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M Winther wrote on Mon, Feb 12, 2007 07:40 PM UTC:
If somebody is interested in my 'dislocation pieces' (or what to call them) I have reworked three of them: the Ladon, the Castalia, and the Stheno. They have caused me some headache because they proved not to be so strong as I expected, so I had to give them more powers, so they can compete with the other pieces in the traditional set. The Castalia is now capable of both attracting and repelling. The latter is applied only on enemy pieces when the Castalia stops next to one. I suspect this double dislocation is unique. My latest dislocation piece is the Echidna.

For people interested in weak pieces, camels, etc., and short-range pieces, it seems like dislocation pieces could combine with them finely while they tend to be weak. There is much to discover in this field, but be aware that this family of pieces can become too wild and unpredictable if the movement and capture rules aren't restricted. /Mats

M Winther wrote on Tue, Feb 13, 2007 08:53 AM UTC:
I uploaded a bugfix to Castalia today. I really don't know if simultaneous repelling and attraction is that useful. But it's fun. Also the Naiad is capable of this now. Interestingly, a piece that did not need enhancement is the Alseid (uploaded a slightly improved version today). Due to the fact that it kidnaps from behind a screen it, for some reason, becomes much more dangerous. The Echidna has a similar property of repelling behind a screen. These two pieces seem powerful enough as they are.
It has become an obsession with me, this piece invention business, and I must now try to forget about this for a while. I think it's the mathematical properties which are so interesting, that is, how certain piece characteristics affect the game as a whole, its tactics and strategy.
/Mats

M Winther wrote on Wed, Feb 14, 2007 11:50 AM UTC:
To whom it concerns, I have now uploaded a bugfix to the Castalia, Alseid,
Naiad, and the catapult pieces Belfry, and Turret. I had wrongly
implemented them as if it was an 8x8 board.
/Mats

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