Macrochess
AKA Really Really Big Chess
By Robert Potter
Introduction
I designed this game to be like Chu Shogi, but geared more toward our western thinking.
Board
This game is played on a huge 12 by 12 board.
Setup
Each army has 12 pawns and 36 other pieces in 16 varieties.
Pieces
A is the Afil. It moves two spaces diagonally, jumping over the intervening square, if needed.
B is the Bishop.
C is the Cardinal, a Bishop/Knight.
D is the Dabbah. It moves two spaces orthagonally, jumping over the intervening square, if needed.
F is the Ferz. It moves one square diagonally.
G is the Guard. It moves like a king, but is not royal.
K is the King, which moves the same as in FIDE chess. When the King castles, it moves three spaces instead of just two.
L is the Camel. If the Knights move is a (1,2) jump, then the camels move is a (1,3) jump.
M is the Marshall, a Rook/Knight.
N is the Knight.
P is the Pawn, which moves the same as in FIDE chess. En passant captures occur on the seventh rank.
Q is the Queen.
R is the Rook.
V is the Valiant Knight, a piece of my own creation. It combines the moves of the knight, the camel, and the zebra. (More about the zebra later.)
W is the Wazir. It moves one space orthogonally.
X is the Amazon Warrior, a Queen/Knight.
Z is the Zebra. If the Knights move is a (1,2) jump, then the zebras move is a (2,3) jump.
Rules
To checkmate the enemy King.
Play is the same as in FIDE chess, except is special cases noted here.
Credits