royal piece.
- Online Multiplayer (1)
- Parent: Child (1)
- Parent: Child: Grandchild (1) Demo
- Pentagonal (2) Games played on pentagonal boards
- Piece: Alfil (2) Games that include the 2-2 leaper known as an Alfil
- Piece: Amazon (6)
- Piece: Archbishop (23) Includes the Bishop/Knight compound commonly known as an Archbishop
- Piece: Berolina Pawn (1)
- Piece: Camel (3)
- Piece: Centaur (12) Includes the Knight/King compound known as a Centaur
- Piece: Chancellor (20) Includes the Rook/Knight compound commonly known as a Chancellor
- Piece: Dragon Horse (13) Games that include the Dragon Horse from Shogi, which moves as a Bishop or a King
- Piece: Dragon King (13) Games that include the Dragon King from Shogi, which moves as a Rook or a King.
- Piece: Ferz (3) Games that include the 1-1 leaper known as the Ferz
- Piece: Knight (1) Games with the Knight in them
- Piece: Man (4) Games with a non-royal piece moving like a King
- Piece: Modern Elephant (3) Games with the compound of Ferz and Alfil
- Piece: Nightrider (2)
- Piece: Quintessence (3)
- Piece: Rook (1) Game with the Rook in it
- Piece: Rose (1)
- Piece: Shatranj Pawn (1) Games that include the Shatranj Pawn, which has no double move
- Piece: Squirrel (4) Games containing the Squirrel piece, a compound of Dabbaba, Knight, and Alfil
- Piece: Wazir (2)
- Piece: Zebra (1)
- Random: Setup (6) Games with random setups
- Regional (2) Variants that are indiginous to particular parts of the world
- Reproduction (4) Reproduction of pieces is possible
- Rifle-Capture (2) Has pieces that can capture from a distance without moving
- River Board (2) The board is divided by a border that serves some role in the game
- Round Board (4)
- Royal: King+Compounds (10)
- Rules: Absorption (6) Pieces may merge with captured pieces, gaining their powers of movement
- Rules: Castling: None (4) Games without castling
- Rules: Castling: Three Spaces (2) The King moves three spaces when castling
- Rules: Fission (10) Compound pieces may split apart
- Rules: Fusion (8) A player's simple pieces may combine into compound pieces
- Rules: Piece Demotion (5) Pieces may demote
- Rules: Piece Promotion (5) Pieces besides Pawns may promote
- Separate Modifier Board (3)
- Setup Phase (1)
- Shape (1)
- Shape: Board (3) The board is not a simple rectangle.
- Shape: Cells (4) The cells of the game board are not squares or hexagons.
- Shogi (1)
- Short Range (1)
- Simli-Makpon (1) Makruk board
- Simpli-FIDE (5) Simpler versions of chess.
- Square-Removal (9) Squares may be removed from the playing area during the game.
- Steam (1) Games playable on the Steam game engine
- Time Dimension (1)
- Triagonal (7) Games played on triagonal boards
- Unusual Board (25) Any board that isn't simply a rectangular grid of squares