Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND (`AuthorID` = 'GaryK.Gifford' OR `AuthorID2` = 'GaryK.Gifford') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Balbo's Chess. Board with a strange shape designed to make Bishops stronger in relation to Rooks.
- Bario. Pieces are undefined until they move.
- The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100)
- Binary 1010. Pieces alternate with their binary counterpart in regard to turning off and on. (10x10, Cells: 100)
- Bishop Knight Morph Factor. Missing description (8x8, Cells: 64)
- Bland Chess. Chess, but with no diagonal movements (aside from that built within the Knight).
- Bland Chess 46. A 46 square variant of Bland Chess. Allows for War Machine, Knight, and/or Modern War Machine use.
- BordahBee. A two-move, two-board game with restrictions for the second move according to the first move.
- BordahBee, A Two-Board Game (two 8x8 boards). Missing description (2x(8x8), Cells: 128)
- Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80)
- Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses!
- Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88)
- Central Rotational Chess. Plays like chess except the center (4 squares) rotate after each move and kings must be captured (instead of mated). (8x8, Cells: 64)
- Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64)
- D B Extreme ! (Doppelganger BordahBee Extreme). Doppelganger BordahBee Combo with Very High Capturing Potential.
- Desert Oasis Chess. A large variant with 2 types of repeat jumpers, plus Knights, and Camels. (12x12, Cells: 144)
- Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64)
- Desert Pub Chess. A game with Desert Ferz and Desert Wazirs which make muliple captures by jumping.
- Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128)
- Dimension X, Problem # 7. An endgame problem for Dimension X, after Pawn g5-g6 who wins?
- Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45)
- Disintegration Chess. Pre-set for the game of disintegrating kings, rooks, fye'tins, and pawns.
- Doppelganger BordahBee. A combination of BordahBee and Doppelganger Chess.
- Doppelganger Chess. Pieces have their "doubles" (Doppelgangers). Capture an opponent's piece to make both disappear... uses a FIDE chess set.
- Doppelganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64)
- Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128)
- Dragonfly. Christian Freeling's 7x7 Chessgi type variant. No Queens. Pawns don't drop.
- Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64)
- Fighting Kings. Fighting Kings cannot be checked or checkmated; but a Royal Pawn can.
- Fighting Kings and Throne Kings. Chess with a normal Fide King and a Fighting King immune from check and checkmate. A sister game to Fighting Kings.
- Four-Handed Elephant Chess. A 4-Player (2 Team) game based on 3-Elephant Chess and 4-handed chess. (11x11, Cells: 97)
- Gifford Graphics for Pillars of Medusa. Missing description
- Gifford's Catapults of Troy GIF Pieces. Missing description
- Gryphon Aanca Chess. Large variant with Gryphons, Aancas, and a few other not-so-common pieces.
- Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144)
- Heavy Gravity Chess. Due to heavy gravity, Knights can't jump, Queens, Rooks, & Bishops can't move more than 4 spaces. Kings move like Ferz.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64)
- Hexagonal Hole Chess. A hexagonal variant of Hole Chess. Engineers can move holes and barriers. Teleporters can relocate enemy pieces.
- Hexagonal Hole Chess. Hexagonal variant using new pieces, holes, and barriers. (Cells: 91)
- Hole Chess. Variant on a board of 44 squares with two holes that pieces can be dragged into. (7x10, Cells: 44)
- House of 10 Mirrors - H o M Variant. Reflective pieces from up to 10 mirrors add to offense and defense.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87)
- Indistinguishable Chess. Player pieces indistinguishable from each other. Board squares are indistinguishable. (8x8, Cells: 64)
- Indistinguishable Chess. All pawns and pieces appear the same in color and size, for both sides. The board has no 'dark' squares.
- Jungles and Mountains Chess. Chess with hindering terrain that must be removed to free up piece movement. (8x8, Cells: 64)
- Jungles and Mountains Chess. Bull-Dozers must clear through jungle brush and Engineers must make passages through mountains to free up piece movement.
- Juxtaposition Chess. Pawns and Pieces switch places with pseudo-pieces throughout the game. (8x8, Cells: 64)
- Juxtaposition Chess. Normal moves, plus pawns switch places with stones; pieces switch places with flags.
- King's Reincarnation. Captured Kings return to the board, but at a price.
- King's Reincarnation. Captured Kings return to the board, but at a price. 2 versions of play. (8x8, Cells: 64)
- Kings Reincarn. II - Altered States Variant. Captured Kings return to the board by replacing a friendly piece and moving as it did.
- Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64)
- Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46)
- Little River Chess. 46 Cell game with Chinese Chess influence. Kings confined to palaces.
- Maces and Horse-apults. Chess with mace pieces and specialized catapults (horse-apults). (10x10, Cells: 100)
- Maces and Horse-apults. Similar to chess, but on a 10 x 10 board and the addition of Maces and Horse-apults.
- Maces, Horse-apults, and Tulpas. The game of Maces and Horse-apults with the likely use of tulpas pieces. (10x10, Cells: 100)
- Maces, Horse-apults, and Tulpas. Maces and Horse-apults with user-created Tulpa pieces.
- Maces, Shields, and Horse-apults. A varaiant of Maces and Horse-apults inwhich Maces cannot capture pawns. (10x10, Cells: 100)
- Maces, Shields, and Horse-apults. Like Maces and Horse-apults, but pawns are protected from Mace capture.
- Makruk Set Photos. Photos of handmade Makruk set by Gary Gifford.
- Medusa Shogi. A Shogi variant of Pillars of Medusa, which is based on Turkish Great Chess.
- Medusa Shogi. Missing description (11x11, Cells: 121)
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop adding the Medusa to the right of the King.
- Mini-POM (Mini Pillars of Medusa). On a 9 x 9 board and standard chess pieces, but with Morph replacing the Bishop and the Medusa to the right of the King. (9x9, Cells: 81)
- Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100)
- Odin's Rune Chess. With pieces that were inspired by rune images and meanings....
- Pawn Eaters. Win by capturing 8 pawns. Uses Shamanic Rooks, Pawn Eaters, Old Y Mover Elephants, and traditional Knights.
- Pawn Eaters. Win by capturing all your opponent's pawns. Game includes ancient Y-movers, Shaman Rooks, and Pawn-Eaters. (8x8, Cells: 64)
- Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121)
- Pillars of Medusa. Play this variation of Turkish Great Chess with two additional pieces, the Morph and the Medusa, on Game Courier .
- Queens or Castles. Wizards promote by making an opponent's piece [or pawn] and themself vanish from the board.
- Queens or Castles. Missing description (9x9, Cells: 81)
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color. (9x9, Cells: 81)
- Remote Sensing. 2 remote sensor pieces per side can mimic pieces on their current square color.
- Remote Sensing 8 x 8. An 8 x 8 version of Remote Sensing.
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured. (9x9, Cells: 81)
- Remote Sensing with On & Off-Board Detection. Special pieces mimic others, some on-board, some which have been captured.
- Roswell Chess. A game not meant for humans. Uses alien hieroglyphic pieces based on an alleged 1947 Roswell NM incident. (7x10, Cells: 70)
- Royal Magician's Chess. Missing description (8x8, Cells: 64)
- Shanghai Palace Chess. Play this blend of Chinese, Japanese and Western Chess on Game Courier!
- Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81)
- Shatar, Old 1 Hia. Old Shatar with one Hia. (8x8, Cells: 64)
- Shatranj Darwinian. Missing description (9x9, Cells: 81)
- Shatranj Darwinian. A game that shows the evolution of today's classic pieces. Wazirs and Ferz evolve into modern pieces.
- Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81)
- Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside).
- Shatranjian Dragon Shogi. Shatranjian Shogi with pawn promotes to Dragons and capture revert to pawns.
- Shatranjian Dragon Shogi. Shatranjian Shogi with Pawn-to-Dragon promotions- but when captured revert back to pawns. (9x9, Cells: 81)
- Shatranjian Shogi. Shatranj with extra pieces from days gone by and with Shogi drops. (9x9, Cells: 81)
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces. (9x12, Cells: 108)
- Shogi-of-Chesstonia. 9 x 12 Shogi Variant that includes a Queen and some Modern Shatranj Pieces.
- SHORANJI. 9 x 10 variant of Six Fortresses Short Range which allows pawns to have an initial 2-step move.
- SHORANJI Maximus. 9 x 12 variant of Six Fortresses Short Range. 2-Step pawn initial move option.
- Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates.
- Six Fortresses. Capture Fortress to releases free pieces to drop. Imposter Kings will complicate checkmates. (9x9, Cells: 81)
- Six Fortresses Short Range. A variation of Six Fortresses using short-ranged pieces.
- Six Fortresses Short Range. A short-range-piece version of Six Fortresses. (9x9, Cells: 81)
- Split Phase Tri-Chess. Pieces captured on Board "A" split into 2 [someimes not equal] units. These are dropped in Shog-style on the other 2 boards. (3x(8x8), Cells: 192)
- Split Phase Tri-Plane. 3 Boards. Captured pieces split for use on other boards occupied only by kings.
- Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81)
- Time Travel Chess. Play Time Travel Chess on the Game Courier!
- Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64)
- Transmitter Chess. Drone pieces have no movement until activated by one of three friendly Transmitters. (9x9, Cells: 81)
- Transmitter Chess. Drone pieces have no movement until activated by Transmitters.
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