Enter Your Reply The Comment You're Replying To Larry Smith wrote on Sun, Apr 4, 2004 09:57 PM UTC:Let me deviate a little and discuss the concept of balance in Game Design. Most would assume that a perfectly balanced game is the optimal, and this is often demonstrated by comments about the placement of Bishops (long diagonal movers) in games. In a square playing field, there are two distinct diagonal patterns, and FIDE has offered a Bishop for each of these. But in Shogi initially the Bishops occupy only one of these patterns. Both games are considered good. Whether or not a game has Bishops occupying each diagonal patterns is not the sole foundation for its evaluation. In fact such imbalances can be considered a potential factor in the overall strategic dynamic of the game. Both diagonal patterns can be occupied, one diagonal pattern can be occupied or opposing diagonal patterns can be occupied, the game will still have the potential of being good. In fact, there could be no Bishops in a game, like XiangQi(excluding its Elephants). 'Now now, perfectly symmetrical violence never solved anything.' ----Professor Hubert Farnsworth, Futurama, The Farnsworth Parabox Edit Form You may not post a new comment, because ItemID Game Design does not match any item.