Enter Your Reply The Comment You're Replying To Rich Hutnik wrote on Fri, Oct 10, 2008 04:00 PM UTC:Can I comment here by saying that what is on the AbstractGamers wiki page is a first attempt at this? It needs a bunch of work. Some issues are easy to deal with. In the case of Othello, since conversion is mandatory, all you need to do is record where the move took place. Cases where capture is mandatory, it isn't a problem. The issue becomes when you do an action, and it is not mandatory. That is an issue that needs to be resolved. I am not sure what solution people use today in games where if you do a capture vs a non-capture move. Say, you have a case of checkers where you can jump, but you may or may no decide to choose to take a piece. Anyhow, more work needs to be done here on this. I would expect others to come up with solutions. The idea here is to have something that works. We will both need to have a FEN solution for storing position, and a common standard for communicating moves. In regards to a 'FEN for movement', FEN was used to describe a method for recording game states. The 'FEN for movement' comment, even if it was a poor phrasing, was meant to state a format that would describe moves, the way FEN is used to describe game states. Edit Form You may not post a new comment, because ItemID Standards does not match any item.