The tournament is over. Gary Gifford has won with 11 points. Congratulations, Gary.
The Game Logs of the Tournament
Follow this link to see the logs for the games being played in this tournament.
Who Won What
Here is a table of the games played (or forfeited) in this tournament. A gold cell means that the player whose initials head the top of the column won, and the player whose initials are in the cell lost. A teal background means the reverse. A gray background means a draw. A black background means a player was never scheduled to play this game.
Who moves first
Since each participant will play an even number of games, each participant can move first in half his games and second in the other half. The table below indicates who moves first for each pair of opponents. To find out who will move first in a game between two opponents, find the cell for their game. The person whose initials are at the bottom of the column will move first when the cell is light and second when the cell is dark. This is reversed for the person whose initials are to the left of the row.
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MN |
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GS |
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Will the player listed here move first? |
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Rules
- No one may take back a legal move except to take back a previous illegal move. Anyone who otherwise takes back a legal move must take back the new move and repeat the original legal move. Otherwise, the new move counts as illegal.
- Any illegal move must be taken back. Unless the time runs out, no game should be considered finished while any illegal move has not been taken back. In particular, checkmate and stalemate do not count for anything when there is an illegal move that has not been taken back.
- Anyone who runs out of time will lose. When someone runs out of time, it does not matter whether anyone has made illegal moves. The person who runs out of time simply loses.
- A win counts for 1 point, a loss for 0 points, and a draw normally counts for a 1/2 point. In games where stalemate is a win, as it is in Chinese Chess, the stalemating player gets 1 point, and the stalemated player gets none. In games that have specific rules concerning how points are given, the rules of that game are followed, so long as the rules never award fewer than 0 or more than 1 point. In particular, the rules of Glinski's Hexagonal Chess are followed for that game, in which 3/4 points are given for giving stalemate and 1/4 is given for being stalemated. Unless specifically given, the rules for stalemate are assumed to be the same as in Chess, and 1/2 a point is given for stalemate to both sides. When a game is drawn for any reason besides stalemate, each side gets 1/2 a point.
- Every game played in the tournament shall be directly assigned to the players. The usual method of inviting and accepting an invitation shall not be used. All logs shall include a tag indicating that the log is for a game in the tournament. This will be used for showing all tournament logs by themselves on the logs page, and and it will be used to prevent deletion by the players. All tournament games will be publicly viewable and immune to deletion by normal means. The countdown for timing a game will begin when it is assigned.
- Games will not be assigned until everyone has had advance notice of when and what games they will be assigned. Before assignments are made, players will be asked for their preferences on specific presets.
Time Controls
Game Courier has very versatile and sophisticated time controls, and these will be used to time all games in the tournament. Details on how time controls work can be found in the User's Guide. The same time controls will be used for each game. Here's what I propose to use:
Pace: | 4 moves per week |
Spare Time: | 14 days |
Grace Time: | 24 hours |
Extra Time: | 8 hours |
Bonus Time: | 6 hours for moving within 24 hours |
Tie-Breaking
If two players attain the same score, ties will be broken by the following methods in a topdown order:
- Buchholz / Solkoff method (Compares scores of all opponents defeated by tied players.)
- Sonneborn-Berger (Compares scores of all opponents defeated or tied with tied players.)
- Number of Wins (Wins count as 1, ties as nothing.)
- Most Blacks (Whoever has won more games as the second player wins the tie.)
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Signed Up
- Carlos Carlos
- George Duke
- Fergus Duniho
- Antoine Fourriere
- Gary Gifford
- Hans Henriksson
- Joe Joyce
- Andreas Kaufmann
- Roberto Lavieri
- Michael Madsen
- Thomas McElmurry
- Michael Nelson
- Greg Strong
Registration
The entry fee is $5.00 US. You may pay via paypal. All fees will be put toward the prize fund.
Registration is over, but if you haven't paid the registration fee yet, get it in when you can. This form remains up only for those who haven't been able to pay yet.
Prizes
The fees will all go toward the prize fund. If money from the fees totals less than $100 USD, the Chess Variant Pages will make up the difference. So prizes will be drawn from a fund of at least $100, and if enough people sign up, it will be larger.
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