Enter Your Reply The Comment You're Replying To Jeremy Good wrote on Sun, May 17, 2009 11:43 AM EDT:Does anyone know of a variant in which the first threat doesn't count? That a piece has to threaten another piece for a full turn before it can actually capture or check it? This rule would help make some unplayable games playable (including at least one of mine that I suspect has an easily discoverable, forced win from the beginning). If you had this rule regarding check, you could put your own king in danger for a turn -- that could be strange and fun. What already existing variants have such rules? Edit Form You may not post a new comment, because ItemID Delayed Attack does not match any item.