Enter Your Reply The Comment You're Replying To George Duke wrote on Wed, Mar 31, 2004 04:51 PM UTC:Rococo design analysis: # squares: 82 [counting rim squares as 1/2] # piece types: 8 Piece-type density: 0.098 Est. piece values: P2,W3,K3,C4,S5,L7,A8,I10 Initial piece density: 32/82 = 39% Power density: 126/82 =1.54 Exchange gradient: 0.69; (1-G) = 0.31 Ave. Game Length: #M = (3.5(82)(0.098))/(1.54(0.31)) = 60 moves Other features: Reasonable to count as 1/2 border squares, reachable only by capture. The high exchange gradient (low exchange potential) reflects steady continuum of piece values. Comments: Long games, high # moves predicted, and Rococo is game that player can recover from being down in material. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.