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Unlike in Part 1 the pieces are described in a strange, LISP-like format. Is this ZoG code? I doubt it is a good idea to write articles in a programming language, rather than plain English... Programming languages are for running them in a computer, possibly after downloading. It seems to me the article should be accompanied by some 'viewer software' (e.g. in JavaScript) to present it to the user in a more digestible format. (E.g. calling up a description by clicking on the piece in the main image, or selecting a name from a pull-down menu with only names in alphabetical order.)
Also, 'Volume' is usually a courser subdivision than 'part'. Sub-divisions of 'parts' are usually called 'chapters' or 'sections'.
There will be a zrf for this release, which i'll link on this page. At the top of the page. The screenshot shows all the pieces, (as they are on the zrf) the zrf has 'variants' with only King and pawns so people can add the pieces to click on them to see how they move. This zrf is done already so it will be up here very soon.
I like the way it is presented, with the zog code. I don't find it that 'strange'. I really like it actually.
I don't mind the name too, 'Fairy Pieces Part 2 Volume 1'. Looking on google, it says about the word volume -- 'a book forming part of a work or series'.
Anyways, I'm very happy with it, can you please allow it!!.
Fairy Chess Part 1 does have a bit of code, true, not as much as this one, but please H. G., it's how I want to express myself, please please please please please :)
Alright, I've changed the title to 'Fairy Pieces Part 2', future releases can just go 'part 3' and 'part 4' etc.
I'll look at the way it is written later, the 'strange code' thing, but I don't really see it as that codey really, it is pretty easy to read.
Oh, i see it still as 'fairy pieces part 2 volume 1' in the ITEM ID but I cannot seem to change that myself, otherwise it is showing as 'Fairy Pieces Part 2'.
Alright, I think it looks great. Yes there are some '\' like this, but they are really required unless I do a space between most of them, which would be too much and looking confusing, and long, because when giving info on a piece, I may talk about something for a few lines, then i go to an entire new comment, different game or what not, a different reference. They are indeed in 'Fairy Chess Part 1' and people praised that release and no one said anything about it for 12 years lol, so, I hope it's all good!!
I said at the top of this page now that I'll have the zrf for this game within 2 weeks so people can easily see 'first hand' how the pieces move.
I have removed all code formatting from this page. It should at least be readable now.
Wow, thanks so much A.M.DeWitt, you are a hero!!
I've just looked at the zrf, it should be ready like, in a couple of days actually, hope it isn't too big lol, but I think it will be fine, there are 158 piece graphics, oh, double that I guess, but Fairy Pieces Part 1 had just about the same.
Anyways, thanks so much, I just am exhausted with this, I've worked on it for so long with research and making graphics, I can hardly 'touch it' anymore.
The ZRF I don't care too much about. What is important is that the article is at least somewhat readable now.
Also, some more useful advice for your future posts. Keep the scope of your project manageable. That is, don't bite off more than you can chew. If I would have done this same thing, I would have split it into two or more parts to keep the size of the piece list manageable.
[Edit] I have upgraded this page to Members-Only, so other members besides you and us Editors can see it.
Yes thanks again, I no doubt will not be making anything this big ever again, lol, 'Fairy Pieces Part 3' and 'Fairy Pieces Part 4' etc will be MUCH smaller.
The author, Christine Bagley-Jones, has updated this page.
'Fairy Pieces Part 3' and 'Fairy Pieces Part 4' etc will be MUCH smaller.
No doubt it's better to keep posts smaller when possible.
P.S. You can write blocks of code into your pages if they actually do something useful. The most common and useful of these on the site is probably the Interactive Diagram. This thing is awesome. It is way more flexible than Zillions of Games and is relatively easy to learn, at the expense of having a weak AI. Also, H. G. Muller will be happy to help you with any issues you have relating to the Interactive Diagram, since he made the underlying script.
P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.
P.S.S. If you do decide to use the Interactive Diagram, you will need to lean HTML in order to properly embed one in your pages.
That isn't really necessary. The editors in the article-submission page can be switched to WYSIWYG mode. You can type your text there, and then swicth them back to 'Source Code' to get the corresponding HTML. Only in the section that will contain the Diagram you cannot do that. But the Setup section doesn't have to contain anything other than a Diagram. So you can always leave the edit window for that in HTML mode, and just paste the HTML code for an Interactive Diagram there that you obtained from the Play-Test Applet.
The PTA can also supply you with a nice table (with piece images) for pasting in the Pieces section in Source-Code mode. That you can switch safely to WYSIWIG, for editing the descriptions.
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EDIT ...... I can't seem to add all the pieces in 'Pieces' section, so it is ok with me that they go into 'rules' etc, so, this release is ready to go thanks. I did set it for 'piece' category and not a 'game' but it seems to have changed, just noting it, should be like 'Fairy Pieces Part 1' in 'Piece' category.
Alright, this is ready for release. I had trouble adding all pieces into the 'pieces' section, it didn't seem to want me to add anymore, maybe I needed to delete other revisions, not sure now, but I did add the rest of the pieces in 'rules'. Should I go back and try to add the ones in 'rules' back into 'pieces'? Sorry for bother.