Query Results for
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' AND (`InventorID` = 'TonyPaletta' OR `InventorID2` = 'TonyPaletta') ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- Accelerated Chess. Two non-capturing moves, or one capturing move, each turn.
- Accelerated Chess. White makes one move at first and then each player makes either a capturing move or two non-capturing moves.
- Advance Chess. Pawns begin on third and sixth ranks.
- Amphibian Chess . Pieces capture by leaping when there's a square past the target, or by replacement when the target is on the edge.
- Booster Chess . Pawns push friendly pieces.
- Booster Chess. Pawns push friendly pieces.
- Canonical Chess Variants. A family of chess variants that blends Xiang Qi and Western Chess. (9x9, Cells: 81)
- Canonical Chess Variants . A family of chess variants that blends Xiang Qi and Western Chess.
- Centerless Chess. No center pawns or squares.
- Coalition. Missing description
- Commando Pawn Chess . Once a Pawn crosses the midpoint of the board, it moves like a Berolina Pawn.
- Corner Chess II. Tony Paletta's modern version of Farmer's Chess.
- Corridor Chess. Setup by Tony Paletta.
- Corridor Chess. FIDE but subtracting rook pawns and setting pieces up in house in middle.
- Episcopal Chess. Capture both opposing bishops to win.
- Glory Chess. A pawn on the seventh rank checks.
- HexChess. Hexagonal Chess where Bishops move 1 hex in any direction and Rooks may not move to adjacent cell.
- Junta Chess. The king and his knights are the junta.
- Kingmaker Chess. The first pawn to reach the opposite rank promotes to the enemy king.
- Last Rook Chess. King and last remaining rook are both royal.
- Mercenary Pawn Chess. Use either side's pawns to capture units.
- Modest Proposals. An Introduction to Modest variants.
- Paletta's Modest ARRAY variants. Missing description (8x8, Cells: 64)
- Paletta's Modest CAPTURE RULE variants. Missing description (8x8, Cells: 64)
- Paletta's Modest GOAL variants. Missing description (8x8, Cells: 64)
- Paletta's Modest MOVEMENT RULE variants. Missing description (8x8, Cells: 64)
- Paletta's Modest PAWN variants. Missing description (8x8, Cells: 64)
- Paletta's Modest PIECE variants. Missing description (8x8, Cells: 64)
- Paletta's Modest TURN variants. Missing description (8x8, Cells: 64)
- Parachess. Chess on a rhombus-tiled board. (Cells: 72)
- Parachess . Chess on a rhombus-tiled board.
- Pawn Pusher Chess . Pawns can not move by themselves on a player's side of the board, they must be pushed by other pieces.
- Perimeter Chess . Pieces other than Pawns and Kings move differently when moving to or from edge squares.
- Pixelpusher variant: Centerless chess. Play Centerless chess against a (weak) applet.
- Recaptureless Chess. A unit which has just captured is itself invulnerable to capture for the move.
- Repatriation Chess. Pairs of captured units are returned to the board.
- Rogue Pawn Chess . Pawns may double-move on any rank except for their starting rank.
- Skirmish Chess. Tony Paletta Modest proposal as separate link for discussion. (8x8, Cells: 64)
- Skirmish Chess . Pawns start on the 3rd and 6th ranks with no double-move, pieces on the 2nd and 7th ranks.
- Skirmish Chess. Pawns start on the 3rd and 6th ranks with no double-move, pieces on the 2nd and 7th ranks.
- Teamster Chess . Pawns pull the friendly piece behind them.
- Teamster Chess. Pawns pull the friendly piece behind them.
- Twilight. Missing description
- Xenophobic Chess. Win by penetrating enemy territory.
- Zoo Chess. Capture four kinds of opposing units.
Narrow Down Your Search