Enter Your Reply The Comment You're Replying To H. G. Muller wrote on Wed, Nov 5, 2008 12:45 PM EST:I would not say that the Falcon is difficult to handle for a computer. Just that (1) It is a piece with comparatively many (potential) moves, so naturaly it requires more effort to generate its move than of pieces with fewer moves. But it is not worse than, say, a Queen. (2) It behaves differently than other pieces w.r.t. pins, due to its multi-path nature. This means it need separate code from the other pieces to handle it. But this could just as easily be blamed on the other pieces as on the Falcon. In a game with only Facons it would not be more difficult than in a game with only other pieces. It is true that for divergent sliders and lame leapers you have to examine several board squares to know if you can do a single move to one. This is also true for distant moves of normal sliders, but there every square you pass gives you a valid non-capture, to which you could assign the effort, so you examine only one board square per generated move. But, unfortunately, almost all search effort of a computer goes into its capture search, and generating non-captures is a waste of time there. Edit Form You may not post a new comment, because ItemID ChessboardMath4 does not match any item.