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The Fellowship of the Ring. White may win by carrying a 'ring' to the other side of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on Wed, May 8, 2002 12:15 AM UTC:Excellent ★★★★★
Just as I loved the smaller version I fell in love with the bigger one.
I have just watched the white side crush the black side again. I'm using a
slightly slower computer then you (450 Mhz) wich might indicate that the
black has some advantage but has to think things through more.
Anyways, I love this game very much and I am very greatful that you
invented it.
I enjoy variants that doesn't change to much on the original rules. Just
enough to make it interesting.
Simple changes are often more enginous, this one certenly were.

With regards

Tomas Forsman

Charles Gilman wrote on Mon, May 5, 2003 08:48 AM UTC:Excellent ★★★★★
Another use for this ring could be to create some good three-player games. Take any game for four players, have one player move two opposite armies as White(Gondor and the North), and the other two players one army each as Black (Isengard and Mordor). This would balance the odds even better, as the player whose pieces are hampered by carrying the Ring would have twice the material, though at the price of a more awkward route to destroy the Ring. All this would also match the original story really well.

💡📝Robert Price wrote on Fri, May 9, 2003 03:44 PM UTC:
That's a great idea. I've seen the <a href=http://www.chessvariants.com/multiplayer.dir/4players.html>Four-Handed Chess Variants</a> on plus-shaped boards criticized for their wide-open spaces and slow action (the Cincinnati 4-way article makes this criticism, for example). But, as the setting for an epic tale, the vastness and slow opening would be part of the charm. <p> I would consider Dessau (described in the Four-Handed Chess article) first. It has a plus-shaped board consisting of an 8x8 center to which four 3x8 rectangles have been appended, with the familiar Chess armies standing on the first two rows. The Ring would have to behave a little differently, since White needs to carry it sideways instead of forward. Instead of granting White the power to move one space straght or diagonally forward, it could be one space straight or diagonally toward Mordor. <p> I don't think I like how some of White's pawns are so much closer to the final goal than others. Maybe the Ring can only be destroyed on the far half of Mordor's back rank. <p> If I had more friends, I'd try it out. Thanks for the insight.

Matt wrote on Sun, Jul 6, 2003 08:20 PM UTC:
One thing that might balance the odds would be to keep it a secret of which pawn holds the ring. Once the ring is captured, then its location would be revealed. This would fit better to the story.

Charles Gilman wrote on Sun, Dec 7, 2003 09:54 AM UTC:Excellent ★★★★★
One 4-player layout with less variance than most in distance covered by
'diverted' Pawns would be my Simple Fivequarters one
(http://www.chessvariants.com/multiplayer.dir/fivequarters.html). Moving
towards Mordor would of course take Pawns off their 'normal' course on
any 4-player board but that need not matter as they could lose the ring
only by being captured or winning the game, and so would never revert to
being ordinary Pawns in the wrong place.

dragmio wrote on Sun, Nov 23, 2008 08:01 PM UTC:Excellent ★★★★★
A great example of a simple yet very playable and enjoyable variant, not to
mention it's very true to its subject, a great achievement by itself. In
short, I love it! :)
And it also inspired me to try and make up my own for another fantasy
series. ;)

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