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Chess on an Infinite Plane[Subject Thread] [Add Response]
V. Reinhart wrote on Fri, Feb 17, 2017 08:57 PM UTC:
I am posting the game instructions at this forum for comments, and to see if anyone would like to play. I also submitted the game to be posted on these pages, which I assume Fergus will do once he's finished with the review.
 

"Chess on an Infinite Plane"

 
Introduction:
 
"Chess on an Infinite Plane" is a chess variant played on a chessboard of infinite size. This version uses Fergus Duniho's innovative and abstract piece images.
 
The game starts with additional material not just for variety, but to help make enough material available in the endgame so that one player can force a win. Since there are no borders, pieces (and in particular the king) cannot be trapped at edges or in corners. The chancellors (R+N) provide immediate ability to create long distance attacks. There are also additional pawns, including some in rearward formations (called jäger units), which typically enter play late in the midgame, and can create the threat of additional promoted pieces. There are hawks centered in the jäger units, which protect the rearmost pawns, but can leave their formations and enter into spectacular play. Each player also has two guards, which can be used as king defenders or for other strategic play.
 
Setup:
 
 
Pieces:
 
Black and White each have the following pieces: 1 king, 1 queen, 2 chancellors, 2 rooks, 2 bishops, 2 knights, 2 guards, 2 hawks, and 24 pawns.
 
All pieces move as in classical chess, with the "extra" three piece types moving as follows:
 
Chancellor (C) - Moves and captures as rook + knight.


Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.


Guard (G) - Moves and captures the same as a king but is not affected by check.


Pawns play the same and promote at the same rank as in classical chess. (Using the board coordinates shown in the diagram, white pawns promote at rank 15, and black pawns promote at rank 8). Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture en passant with the same rules as in classical chess.
 
There is no castling.
 
There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.
 
All other rules are the same as in classical (FIDE) chess.
 
The Chessboard:
 
1. Board for OTB Play:
 
A playing area should be setup with at least 22 ranks and 20 files. Ensure provisions are available to expand the board if play requires. If this becomes inconvenient due to far-away pieces, a display board is used to indicate the location of remote pieces. If there is interesting play in small but remote areas, other playing areas can be labeled and used separately from the main board.
 
2. Diagram for Online Play:
 
A chess diagram is used to indicate the position of pieces either after each move by white, or each move by black. The diagram should include 22 ranks and 20 files. If any pieces are moved outside of this area, the diagram is expanded or notes are shared to indicate the location of far-away pieces.  If there is interesting play in small but remote areas, other diagrams can be used to show piece positions separately from the main diagram.
 
Ranks are numbered just as in classical chess; ranks 16 and higher are deeper into black's side; ranks 7 and less are deeper into white's side.
 
Files visible in the initial diagram are labeled a - t. From white's view, they continue to the right u - z, and then aa,ab,ac, and so on. The file immediately to the left of "a" is "phi" ("φ"). Files further to the left are -a,-b,-c, and so on to -z, and then -aa, -ab, -ac, and so on. For convenience, the "φ" file can be written "0". (The zero file = "φ" = "0")
 
Parenthesis are used around each square identification. Some examples of move notations are as follows (view from white):
 
1) A rook moving to the left from e8 to a8:
 
R(e8)-(a8) or R(a8)
 
(With a classical board, this would be "Ra8")
 
2) A rook moving to the left one square from the a8 square:
 
R(a8)-(φ8) or R(φ8) or R(08)
 
3) A rook moving to the left three squares from the a8 square:
 
R(a8)-(-b8) or R(-b8)
 
4) A rook moving vertically three squares from e8 farther back into white:
 
R(e8)-(e5) or R(e5)
 
(The game can also be played using numerical coordinates for both files and ranks, as is usually played at chess.com)
 
Notes:
 
Other sub-variants exist including:
 
1) Chess on an Infinite Plane with Huygens Option - The huygens is a piece which leaps 5, 7, 11, 13, and all larger prime numbers of squares in orthogonal directions. The huygens are initially located to protect one of the pawns in the jäger units, thus, making it safer for the hawks to leave their positions and join other battles. (as a side effect, the huygens may ensure that this variant of chess will never be "solved" by computers, as the complete set of prime numbers is itself unknown).
 
2) Formation Chess/Infinite Plane - The Battle of Kadesh - Each player starts with a large number of knights (usually twelve or more). The knights can join into 2x2 formations, gaining the ability to move together as a queen. The group must stop moving when at least one of the members encounters an occupied square. A group can capture an opponent’s piece, but only one and not more than one per move. If the group falls apart, or one member is captured, the remainder play again as knights. (This hybrid version was invented by EvertVB).
 
Thanks to Fergus Duniho for making Diagram Designer available, and also the abstract piece collection. Also thanks to Kevin Pacey for helping with Diagram Designer.
 
by Vickalan.
 
I will also be happy to consider other variations of the rules, or to play with other pieces. Please contact me if interested in playing a game.

Aurelian Florea wrote on Sat, Feb 18, 2017 08:22 AM UTC:

Sounds Interesting!


V. Reinhart wrote on Sat, Feb 18, 2017 04:18 PM UTC:

Thanks Aurelian! I read about your variant Enep. I like the short and succint name. I know it means Enhanced Knight Exrtra Pawn, but the name also sounds Norse or Scandanavian (I think that might be where gnomes came from).

I also like the simplicity of the game. Chess can already be very complicated, so only a minor rule change is needed to make a good variant. Your variant sounds intriguing. When I finish one or two other games (I'm usually playing about 5-7 games concurrently, one move per day), I might want to play Enep.:)


Aurelian Florea wrote on Sat, Feb 18, 2017 04:28 PM UTC:

Thanks! I'm doing some experiments, Enep does not seem a balanced game, the side with extra pawn seems stronger!


Aurelian Florea wrote on Tue, Feb 21, 2017 06:43 AM UTC:

@Vickalan

Why your name shows question marks to me?


V. Reinhart wrote on Tue, Feb 21, 2017 06:51 AM UTC:

Hi Aurelian,I'm not sure why my name shows up with question marks. I see it that way too.

Btw, did you finish any more work with Enap? Are you testing it by playing for real, or by testing it some other way?

:)


Aurelian Florea wrote on Tue, Feb 21, 2017 11:12 AM UTC:

I'm testing the second position mentioned on the article by playing it with ChessV cpu vs cpu!


V. Reinhart wrote on Tue, Feb 21, 2017 03:35 PM UTC:

Oh that's cool!

I noticed in the notes you said you only played one game. Can you make the engines play multiple times (like 50 games)? If you can play a game cpu vs. cpu why not a bigger study?

Also, if you're moving around pawns to balance the game, have you thought about adding two pawns to each side? For example, you give one side pawns in weak positions (a and h?) and the other side strong (c and f?). This MIGHT let the setup be symmetrical (althought that doesn't really have a benefit except for aesthetics).

I think it's cool that you are doing experimentation to improve the game. I'm not sure how much fine-tuning is possible. You might be able to get it so that it is so balance that white's first move advantage is gone. (that means one side will always get the knightwa.

Unfortunatelly for me, I don't think there are any engines that play chess on an infinite board. So I can't test "Chess on an Infinite Plane" with an engine. But my games with three real people are going well (I think I'm winning in won, near tie in another, and losing one).

I am starting to study a new version. It might have a few more pieces, but in certain situations TWO pieces can be moved in one turn. For example, moving two pawns in one move, moving two bishops together when they are adjacent to each other, or moving two pieces if they are still in their original positions but engaged in different localized battles. My goal is to help the opening game move faster, and add new dynamics.

When playing by correspondence (1 move per day), I think a 50-100 move game is OK, but if the game last more than 200 moves that might be getting too long.

Suggestions by anyone are welcome!:)


Aurelian Florea wrote on Tue, Feb 21, 2017 04:04 PM UTC:

I have done only one experiment at the time, now I'm improved with doing tests with the computer as Greg Strong was kind enough to include ENEP in his program CHESSV. Fine tunning is impossible but I'm trying different setups mostly for fun! I too have though at multiple ways of tunning among which the ones you mention. And in the ENEP comments section you can see some results of my experiments.


V. Reinhart wrote on Tue, Feb 21, 2017 04:19 PM UTC:

Ok great, keep me updated if you find a new variation of Enap!

Like I said before, I really like the name, and the simplicity of the initial setup is very elegant I think.

In fact, I think the name, and the game match each other very well.

Here is the setup I am considering for my next game. It uses the "huygens" which is a piece which jumps prime numbers of squares. That's the piece with a triangular outer shape and cross-shaped cutout (from icons by Furgus Duniho).

A more detailed description of the huygens is here .

Thanks for sharing info about Enap!

 

Aurelian Florea wrote on Tue, Feb 21, 2017 04:27 PM UTC:

1. It's Enep not Enap, no matter though

2. The huygens is an very interesting piece

3. Maybe you can create a more knightish huygens like and (1,2)&(1,3)&(1,5)&...&(1,p)&...&(2,3)&(2,5)&...&(2,p) where p is a prime number


V. Reinhart wrote on Tue, Feb 21, 2017 04:43 PM UTC:

Enep, that's right! I'm very sorry.

The huygens will add more trouble if anyone wants to make a chess engine that uses it. For one thing, the list of all prime numbers is hard to describe (they aren't even all known). But if played in a normal game, it should not be hard to use as long as it doesn't move far.

The largest known prime number is [2^(74,207,281) − 1] which has 22,338,618 digits. If anyone wants to move a hugens farther than that, first they will have to prove the number is prime. I won't wait for any player who wants to make such a move!:)

For Enep, I'll remember "Enhanced knight - extra pawn"!

:)


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