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SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'AdamNorberg' OR `InventorID2` = 'AdamNorberg') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
AAUUGHH! Chess. After every move, there's a 1 in 18 chance of the rules switching to another in a list of variants. (8x8, Cells: 64)
Bomber Chess I. Pawns can be made to explode.
Bomber Chess II. Pawns can be made to explode, and always explode when.
Bomber Chess III. Pawns and pieces can be made to explode.
BomberChess
. A pawn may be exploded, removing pieces on all 8 adjacent squares.
King with a Shotgun. Twice each game, the King can make a non-moving Rook capture. (8x8, Cells: 64)
King with a Shotgun
. Twice each game, the King can make a non-moving Rook capture.
King with a Shotgun Chess. Twice each game, the King can make a non-moving Rook capture.
Rubble Chess. Pieces must clear out unoccupied squares before they can move through them. (8x8, Cells: 64)
Rubble Chess
. Pieces must clear out unoccupied squares before they can move through them.
Rubble Chess. Pieces must clear out unoccupied squares before they can move through them.
Tron Chess. Every square passed by the queen creates a wall that hinders movement. (8x8, Cells: 64)
Zelda Chess. Sword-wielding pieces capture adjacent pieces with or without moving. (8x8, Cells: 64)
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