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Game Reviews by dandolovenice


Back in Taiwan, I ever played Manchurian Chess(º‘¬wΒ΄Γ) with my classmate. Manchurian Chess was invented by Manchu people during 17th century. This powerful and isolated pieces which could move like Rook, Cannon, and Horse is called Banner(ΒΊX). Manchu people likened Banner to their army who destroyed Ming Dynasty.

http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi/2914?do=show;id=11 I am so late to discover this good game. But I think Crocodile standing riverside is so easy to defence. It isn't good for attack. I wish Elephants also do not drown. I also use Alfaerie font to change Cango's graphics. http://pika.cs.nctu.edu.tw/lit/congo.rar

http://pika.cs.nctu.edu.tw/lit/Judkins.rar I implemented Judkin's Shogi.

Philosophers Chess is small but owns intricate strategy as well as peculiar style. But I feel Philosophers Chess is very long to play in the end game. Philosophers Chess will be better if added another way of winning for reducing the enemy force to exactly one King.

I think Border Wars Shogi is more playable than the other of Border Wars.

Nice! Heroes Hexagonal Chess is most interesting and fantastic in all Hexagonal chess I have ever come across. Mobilization(Ta'biyat) and Hero are good conceptions.
Maybe limite the move of king in the palace, the chess will be more chopping.

Now Quang Trung Chess is 10th edition. http://www.zillions-of-games.com/cgi-bin/zilligames/submissions.cgi/38631?do=show;id=760

The variant is a thinkable way to accept and highlight Marshall and Cardinal. I agree Antoine FourriΓ―ΒΏΒ½re's remark. Putting too similar pieces in a broad makes the game boring.

Pawns got finally its need in four players chess and have more efficiency to cooperative with friend army. Adding other win ways also hastened the end game.

As Scythe to Rotary, are Lance to Shogi. The merit that Scythe could rotate after the move without limit compensates for the actual loss of one direction.

I like this variant. I never dreamed of the desgin like it.

This variant is as creative as Influence Chess invented by the same man. But I think the draw is easy to happen.

My friends and I ever played one Modern rules of Wa Shogi:with drops and changed Toen (Climbing Monkey): moves one square orthogonally forwards or diagonally forward, or one or two squares backwards. Promotes to Moroku (Violent Stag). Toen is slightly beefed up by moving one or two squares orthogonally forwards.

I think this version is better than other Turkish Great Chess. Qalmaqini ,armed women, moves like a Shogi Pawn. Can Qalmaqini be promoted when reaching in the last rank?

I very like the idea of this game. It maybe added with some other color squares for Chancellor or Marshall.
It is difficult to distinguish whose color squares in this zrf. I advice that color squares can't be allow to move.

Not bad. Thanks for Ed Friedlander. He had improved the rules in his Applets. The variant is more playable now.

http://www.pathguy.com/chess/Earthqua.htm I had played this varinat and like it. Hope someone would Implement it on ZOG.

The game is an interesting variant for chess problem. How special is this capture rule. But I think it takes a long time to play. Let pieces which are captured by King not be replaced again!
http://www.pathguy.com/chess/Canadian.htm

http://www.pathguy.com/chess/TileChss.htm http://www.hivemania.com/play/ The machine is like Hive. Maybe Hive is inspired by Tile Chess.

Kaissa is one of good chess variants worth being implemented with ZOG.

A good chess variant between Absorption Chess and Cannibal Chess.

http://www.pathguy.com/chess/PattScha.htm Patt-schach is a good exemple improving well for Upside-Down Chess.

Good idea! This idea could be used in those huge Chesses which have large number of pieces, such as Dai-dai Shogi.

So crazyly creative a varint. It will be better if change Falcon to e6 and e4.
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