Enter Your Reply The Comment You're Replying To Michael Nelson wrote on Fri, Mar 26, 2004 12:25 AM UTC:It's also possible that some of these numbers have non-linear relationships. For example Hectacomb with Amazons instead of Queens might not be that much different in playablity in spite of the high PD difference (aout 40%)--the PD is huge in either case. Simiarly, assuming an 8x8 board, a game with 100 piece types might be scarely less clear than a game with 50 (clarity approaching zero in both cases), while 10 piece types vs. 5 makes an easily perceptible difference. It is also very possible that numerical criteria are best at comparing games of somewhat similar types, and become more and more 'apples and oranges' as the game types diverge. The latter is why I objected to George comparing PTD in Fugue to PTD in Chess. Compare it to Ultima and Rococo and it doesn't look so bad by this criteria. It is by this measure less clear than Ultima or Roccoco but the difference in not as extreme as the the difference with Chess. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.