Enter Your Reply The Comment You're Replying To Larry Smith wrote on Sun, Mar 13, 2005 04:23 AM EST:Still thinking about the basic dynamics of a new Doctor Who Chess game, and considering a game between un-equal armies. For the sake of development, I'm starting with a plain 2D game. But the field will probably be much larger than 8x8. Possibly the Doctor's force could have special powers associated with co-operative conditions. For example: being able to capture any enemy piece 'sandwiched' between two friendly pieces. And the Master's special powers could have a self-destructive quality. For example: A piece self-destructs taking out all pieces located adjacent. Or a piece, like the Shogi Fire Demon, is able to burn all adjacent pieces both friend and foe. Also most of the pieces of the Doctor's forces might have the ability to simply slide without capturing. This is to simulate the running around that often occurs in the stories. I figure that the Dalek should be the Pawn of the Master's forces. But it should step diagonal without capture, and attack any one adjacent cell without moving as a turn. What would make a good Pawn for the Doctor? Possibly K9, but does anyone have a better idea? And what would its powers be? Edit Form You may not post a new comment, because ItemID Oh Frabjous Day! does not match any item.