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Interactive Diagram[All Comments] [Add Comment or Rating]
HaruN Y wrote on Thu, May 9, 2024 03:00 PM UTC:

Can I use the comments section here to put Interactive Diagrams that have pieces that cast spells that aren't strength sapping?


HaruN Y wrote on Thu, May 9, 2024 07:16 PM UTC:

Cold mountain by DgamerA

files=8 ranks=12 promoZone=1 promoChoice=D graphicsDir=/cgi-bin/fen2.php?s=50&t=Greenwade&w=4de392&b=293ed4&p= squareSize=50 graphicsType= spell=protect trackPieces=2 royal=K lightShade=#c52ec2 darkShade=#2cbbce firstRank=1 borders=0 rimColor=#201345 coordColor=#aaaaaa holeColor=#201345 shuffle=T!MDK hole::::a1,h1,a12,h12 pawn:P:ifmnDfmWfceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,a4,b4,c4,d4,e4,f4,g4,h4,,a9,b9,c9,d9,e9,f9,g9,h9,a10,b10,c10,d10,e10,f10,g1 morph=D/D......D Cat:T:WmDmHcF:cat--angel:d2,,d11 modern elephant:M:FA:modernelephant:b1,c1,d1,e1,f1,g1,b2,c2,f2,g2,,b11,c11,f11,g11,b12,c12,d12,e12,f12,g12 dragon king:D:RF:rookferz:a2,h2,,a11,h11 king:K:K:king:e2,,e11

But with shuffle.


HaruN Y wrote on Tue, Jul 2, 2024 06:43 PM UTC in reply to HaruN Y from Thu May 9 03:00 PM:

There aren't many variants with pieces that cast spells that's not strength sapping so I thought I'd also use this comments section here to put Interactive Diagrams that use the captureMatrix parameter.


HaruN Y wrote on Tue, Jul 2, 2024 06:56 PM UTC:

Yet another Alice Chess Interactive Diagram. The other one is this.

files=8 ranks=8 promoZone=1 promoChoice=NBRQẞѶ® graphicsDir=https://chessvariants.com/cgi-bin/fen2.php?s=50&w=ffff00&b=ff0000&p= squareSize=50 graphicsType= symmetry=none royal=O royal=K captureMatrix=.^^^^^^!!!!!!=/.^^^^^^!!!!!!=/.^^^^^^!!!!!!=/.^^^^^^!!!!!!=/.^^^^^^!!!!!!=/.^^^^^^!!!!!!=/.!!!!!!^^^^^^=/.!!!!!!^^^^^^=/.!!!!!!^^^^^^=/.!!!!!!^^^^^^=/.!!!!!!^^^^^^=/.!!!!!!^^^^^^= borders=0 firstRank=1 darkShade=#b4f2ff rimColor=#5ce1f4 coordColor=#ffffff lightShade=#ffeaca pawn:P:ifmpafmWfmWfcF:/graphics.dir/alfaeriePNG/%pawn.png:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=*/₱/"/"/"/"/"/" king:K:KisO2:/graphics.dir/alfaeriePNG/%king.png:e1,,e8 morph=O/"/"/"/"/"/"/" knight:N:N:/graphics.dir/alfaeriePNG/%knight.png:b1,g1,,b8,g8 morph=Ñ/"/"/"/"/"/"/" bishop:B:(mpaf)F:/graphics.dir/alfaeriePNG/%bishop.png:c1,f1,,c8,f8 morph=ẞ/"/"/"/"/"/"/" rook:R:(mpaf)W:/graphics.dir/alfaeriePNG/%rook.png:a1,h1,,a8,h8 morph=®/"/"/"/"/"/"/" queen:Q:(mpaf)K:/graphics.dir/alfaeriePNG/%queen.png:d1,,d8 morph=¶/"/"/"/"/"/"/" Alician bishop:ẞ:(mpaf)F:bishop: morph=B/"/"/"/"/"/"/" Alician knight:Ñ:N:knight: morph=N/"/"/"/"/"/"/" Alician queen:¶:(mpaf)K:queen: morph=Q/"/"/"/"/"/"/" Alician rook:®:(mpaf)W:rook: morph=R/"/"/"/"/"/"/" Alician pawn:₱:fmWfcF:pawn: morph=*/P/"/"/"/"/"/" Alician king:O:K:king: morph=K/"/"/"/"/"/"/"

HaruN Y wrote on Sun, Jul 28, 2024 05:13 PM UTC in reply to HaruN Y from Tue Jul 2 06:43 PM:

Or use friendly capturing pieces, or use relay pieces, or use backup moves, or use atleast 2 type of pieces with different promoChoice.


HaruN Y wrote on Sun, Jul 28, 2024 05:25 PM UTC:

Ghetto Gang by AlexandrGornostay, AKA CatTitan, alexandrhermeline, Sasha Gornostay


HaruN Y wrote on Wed, Jul 31, 2024 04:30 PM UTC:Excellent ★★★★★
Trippy Tikis by Madman, AKA madman_madchessdev

HaruN Y wrote on Thu, Oct 10, 2024 04:48 AM UTC:

Anti-Anti-Chess960

files=8 ranks=8 promoZone=1 promoChoice=NBRQ graphicsDir= squareSize=50 graphicsType= whitePrefix=W blackPrefix=B symmetry=mirror royal=K royal=Q royal=R royal=B royal=N royal=P shuffle=N!BRQK captureMatrix=.~6/"/"/"/"/" firstRank=1 rimColor=#dffef7 darkShade=#e6f9e7 lightShade=#f4efc7 coordColor=#fbeab7 whitePrefix=-b.gif blackPrefix=-n.gif pawn:P:ifmnDfmWfceF:/graphics.dir/cazaux/shako/Pion%:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:/graphics.dir/cazaux/shako/Cavalier%:b1,g1,,b8,g8 bishop:B:B:/graphics.dir/cazaux/shako/Fou%:c1,f1,,c8,f8 rook:R:R:/graphics.dir/cazaux/shako/Tour%:a1,h1,,a8,h8 queen:Q:Q:/graphics.dir/cazaux/shako/Dame%:d1,,d8 king:K:KisO2:/graphics.dir/cazaux/shako/Roi%:e1,,e8

HaruN Y wrote on Tue, Oct 29, 2024 05:34 AM UTC:Good ★★★★

Ihcan (I haven't chosen a name) by churrumais7172, AKA Watermelonely, noyabuyakatataka

files=8 ranks=8 promoZone=2 promoChoice=NBCM graphicsDir=/graphics.dir/winter/small/ squareSize=50 graphicsType=gif symmetry=none royal=K stalemate=win shuffle=CMK borders=0 firstRank=1 coordColor=#ffffff lightShade=#c3c3cb darkShade=#00a5ff rimColor=#000000 glasgow pawn:P:fmWfcF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,,a6,b6,c6,d6,e6,f6,g6,h6 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:B:bishop:c1,f1,,c8,f8 Swedish cannon:C:pR,mR:cannon:a1,h1,,a8,h8 man:M:K:commodore:d1,,d8 king:K:KisO2:king:e1,,e8

But with shuffle.


HaruN Y wrote on Fri, Nov 8, 2024 06:38 AM UTC:Good ★★★★

Demon Chess III: Rebirth by Phan Anh Khoa, AKA Ancient Space Aliens, Ancient Space Crabs, alias Vegerable's Tyranny, Vegetable's Tyranny

files=8 ranks=10 promoZone=1 promoChoice=L graphicsDir=/cgi-bin/fen2.php?s=50&p= squareSize=50 graphicsType= royal=K iron=7 iron=12 captureMatrix=/.Ŵ11/.Ẁ11 shuffle=ELWK borders=0 firstRank=1 coordColor=#450000 darkShade=#301637 rimColor=#000000 lightShade=#610000 Snake:P:fmNfF:/membergraphics/MSiconclearinghouse/%snakec.png:a3,b3,c3,d3,e3,f3,g3,h3,,a8,b8,c8,d8,e8,f8,g8,h8 Wendigo:W:mZcBcD:ram--zebra:c2,f2,,c9,f9 Wendigomh:Ŵ:mZmHcBcD:ram--frog: Wendigodemh:Ẁ:mZmHcBD:ram--greatwarmachineferz: Lamia:L:FLmW'mN':knightwazir--moon:b2,g2,,b9,g9 morph=/P/"/"/"/"/"/"/"/" Orc:O:fsRNA:rhino--lance:d1,,d10 The Sealed Thomb:T:bfsmKvcH:giant:d9,,d2 morph=/////////D Demonic Rebirth:D:mQmNmS:man: morph=Þ/"/"/"/"/"/"/"/"/" Egg:E:smWsmDsmHfcR:stone:a2,h2,,a9,h9 morph=O/"/"/"/"/"/"/" Rankrider:R:sR:sidemover--verticalmover:a1,g1,h1,,a10,g10,h10 morph=F/"/"/"/"/"/"/"/"/" Filerider:F:vR:verticalmover--sidemover: morph=R/"/"/"/"/"/"/"/"/" The Demon Awakens:Þ:SQN:thief: king:K:KisO2:king:e2,,e9

But with shuffle.


HaruN Y wrote on Thu, Dec 12, 2024 05:20 AM UTC:

Usbocblia (usual shako but only the cannons behave like in atomic) by Atlas999

files=10 ranks=10 promoZone=1 promoChoice=NBRQCM graphicsDir=/cgi-bin/fen2.php?s=50&t=Greenwade&w=885599&b=887733&p= squareSize=50 graphicsType= royal=K captureMatrix=......@/"/"/"/"/.@@@@@@@/......@/......@ atomicCapture=1 shuffle=N!BRQK borders=0 firstRank=1 rimColor=#008888 darkShade=#337788 lightShade=#995588 coordColor=#cc4488 pawn:P:ifmnDfmWfceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,,a8,b8,c8,d8,e8,f8,g8,h8,i8,j8 knight:N:N:knight:c2,h2,,c9,h9 bishop:B:B:bishop:d2,g2,,d9,g9 rook:R:R:rook:b2,i2,,b9,i9 queen:Q:Q:queen:e2,,e9 Atomic cannon:C:mRcpR:cannon--orangeflame:a1,j1,,a10,j10 modern elephant:M:FA:modernelephant:a2,j2,,a9,j9 king:K:KisjO2:king:f2,,f9

But 960.


HaruN Y wrote on Thu, Jan 9 12:01 AM UTC:
Sekirgishqulaq Field by Aldiyar, AKA 1254Mid ★★★
files=7 ranks=9 promoZone= promoChoice=PM/VMC/TS graphicsDir=/cgi-bin/fen2.php?s=50&w=&b=&p= squareSize=50 graphicsType= royal=K symmetry= borders=0 firstRank=1 rimColor=#75f7f1 coordColor=#ff0066 lightShade=#eaeff5 darkShade=#77838a iron=5 iron=6 iron=7 extinction=0 Sekirgishqulaq:P:mKcpK:/graphics.dir/alfaeriemisc/spratt/%mushroom.gif:a3,c3,d3,e3,g3,,a7,c7,d7,e7,g7 morph=*/*/* vao:V:mBcpB:vao:b1,c1,e1,f1,,b9,c9,e9,f9 cannon:C:mRcpR:cannon:a1,g1,,a9,g9 man:M:K:man:a2,d2,g2,,a8,d8,g8 morph=1/1/1 Boulder:S:mK:/membergraphics/MSdealerschess/%circle.png:d1,c2,e2,b3,f3,,b7,f7,c8,e8,d9 morph=//2////2 Tactical Minecart:T:smRsmpW:warmachine--sidemover:a5,,g5 morph=//2////2 Tactical Boulder:W:smW:stone:b6,d6,f6,,b4,d4,f4 Royale Mycologist:K:mKcpK:paovao--king:b2,f2,,b8,f8

Watermelonely wrote on Thu, Feb 20 03:53 AM UTC in reply to HaruN Y from Tue Oct 29 2024 05:34 AM:

Oh hey, I just created an account here, thanks again for the diagram!


HaruN Y wrote on Fri, Feb 21 01:05 AM UTC:Good ★★★★

Beltran by Popo Chess, AKA Politique 2.0

files=9 ranks=9 promoZone=1 promoChoice=RƁ graphicsDir=/cgi-bin/fen2.php?s=50&t=Greenwade&w=0334c5&b=e1f254&p= squareSize=50 graphicsType= symmetry=rotate royal=K iron=4 trackPieces=1 spell=protect spellZone=W captureMatrix=///.BBBBBB borders=0 firstRank=1 darkShade=#3d2112 lightShade=#524338 coordColor=#5c4330 rimColor=#382d26 holeColor=#382d26 hole::::c1,d1,f1,g1,b2,c2,g2,h2,a3,b3,h3,i3,a4,i4,a6,i6,a7,b7,h7,i7,b8,c8,g8,h8,c9,d9,f9,g9 Angel:P:frWcR:pawn--angel:d4,,f6 morph=....*/.....*/......*/.......*/........* rook:R:R:rook:d2,b4,,h6,f8 wazir:W:W:wazir:f2,d3,e3,c4,c5,b6,,h4,g5,g6,e7,f7,d8 morph=....R/.....R/......R/.......R/........R badger:Ɓ:F:badger--ferz:e1,e2,a5,b5,,h5,i5,e8,e9 ferz:B:F:ferz: Royal wazir:K:W:wazir--king:c3,,g7

HaruN Y wrote on Sat, Mar 1 12:20 PM UTC:

Fire Shogi by Fylo, AKA Tenji

files=11 ranks=11 promoZone=3 promoChoice=BDƘ/LK/PĶ graphicsDir=/cgi-bin/fen2.php?s=50&w=c0d72f&b=909008&p= squareSize=50 graphicsType= royal=K captureMatrix=///@24/" symmetry=rotate shuffle=ßŔ holdingsType=-1 borders=0 firstRank=1 coordColor=#fdcf58 rimColor=#757676 lightShade=#f27d0c darkShade=#800909 Promotable kirin:Ƙ:FD:warmachineferz--knightpawn:d1,h1,,d11,h11 Bishop:B:B:bishop: Double knight:D:mca(b)1N:knight--knight: Capricorn Man:F:K:guard:e2,,g10 morph=//$ Fire lord:$:Kmca(b)1K:fortyeight: pawn:P:fmnW2fceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,k3,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9,k9 morph=2/"/" kirin:Ķ:FD:warmachineferz: Promotable bishop:ß:B:bishoppawn:d2,i2,,c10,h10 morph=Q/"/" Promotable rook:R:R:rookpawn:b2,j2,,b10,j10 morph=Q/"/" queen:Q:Q:queen: Promotable queen:♡:Q:queen--knightpawn:f2,,f10 morph=Z/"/" amazon:Z:QN:amazon: squirrel:S:NAD:squirrel:a1,k1,,a11,k11 morph=/Š/" squirrelgeneral:Š:KSN:squirrelgeneral: Knighted seeress:L:NK2:horse--flyingqueen:e1,g1,,e11,g11 morph=1/"/" rhino:Ŕ:WyafsW:rhino:c2,h2,,d10,i10 morph=Ř/"/" Rook-Bishop:Ř:RafsR:rook--bishop: gryphon:G:FyafsF:gryphon:c1,i1,,c11,i11 morph=Ɓ/"/" Bishop-Rook:Ɓ:BafsB:bishop--flyingrook: sidemover:Ş:sRvW:sidemover:a2,k2,,a10,k10 morph=//C rook:C:R:rook: 2-step:T:Kca(b)1KmaK:thief:g2,,e10 morph=/$/" verticalmover:V:vRsW:verticalmover:b1,j1,,b11,j11 morph=C/"/" king:K:KisO4:king:f1,,f11

Daniel Zacharias wrote on Sat, Mar 1 09:41 PM UTC in reply to HaruN Y from 12:20 PM:

How is the fire lord different from the 2-step?


H. G. Muller wrote on Sat, Mar 1 10:04 PM UTC in reply to Daniel Zacharias from 09:41 PM:

I suppose the 2-step cannot pass a turn.

BTW, the parentheses appear to be a tricky way to combine the backward and all other directions in a continuation step of a single atom. (Nice find, but perhaps a bit non-obvious.) It might be inefficient to not have a 1 behind it, though, as now it is expanded as maKmabKmabbKmabbbK...


HaruN Y wrote on Sat, Mar 1 10:40 PM UTC in reply to Daniel Zacharias from 09:41 PM:

I haven't added the captureMatrix parameter. It's fixed now.


Daniel Zacharias wrote on Mon, Mar 3 12:36 AM UTC in reply to HaruN Y from Sat Mar 1 10:40 PM:

are the rules for that written somewhere?


HaruN Y wrote on Mon, Mar 3 10:22 AM UTC in reply to Daniel Zacharias from 12:36 AM:
https://discord.com/channels/1084220081518678166/1084220081518678169/1102208035532840993 & the messages below which read:
"11x11 (Standard) Fire Shogi:
Pieces are wedge-shaped with these letters written on them. I write English letters because it's already hard to convince people to play this, so I don't need to make it more difficult by using kanji. All pieces are the same color so the drop rule can be utilized. The board is generally lightly checkered because the board is large and many pieces slide on diagonals, so checkering is extremely important here.
The 3 furthest ranks are a player's "promotion zone". Most pieces have an additional piece they can promote to, written on the back side of the piece. Once a piece enters, exits, or moves within the promotion zone, that piece has the option to promote. If you forget to promote a piece you must wait until you move the piece again.
There are 3 sub-variations of this variant involving the drop rule. You can have no drops whatsoever, unlimited drops, or unlimited drops with a hand size of 3, so if you get a 4th piece you must discard something. Pawns and Jewelers only count for half a piece, so you can keep 6 pawns in hand, for instance. 3 hand size is the most fun variant imo. If playing with drops, when you capture a piece it doesn't immediately leave the game; instead it goes to your hand. On your turn, instead of moving a piece on the board, you can chose to drop a captured piece from your hand to ANY empty space on the board as your own. Pieces are always dropped un-promoted.
Dropping into the promotion zone does not give you the opportunity to promote; you must move a piece to promote it. Similarly, dropping a flame does not burn, you must move to burn. Burnt pieces never enter your hand, they are killed permanently. A F or FL that lands on a piece captures by displacement, not burning, so that piece goes to your hand. A 2-step that enters then exits the promotion zone in the same turn can not promote, as it neither started nor ended its turn in the promotion zone.
This is the piece lineup from both perspectives, there is rotational symmetry.

p   p   p   p   p   p   p   p   p   p   p
SM  R   CB  B   F   Q   2S  B   CB  R   SM
SQ  VM  CR  J   Pr  K   Pr  J   CR  VM  SQ
2S- Two-step. Compare to Lion from Chu Shogi. Moves as a king, then optionally again as a king. Can change direction, can capture 2 pieces, can return to original square. Promotes to FL
B- Bishop. Promotes to Queen.
BM- Box Man. Promoted Squire. Moves as King or Squire, making a 5x5 box of movement possibilities.
BR- Bishop-Rook. Moves at least one space as a bishop, then at least one space outwards as a rook. It must stop when capturing, so it can be blocked on diagonals by opposing pieces.
CB- Crooked Bishop. Moves one space orthogonally, then outwards as a rook. It must stop when capturing, so it can be blocked orthogonally. Promotes to RB
CR- Crooked Rook. Moves one space diagonally, then outwards as a bishop. It must stop when capturing, so it can be blocked diagonally. Promotes to BR
DN- Double Knight. Moves as a knight, then again as a knight. It can change direction, return to its original square, and capture 2 pieces like 2S can. It must make both steps, so it is "colorbound" on its destination squares.
F- Flame. Moves as a king, then burns any opponent adjacent to it. Can capture 8 pieces at once. Promotes to Fire Lord.
FL- Fire Lord. Moves as 2S, then burns any opponent adjacent to it.
J- Jeweler. Moves as Kirin, that is jumps to the second orthogonal or first diagonal, making a "diamond" shape. Promotes to Double Knight
DN- Double Knight. Moves as a knight, then again as a knight, 2-step style. It can capture twice. It must make both moves, and thus is "colorbound".
K- King
p- Chess "torpedo" pawn. Captures diagonally and passively moves forward, can always double-advance forward and en passant is possible any time it double-advances.
Pr- Prince. Moves as a knight or 2 (sometimes 3, haven't made up my mind) spaces in any direction.
Q- Queen. Promotes to QN
QN- Moves as a Queen or Knight
R- Rook. Promotes to Queen
RB- Rook-Bishop. Moves at least one space as a rook, then at least one space outwards as a bishop. It must stop when capturing, so it can be blocked on orthogonals by opposing pieces.
SM- Side Mover. Moves sideways like a rook, or up/down one space. Promotes to Rook.
SQ- Squire. Jumps to the second space in any direction or jumps as a knight, forming a square of possible moves. Promotes to Box Man
VM- Vertical Mover. Slides up/down like a rook, or one step sideways. Promotes to Rook."

"Pretty much, just a couple of changes since that doc
-Each player's CB and B on the right is swapped from the given initial setup; CB is always to the left of B
-Jeweler can promote to Bishop, Pawn can promote to Jeweler. Double knight is removed from the game.
-Prince moves like a king, but can only be captured if 2 pieces can attack it; it is silver. Promotes to Crowned Prince, which retains its movement but becomes royal. Win is by royal extinction so multiple royals help."

HaruN Y wrote on Fri, Apr 11 02:44 PM UTC:

Chimaera Chess

files=8 ranks=8 promoZone= promoChoice=NBRQ graphicsDir=/cgi-bin/fen2.php?s=50&t=motif&w=3fee7f&b=076667&p= squareSize=50 graphicsType= symmetry=none royal=K firstRank=1 borders=0 rimColor=#766670 coordColor=#f7eef3 lightShade=#e1d7dd darkShade=#92858d whitePrefix=W blackPrefix=B set=0 NereiadVao:B:mBcyafmBcpB:DownBishop--Cannon:c1,f1,,c8,f8 PaoTriton:R:mRcyafmRcpR:DownRook--Cannon:a1,h1,,a8,h8 LeoSiren:Q:mQcyafmQcpQ:DownQueen--Cannon:d1,,d8 set=MaoSquid PawnPrawn:P:ifmnDfmWfcefFfcamfF:DownPawn--Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=* MaoSquid:N:afsWmNcafmN:DownKnight--Cavalier:b1,g1,,b8,g8 Crowned Poseidon:K:KcafmKisO2:DownKing--King:e1,,e8 set=KaoSquid BaoPrawn:P:ifmnDfmWfcamfFfcpF:DownPawn--Cannon:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=* KaoSquid:N:mNcafmNcpN:DownKnight--Cannon:b1,g1,,b8,g8 KeoPoseidon:K:mKcafmKcpKisO2:DownKing--Cannon:e1,,e8 set=MaoSkylla PawnPrawn:P:ifmnDfmWfcefFfcamfF:DownPawn--Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=* MaoSkylla:N:afsWcafsmW:*_%Cavalier--Cavalier:b1,g1,,b8,g8 Crowned Poseidon:K:KcafmKisO2:DownKing--King:e1,,e8 set=CharybdisMoa PrawnZu:P:ifmnDfWfcamfFbmpafmpafmpafmpabmpafmpafmpafasW:*_%DownPawn--Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=* CharybdisMoa:N:afsFcafsmF:*>%DownKnight--Cavalier:b1,g1,,b8,g8 KeoPoseidon:K:mKcafmKcpKisO2:DownKing--Cannon:e1,,e8 set=HippocampusMoo PrawnZu:P:ifmnDfWfcamfFbmpafmpafmpafmpabmpafmpafmpafasW:*_%DownPawn--Pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 morph=* HippocampusMoo:N:afsKcafsmK:*>>%DownKnight--Cavalier:b1,g1,,b8,g8 KeoPoseidon:K:mKcafmKcpKisO2:DownKing--Cannon:e1,,e8

Chimaera Chess is a hybrid of Chinese and Ultramarine. The original variant probably didn't use MaoSkylla, CharybdisMoa, or HippocampusMoo since there was a Chimaera Chess problem where the solution involved a Knight jump which would be illegal otherwise, but while it's more likely to mean Mao+Squid, I think Kao+Squid or Mao+Skylla would fit better here.


HaruN Y wrote on Sat, Apr 12 12:54 PM UTC:

Mulehopper Chess

files=8 ranks=8 promoZone=1 promoChoice=NBRQM graphicsDir=/cgi-bin/fen2.php?s=50&w=b4b0ad&b=da0b4b&p= squareSize=50 graphicsType= symmetry=none rimColor=#827b77 darkShade=#9b9592 lightShade=#cdcac9 coordColor=#e6e5e4 useMarkers=1 borders=0 firstRank=1 pawn:P:fmW*fceF:pawn:a3,b3,c3,d3,e3,f3,g3,h3,,a6,b6,c6,d6,e6,f6,g6,h6 knight:N:N:knight:b1,g1,,b8,g8 bishop:B:B:bishop:c1,f1,,c8,f8 rook:R:R:rook:a1,h1,,a8,h8 queen:Q:Q:queen:d1,,d8 Mulehopper:M:ucdyafQ:*_%grasshopper:a2-h2,,a7-h7 king:K:KisO2:king:e1,,e8

Isthnbiytiati.


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