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Although this page does a good job of enumerating different interpretations of how to play Jetan, it is not very helpful for anyone who just wishes to understand how Burroughs intended the game to be played. This page makes the task of divining the authentic rules seem impossible. But based on my own reading of the The Chessmen of Mars, it doesn't seem to be that difficult to figure out, and I find myself in agreement with Jean-Louis Cazaux on the other Jetan page over what the authentic rules are.
I will admit that this page is very extensive in its exploration of the potential interpretation of the rules of Jetan. It is based upon several decades of play and many arguments with opponents. But all the various rules on this page are based upon the writings of ERB. Although Jean-Louis offers a single interpretation, it is no more 'authentic' than any other combination which might be derived. It is merely a personal preference, like the one which I give at the end of this page.
That inconsistency of the initial board set-up has long been noted at the original webpage from which this page was generated. The 'standard' form is noted as Barsoomian and the other is noted as Manatorian. http://users3.ev1.net/~llsmith/Jetan/setup.htm Most use the Barsoomian form, but there is no restriction for the preference of the Manatorian. This page might need to be updated.
For those who are interested, for in-depth discussions with other fans of ERB's Jetan, you may wish to visited the Yahoo! Jetan Group. http://groups.yahoo.com/group/jetan/ Be sure to catch up on the previous postings.
One possible drawback to playing any CV with a wagering system based on putting a price on each piece is that it seems it would make the game more materialistic. One of the endearing features of Chess is that its focus on the Kings makes spectacular sacrifices for the sake of achieving checkmate worthwhile. But if the point of the game is to end with the greatest value of pieces still on the board, I think this aspect will be lost. A player who hopes to win would play conservatively, trying to keep his own pieces on the board rather than let their value fall into the hands of his opponent, while a player who fears losing would try to make exchanges, thereby reducing the value of the ultimate prize for the winner. For whatever it's worth, I proposed a variant called 'Contract Jetan' in a letter to a 2001 issue of Abstract Games magazine, which went about like this: In Contract Jetan, a player could propose in mid-game some rule change that would make it more difficult for his opponent to win, accompanied by a 'proffer' of some tokens that would be added to the ante if the opponent accepts the dare. Such a proposal would probably be made by the player in a weaker position. For example, 'You must win in the next 15 moves or forfeit,' or 'My Thoat can only be captured by your Warrior', etc. If the opponent accepts the rule change, the proffer is added to the ante and the rule change is in effect. If the opponent refuses, then the player who offered it has the option of 'buying out the contract' as follows: from the proffer he removes a number of tokens equal to the excess of value of the other player's army over his own, plus his own Chief's value, and gives that to his opponent; then he adds the rest of the proffer to the ante, and rotates the board half a turn. Then they play on, but having reversed their roles, and with the proposed rule change in effect. This variant is played in an unpublished work that ERB left unfinished, 'Corporate Lawyers of Mars.'
No one is obligated to use wagers in Jetan. But ERB did specifiy that wagers were a large part of this game. Of course, the dynamics which Mark points out works both ways. And wagering does bring the Chief-draw into value, rather than it being an un-desired outcome. There is also supposed to be ten games played between the opponents. But this does not prevent players from attempting a simple game. Posted at the Yahoo! Jetan Group are a series of games played between Kerry Handscomb and myself using the simple wager system which I propose in this paper. They demonstrate that the game is quite playable in this form, and even enjoyable. We utilized several different interpretation of the pieces, and had little trouble prosecuting a good game with each.
For those who are truly interested, check out James Spratt's Jetan-Sarang. A really cool Jetan variant. It offers a larger playing field and more pieces. He has even sculpted some pieces for it and the 'standard' Jetan set. If you want to buy a set, drop him an e-mail. In fact, his game inspired me to create Warlord Jetan.
read the appendix of chessmen of mars as a strict text and the game plays great-pieces move how many he says and no less-you DO need all twenty pieces to start the game-thoats cant jump-combination movement is not so complicated, three spaces orthogonally north, south, east, west, or any combination of directions on a checkered board these should be easily found. please just try it stricly FROM the appendix and you will see the problem is people playing it like chess and not like jetan the two are as differing as earth and mars in actuality. play it by the book and write if you come upon a problem that cant be drawn back to gameplay/philosophical difficulties-you'll be pleasantly rewarded!:)
Raumschach had been invented the previous decade, and T. R. Dawson had devised Nightrider and Grasshopper and Canon.
Jetan is nearing 100 years old, a Martian variety of Chess on decimal board. Edgar Rice Burroughs ran 'Chessmen of Mars' in 'Argosy Weekly' Jan.-Nov. 1921. Then an inmate of Leavenworth Prison,* Elston Sweet, presented a carved piece set, and Burroughs added an Appendix to the first novel edition published 1922, explaining the rules better. Larry Smith here gives further air to the possible different interpretations.
In the story the game is played lifesize at the arena in Barsoonian location of Manator in a fight to the death. In the surrounding culture Kaldanes are mostly brain, and Rykors headless bodies Kaldanes use as vehicles.
Whichever combination of piece move rules are accepted, there are two-step movers and three-step movers, so no long-rangers -- befitting the science fiction hand to hand combat. I hold interpretations of the Rules that give six of the eight piece-types multiple paths, two up to five as it turns out for different pieces, as sliders, bent and not, to arrival squares. It's not the approach Smith and Cazaux take, but it would seem to be vital how many ways each one has to get from departure to target.
Where can it go, and how does it get there? -- is more crucially pre-scientific.
Burroughs says teams are not obligated to wager in play, and Larry broaches the subject in detail for the first time, but it is left mostly for the future. That is, in what form Martian Chess will accommodate allowed wagering.
*While incarcerated in Atlanta Penitentiary socialist Eugene Debs garnered a million votes for President in 1920 -- while 'Chessmen' was running serially. At the Manator arena slaves and prisoners, including nobles, are the pieces.
I love Larry Smith's analysis, as shown in this article, but I am not comfortable with his conclusion that all variants of jetan were created equal. In my own analysis of jetan, published at ERBzine, I would like to think that I have shown conclusively that most of the jetan variants can in fact be treated as apochryphal. In Smith's terminology, the following pieces should be treated as "correct":
Chained Panthan, Chained Thoat, Chained Warrior, Chained Padwar, Chained Dwar, Chained Flier, Chained Wild Chief, Brave Chained Wild Princess
A case could be made to use the Free Thoat in place of the Chained, and there is also an optional board set-up. But otherwise, Burroughs' rules emerge as pretty clear after a thorough analysis.
I would just like to mention that there is now a book about jetan, written by me and published by McFarland. Follow the link to learn more. I would welcome reviews of the book posted to the book's page.
A couple of comments to George Duke:
First, The Chessmen of Mars was first published in February-March of 1922. The dates you give was the period when Burroughs wrote the book.
Second, the appendix was not added to the first edition book; it was there in the final instalment of the original Argosy publication, and was probably written first, even before Burroughs got started on writing the novel as such. Thus, the appendix rules are not to be seen as an afterthought or a revision, but as the original. Whether the jumping thoat from Chapter two was a mistake, or if it was mistakenly left out of the appendix, or if it was an actual case of a revision, we shall never know.
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