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Comments by MatsWinther

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Secutor ChessA game information page
. Introducing the Secutor piece, and new collision-capture, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Mon, Oct 2, 2006 03:05 PM UTC:
But collision movement, and bounce-movement, were designed to be wholly
intuitive, coinciding with physical laws (cannon-jumps might be more
difficult however). When a billiard ball 'collides' orthogonally with
another ball, it will continue in one of two diagonal directions (or come
to a halt). It also collides against the margin and then continues in
another direction. Likewise 'bouncing' occurs when the piece bounces off
in the alignment direction (against another piece), like in a pinball game.
Of course, it will take time to understand these pieces. Perhaps they will
never become popular. But, regardless, it's fun to try something new. At 
least it's interesting to investigate their properties.

Mats

Murmillo ChessA game information page
. Introducing the Murmillo piece, and new collision-capture, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Mon, Oct 9, 2006 01:16 PM UTC:
I wrote an article about the bifurcation pieces which I posted to the
editors. You can also find it on the following link. There is a chart of
all the different pieces and their properties. In the images below one
would like the new pieces to be placed on the extra squares, but in these
cases the strategical variety is much better with this placement.
http://hem.passagen.se/melki9/bifurcation.htm

Oxybeles ChessA game information page
. Introducing the exceptional Oxybeles piece, which can hurl pieces over its head, on a Gustavian board (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Wed, Oct 18, 2006 05:48 AM UTC:
Claudio, that the rooks only lose their castling rights if moving by their own accord is not illogical, but the truth is that I didn't code for this event because it doesn't occur often. So this rule is of no real consequence. Concerning the evaluation of the piece, I am not certain if it's correct. I have studied computer-generated games, and I've removed two light pieces on the one side, and the two Oxybeles/Mangonels on the other side. The resultant struggle was even, so I concluded that these new pieces are equal to the light pieces. These new catapult pieces are slow, moving one square at a time, is a factor that lessens their value. Moreover, their hurling capability is something that benefits *other* pieces, so one could argue that all pieces gets stronger this way, also the king. Therefore the relative values are retained, and the catapult's value remains low. Had the catapult's value been higher, then it could not expose itself to other pieces, and then it would remain useless. The catapult must position itself to be of any value. The Mangonel's tactical capability is impressing, but perhaps the Oxybeles is the more serious piece. The Mangonel is perhaps a little over the top, but this is just a first impression. /Mats

Gala ZIP file. Historical German variant from the Middle Ages.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Oct 28, 2006 06:58 AM UTC:
As I understand the rules, the Kampa (pawn) should be able to move in all
directions after the first move, not only on the diagonals. Then it
becomes too weak(?). I have also implemented Gala in Zillions here:
http://hem.passagen.se/melki9/gala.htm

However, I have followed the rules employed by the German enthusiasts
exactly, and added some variants. But it's good to have yet another
implementation, to try out variant rules. But the Kampa rule in this
implementation is incorrect, I think. /Mats

M Winther wrote on Sat, Oct 28, 2006 06:41 PM UTC:
Well, Mr. Mayer probably thinks it's a nice page, because I've implemented his reconstruction (he has been very helpful). But how authentic are these rules? I don't know what sources he has. It seems difficult to win sometimes so, in a variant, I added the lone king rule (from Shatranj). But I haven't investigated it thoroughly. The 'holy center' rule seems authentic (it's similar to hnefatafl), but other variants could be tried, for instance: a piece is allowed to enter the centre provided that he leaves in the next move. Michael's version is different in some important aspects. The only way is to play games and see which variants are the best.

Belfry Chess (deleted). Missing description (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Fri, Nov 3, 2006 05:57 AM UTC:
It's only four, Turret, Belfry, Oxybeles, and Mangonel. I have experimented with other forms of catapults that can sling a piece *over* other pieces (similar to cannons) but haven't found a satisfactory piece yet. I don't think I'm going to invent more catapults, so there's no real need for an overview. /Mats

Korean ChessA game information page
. Korean Chess: presentation plus a strong Zillions implementation.[All Comments] [Add Comment or Rating]
📝M Winther wrote on Fri, Nov 3, 2006 09:37 PM UTC:
Is it, or is it not allowed to pass a move whenever you want in Korean Chess, or are you only allowed to pass when you can't move a piece (that's how I implemented it). The scarce sources on the Internet seem to say different things.

📝M Winther wrote on Sat, Nov 4, 2006 08:59 AM UTC:
I decided that *it is* allowed to pass a move whenever you want. I tested a
DOS program downloadable from the Internet (jangki.zip). This program is
written by the Korean Hak Jong Lee, and I assume that he knows the correct
rules. In this game, pass is allowed all the time. However, the English
rules file, provided with the zip-file, says that pass is only allowed if
no other move available. The rules file is written by Roleigh Martin, and
I assume that he got it wrong. If I'm right, then the following article
must be corrected:
http://www.chessvariants.org/oriental.dir/koreanchess.html

Those interested ought to download my Zillions implementation again,
because I have altered the pass rule. Korean Chess seems less
'populistic' than Chinese Chess, which is much about mating the king. In
Korean Chess play occurs over the whole board, and games take longer to
play. It's more strategical, it seems.

📝M Winther wrote on Mon, Nov 6, 2006 07:33 AM UTC:
In Stewart Culin's 'Korean Games With Notes on the Corresponding Games of
China and Japan' he says:

'The king on the losing side is allowed yet another privilege. If he is
the only piece on his side, and if his moving would greatly endanger him,
he is allowed, as the equivalent of a move, to turn over and remain in his
original position.'

So passing is only allowed if the king is the only remaining piece. This
is even stricter than Roleigh Martin's rules. So now I don't know what
to believe. /Mats

📝M Winther wrote on Mon, Nov 6, 2006 04:19 PM UTC:
I chose to implement Roleigh Martin's rule as alternative variants (uploaded just now). It's frustrating that there exists no book about openings and endgames, etc, in this noble game. Somebody in this community ought to take upon himself to research this game and write a book. /Mats

📝M Winther wrote on Thu, Nov 9, 2006 05:45 AM UTC:
In his Encyclopedia of Chess Variants, 1994, David Pritchard briefly tells
that: 'A player may pass his turn, hence no stalemate or zugzwang.'
(p.164).

In his article 'Janggi Addenda', Abstract Games 15, Autumn 2003, Malcolm
Maynard writes: 'Passing turns. It was not mentioned in the article that
in Janggi, players *can* pass their turn, unlike in other forms of Chess.
The official rule of the Korean Janggi Association is that players may
pass their turns at any time. However, since a player would normally pass
a turn to avoid being forced into moving into a losing position, many
players interpret the rule to allow a player to pass only to avoid
checkmate or stalemate. 
(Thanx to Mr. Michaelsen).

Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Nov 11, 2006 06:28 AM UTC:
According to Wurman ('Chinesisches Schach, Koreanisches Schach', 1991), Maynard ('Janggi Addenda', Abstract Games 15, Autumn 2003), and Pritchard (Encyclopedia of Chess Variants, 1994), a player can pass at any time, which means that rule 7c above is wrong.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Nov 14, 2006 08:12 AM UTC:
Cazaux's Zillions implementation of Wildebeest Chess has a bug: 
when a pawn makes a triplicate step, an opponent pawn cannot 
capture 'en passant' if the bypassing pawn ends up on the rank behind.  
http://www.chessvariants.com/programs.dir/zillions/wildebeest.zip
http://www.chessvariants.com/programs.dir/zillions/cazauxchess.zip

Moreover, Cazaux's implementation of Bolyar Chess (in casauxchess.zip)
doesn't seem to follow the rules that appear on the Internet, and which I 
have recently implemented. Cazaux gives no source for his version of the 
rules. Instead Omega Chess is described. My Bolyar Chess:
http://hem.passagen.se/melki9/bolyarchess.htm  /Mats

Hiashatar A game information page
. Mongolian Great Chess played on a 10x10 board with a pair of Bodyguard pieces per side.[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Nov 14, 2006 05:30 PM UTC:
I have now implemented Mongolian Hiashatar in Zillions. The Bodyguard piece
is very interesting. I have assumed that the bodyguard can only stymie the
movement of enemy pieces. If it could also stymie the movement of friendly
pieces, then the game would become awkward.
http://hem.passagen.se/melki9/hiashatar.htm  /Mats

ProCycle ChessA Zillions-of-Games file
. Individual pieces promote one by level after each played move.[All Comments] [Add Comment or Rating]
M Winther wrote on Mon, Nov 20, 2006 02:00 PM UTC:BelowAverage ★★
Too much going on. It's an uproar on the chessboard. For instance, you could allow the pawns to promote only when they reach the 6th rank. /Mats

M Winther wrote on Tue, Nov 21, 2006 10:47 AM UTC:
The pawn could also turn into a 'stone', which is immobile. The stone is then turned into a knight by lifting and dropping. The queen could also turn into a stone. This solution would calm things down. /Mats

Bodyguard ChessA game information page
. A 9x9 variant, with a Bodyguard and two Kwaggas per side (zrf available).[All Comments] [Add Comment or Rating]
💡📝M Winther wrote on Sun, Nov 26, 2006 07:29 AM UTC:
Charles, they are actually on the diagram (striped horses).
I strongly suspect that it's possible, in any big-board variant, to add
Kwaggas in exchange for the knights. In some cases the game might become
more attractive while the Kwagga seems always to have the same value, more
or less, as a bishop. This means that they can be exchanged. Sometimes the
knight seems to play a retiring role. Adding Kwaggas would change this. I
will probably add Kwaggas to Mastodon Chess. I wonder how this extinct
species would fare in all those popular Capablanca variants. /Mats

💡📝M Winther wrote on Sun, Nov 26, 2006 06:05 PM UTC:
David, I don't know, but I think not, because the Kwagga cannot gain
tempo. This it has in common with the knight. It is easy for a bishop to
gain tempo (or lose a move, if you will), and this is why bishop and
knight can give mate, together with a king. However, a Kwagga cannot
possibly give mate together with a bishop if the Kwagga moves on the same
square colour as a bishop(?). 

By the way, I have now implemented Kwaggas as second variant in Mastodon
Chess (10x10).
http://hem.passagen.se/melki9/mastodon.htm
In this way one can compare the Kwagga's properties with the knight's,
and see how it affects the game. /Mats

Vietnamese Chess ZIP file. Each player has a King, which captures cannon-style, and 11 non-capturing Pawns on a 25-intersection Alquerque-style board.[All Comments] [Add Comment or Rating]
M Winther wrote on Tue, Dec 5, 2006 09:11 PM UTC:Poor ★
This implementation of 'Vietnamese Chess' doesn't work. White immediately loses. Does anybody know the correct rules? /Mats

HP-minichess. Small chess variant that could be played against a pocket calculator. (5x5, Cells: 25) [All Comments] [Add Comment or Rating]
M Winther wrote on Fri, Dec 22, 2006 05:59 PM UTC:
This is included in the small chess variants among the Zillions standard games (that are freeware and comes with the download). /Mats

[Subject Thread] [Add Response]
M Winther wrote on Wed, Dec 27, 2006 02:56 PM UTC:
The 'Orphic Chess' Java applet follows the wrong rules. Pieces on the
board should only be able to move if they can capture, or if the king has
already been placed. These faulty rules makes the game useless. It is
imperative that the correct rules are implemented, otherwise these chess
variant applets function only as disinformation. People will think that
Orphic Chess is crap if they play this applet. At least, I would wish that my 
name be removed from the applet because it misrepresents my variant.

http://www.pathguy.com/chess/OrphicCh.htm

[Subject Thread] [Add Response]
M Winther wrote on Wed, Dec 27, 2006 03:19 PM UTC:
If I search for an external link item, for instance, 'Orphic Chess', then
the search engine doesn't find it although it exists on the CV pages.

M Winther wrote on Sat, Jan 6, 2007 06:27 AM UTC:
Like I've already pointed out, when performing a google search on chess
variants pages an item is not found. However, when searching for the same
item on google globally, the item *is* found on the chess variants pages.

Go here...
http://www.chessvariants.org/Gindex.html
and search for 'chess256' on chess variants pages only. Item is not
found. Change to global search. Item is found!
Something is wrong.
/Mats

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Jan 6, 2007 06:34 AM UTC:Excellent ★★★★★
It gets better and better. Please consider adding Chess256 to v1.0. Of
course. everybody cannot expect to have their personal variants added, but
this one is rather easy to implement, and it is a good training concept for
'orthodox' chess players who have no help from opening theory from the
first move, while the positions are very similar to normal chess.
http://hem.passagen.se/melki9/randompawn.htm
/Mats

[Subject Thread] [Add Response]
M Winther wrote on Tue, Jan 9, 2007 08:51 AM UTC:
Chess programs, like Deep Fritz, have recourse to immense opening and
endgame databases. So why don't the human opponents have this resource?
It's not a fair fight. /Mats

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