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Recently, I submitted a few piececlopedia entries for doubly bent riders. For example, the Wolf, a Gryphon that must end it's move by turning 45 degrees in any direction and stepping a final time. It has two paths to several squares. For example: -x-x-x-x x-xOx-x- -x*x*x-x x-*-*-x- -x-W-x-x x-x-x-x- -x-x-x-x x-x-x-x-
Tim Stiles' Wolf's squares not on Rook's path are more or less conventionally one-way. Wolf's squares along Rook's path are fittingly two-way. Insofar as as not blocked, Wolf reaches any possible Rook square beyond Dabbabah locations by two alternatives whilst not following Rook's pathway. Although Cetina's Sissa unimpeded moves (four-way) to any Rook square, the three pieces (R,W,S) all utilize entirely different pathways. The rule Burroughs lays down for Dwar, moving three squares straight (orthogonal) in any direction or combination, creates three types of squares, the cases alternately one-way, two-way and three-way. Dwar's Wazir squares are two-way, Knight squares three-way, and (0,3) Rookwise one-way.
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