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''Many tribes never use the toes in counting, but signify the close of the first 10 by clapping the hands together, by a wave of the right hand, or by designating some object; after which the fingers are again used as before.'' --Levi Leonard Conant 'Counting' // How could rules be changed so that systematically less than best moves, in any conceivable rational context, would benefit by the end of a game? Betza's article ''Many Rules for One Game'' can have different rules for different squares, and also with rules subject to change, there can be no best move for computer to find.

Interesting point of view, one I am sympathetic toward. FIDE is over-analyzed. Is shogi, or XiangQi, or any other major variant as analyzed as FIDE? I also have some reservations, but I'll reserve them for later. The things we agree on and some recent developments in those areas might be worth discussing. Carlos Cetina has likely gone the farthest with introducing the sense of wizardry and new possibilities with Universal Chess, a random, shuffle variant that uses a wide range of variant pieces as well as the usual 5 pieces and pawns. All you are guaranteed to start with is 1 king and 8 pawns. The remaining 7 pieces can come from a set of 24 pieces up to and experimental set of 70+ pieces. It's a very interesting game, very tactical. Very high-powered; Carlos is not shy about using a large number of pieces the equivalent of a queen or even stronger. I would like to see an entirely short range version of the game, which should be more strategic. Nick Wolff has a strange little offering called PK Chess that certainly takes the certainty out of the game. I don't know if this exactly has been done before, but it leads to very wild games. It's a very simple idea. The FIDE rules hold, with one addition. After each player's 5th turn, all their pawns change to knights. After the 10th turn, all knights turn to pawns. After the 15th turn, all pawns -> knights, 20th... George has been talking about this type of piece in his Pocket Polypiece comments. This is a fine example of the genre, and I've found it almost playable :-) I keep thinking that if I just calculated a little better, and planned for the changes from the beginning, I could set up a decent defense, and then work on some sort of offense... naah! The game is not stable; it swings toward chaos, you fight it back, then it takes off again. It's a fun ride, a real roller coaster. The last game I'd like to look at is one I haven't played, Shuuro. It's a commercial game that debuted here last week. For a variantist, it has a very common weakness in using only the standard FIDE pieces and pawns. [Maybe someday we'll be able to get decent variant pieces at good prices.] Beyond that, though, it shows a nice bit of imagination with a 12x12 board, roomier than most, and the slider-but-not-jumper-blocking plinths that are randomly placed. The innovation of allowing knights to land on top of them and stop as well as move 'through' them is quite nice and does a fair job of enhancing the knights' mobility, and reducing the sliders. This looks like it could be quite interesting, I'd like to play it. Can we get a preset? [Maybe if I put this comment on the Shuuro page, where they'll see it...] This is another game I would like to see shortrange pieces in, that could move through or on top of the plinths. I'd also like to try letting the players place the plinths deliberately, each player placing 1 plinth in each of the 4 quadrants - alternating who goes first in each quadrant.

How does this 'Universal Chess' differ from Superchess? ( http://www.superchess.nl/indexengels.htm ) I could find no link for it.

Hi, HG. You're right, it is similar to Superchess, a game I never paid any attention to. The differences, on a first pass, are that Universal uses only standard pawns, which I prefer to the varied pawns of Superchess, truthfully. That was one of the main reasons I didn't pay attention to Supe. Also Superchess allows players to choose their pieces. Universal has 3 different piece sets, roughly 25, 50, and 75 pieces in size. All these pieces are shuffled, and the first 7 are placed randomly on the board with the king and pawns. The players have no choice of pieces, only of piece sets. Then, every 5 turns, you may drop the next piece in the sequence. Apparently Carlos has not yet posted a separate game page for Universal. However, if you scroll to the bottom of the Cetran Chess page, you will find the necessary rules and piece list for Universal.
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