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Comments by jcfrog
Hi, I used to work on Jocly with Michel. Fergus, talking about the blender export issue, the threejs exporter will actually produce only a JS file which includes the mesh and some additional info like the UVs maps or some material settings. I guess you were expecting the diffuse and normal maps. The exporter can't do this. These maps are produced separately. There are a few possible methods but I used the texture baking. Hope it helps. I will follow this thread, if you have questions... jerome
UV unwrapping is a complicated issue. There is no automatic procedure which works for every mesh. Of course there are a lot of tutorials on the web about unwrapping UVs, it needs a bit of practice. Nevertheless, in Blender, for simples meshes, you can try automatic unwrapping. This will lead to a first result you will be able to modify. For a better result, you can mark seams that will help to cut big parts so that you can process them separately. Remember UV maps and textures are linked, if you modify it, you'll have to rebake or modify the textures accordingly. A vast issue, not easy to help you with a few words.
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Hi,
I would like to propose you a very new Xiangqi online version:
http://www.jocly.com/xiangqi
Different skins are available for 2D / 3D views, and original / western pieces.
This game can be played on our platform (http://www.jocly.com/) but also embeded in any web page. You can even change the rules or the design by modifying our initial game with some local pieces/board tuning on your site.
Our goal is to let anyone make any chess variant for playing, testing rules, plus providing a set of tools to show or analyse games.
And we need experts to validate and expand our work :)
Any feedback would be much appreciated.
Any question will be answered.
Thanks,
jerome