Enter Your Reply The Comment You're Replying To George Duke wrote on Tue, Mar 30, 2004 05:32 PM UTC:Moises Sole asks about G Exchange Gradient in move equation. See my comment here 'To go with Depth-Clarity....' Heuristically, G is average of all the possible ratio-pairings of piece values, King included. Informally: to avoid 'infinities,' put smaller value always on top, normalizing. In specific case of Isis with piece values 1,2,3,4,8, it becomes: (1/2 + 1/3 + 1/4 + 1/8 + 2/3 + 2/4 + 2/8 + 3/4 + 3/8 + 4/8)/(10) = 0.425. Then (1-G) for right directionality with the other factors in #M equation is 0.575. The first use of G, or (1-G), is to predict average number of moves in a game-concept. This predicts closely game length for those tested so far: M = 4(Z)(T)/(P)(1-G), where M #Moves, Z board size, T piece-type density, P Power density, G Gradient as above. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.