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George Duke wrote on Fri, Feb 10, 2012 04:43 PM UTC:
TABLE OF SOVEREIGN VALUES (VII)  Sovereignty is considerably inclusive.
P/T        P/V    Mate#  There has to be the effort to get the crucial
CHIEFTAIN  12.0    1*    connecting values.  Usually dutiful play-
DWAR        3.25   2     testing uncovers the preliminary approximations.
FLIER       3.0    2     For inventive/aesthetic artisty to actualize
PADWAR      2.0    3     in the real world, the numbers have to be
WARRIOR     2.25   3     generated and assigned under scrutiny.  What
UNICORN     9.0    1     purported pieces are found not to be SOVEREIGN
BENT SHAMAN 3.0    2     PIECE-TYPES? Medusa, Promoter, Coordinator,
JESTER      2.5    3     Warp Point, Black Ghost, Bulldozer, Medical
WARRIOR(ii) 3.0    2     Service Unit, Ghast -- moveable all without 
LOREMASTER 12.0    1*     Sovereignty.  However many each, they cannot
Mate.  They and their ilk are all something else, call them Effectors,
more so into the Board-complex they be, as shifting environment. 
     The such exclusions tend to be demonstrably 10% of manifest units.
The preponderance 75% piece-types in consideration are subdividable between Pawn and Piece.  If array-factor advantages are necessary to get Mate, the however-multiply-coordinated unit is no Sovereign Piece-Type, rather Pawn-type.   
Each pair out of Pawn/Piece/Effector creates topological interface for three all together.  There inhabit remaining over-10% moveable-types debatable what they represent. In those present regions of indeterminacy, for advanced consideration is Black Hole effector or Piece?  Perimetre Rook arguably Sovereign?  General Staff a piece or enabled-Pawn requiring back-ranking?  
Tabled, this Sovereign Jester(2.5, 3) is King's Court, Warrior(ii) Fantasy Grand, which will have up to twenty more p-ts, two tables unto itself.

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