Hexa Decimal
![](hecadecimal/image002.jpg)
The board
Hexa Decimal is played on a hexagonal board with six hexes on each side. The central hex is non existent. No line movement may leap over this hole. There are ninety hexes on the board. There are six triangular segments, which contain ten hexes each. The grey hexes are the other thirty ones.Initial Array
Both players start with 32 pieces. The initial board setup is highly symmetrical.First line: Soldier - Star - Elephant - Elephant - Star - Soldier
Second line: Guard - Prince - Pawn - King - Pawn - Prince - Guard
Third line: Disruptor - Wizard - Soldier - Pawn - Pawn - Soldier - Wizard - Disruptor
Fourth line: Pawn - Pawn - Pawn - Prince - Pawn Master - Prince - Pawn - Pawn - Pawn
Fifth line: 4 empty hexes - Soldier - Soldier - 4 empty hexes.
The Pieces
Pawn (10) ![Pawn](hecadecimal/image006.jpg)
![Pawn](hecadecimal/image008.jpg)
![Pawn movement](hecadecimal/image004.jpg)
Soldier (6)
![Soldier movement](hecadecimal/image014.jpg)
Prince (4)
![Prince](hecadecimal/image016.jpg)
![Prince](hecadecimal/image018.jpg)
![Prince movement](hecadecimal/image020.jpg)
Disruptor (2) ![Disruptor](hecadecimal/image024.jpg)
![Disruptor movement](hecadecimal/image022.jpg)
Elephant (2)![Elephant](hecadecimal/image030.jpg)
![Elephant movement](hecadecimal/image028.jpg)
Guard (2) ![Guard](hecadecimal/image036.jpg)
![Guard](hecadecimal/image038.jpg)
![Guard movement](hecadecimal/image034.jpg)
Star (2) ![Star](hecadecimal/image042.jpg)
![Star](hecadecimal/image044.jpg)
![Star movement](hecadecimal/image040.jpg)
Wizard (2) ![Wizard](hecadecimal/image046.jpg)
![Wizard movement](hecadecimal/image050.jpg)
Pawn Master (1)![Pawn Master](hecadecimal/image052.jpg)
![Pawn Master movement](hecadecimal/image056.jpg)
King (1) ![King](hecadecimal/image058.jpg)
The King is the royal piece of the game. Checkmating the King wins the game. Stalemate is a draw. Draws can also occur by three-fold repetition or agreement. The King move like a Prince (Pawn orbit). If you've lost your Pawn Master, the Pawn Master is placed on the hex vacated by your next King move. Like Pawn regeneration, this is not optional. But when the King is moved by the Wizard, the Pawn Master won't be placed. There is no move like castling.
Promotion
There are six segments on the board. Three of them are at the White side. Three of them are at the Black side. You can regain lost pieces by invading an enemy segment. White can only invade the segments where the Black pieces start and vice versa. A segment is invaded when the total number of friendly Pawns is greater than the total number of enemy Pawns. The promotion is executed by removing invading Pawns (friendly Pawns in the invaded segment), and replace your Pawn Master with a lost Soldier, Prince, Disruptor, Elephant, Guard, Star or Wizard. You can't promote when you have no Pawn Master on the board. Promotion costs a move by itself and won't be executed on completion of a Pawn move.The Pawn Master can be regenerated by the King, Pawns can be regenerated by the Pawn Master, and all other pieces can be regenerated by Pawns and the Pawn Master. So this means that you can rebuild your entire army. But if you've lost your Pawn Master and all Pawns, you can't rebuild anymore. No Pawns to promote, no Pawn Master to regenerate Pawns, no Pawns to enable a King move that would regenerate the Pawn Master.
Inspiration
- Scirocco by Adrian King
- Pieces are not too strong. This prevents the game from becoming too fast and tactical.
- Finely graded values. This makes exchanges more interesting.
- Caïssa by Christian Freeling
- The area effect logic used in the Zillions implementation. In Caïssa, the area effect checks that all tiles are connected. I used the logic for several things, for example, detecting Pawn clusters.
- Maxima by Roberto Lavieri
- Many pieces have a special power rather than a complex way of movement. Common movements are one hex in any direction or any number of hexes in a direction. Pieces are different because of special ways to capture. Paradoxically, almost every capture is still done by replacement.
- I used the piece set that Maxima uses for game courier. Only the King is also present in Maxima, but the other pieces are from the same piece set (Available pieces).
- Not from specific games
- Both mirror and rotational symmetry.
- Stalemate is a draw. Draws may be boring, but a draw by stalemate is not boring.
- A non existent central hex. This restricts line movement.
- Attack and defend segments. You get a reward when you conquer some territory (promotion).
- Every piece has something to do with Pawns. So it's important how you distribute the Pawns between attack and defence, one side of the board, the other side of the board, etcetera. Also, you have to find the right balance between Pawns and pieces in an attacking army.
- Every lost piece can be regained. The game won't be depleted.
Strategy
Hexa Decimal is a game in which the value of pieces substantially depends on the position. So it's important to keep a dynamic position. The starting position is very crowded. You may sacrifice a little material to improve the infrastructure. It's very important to cover your whole army with your Pawns. Without Pawns, most pieces can't capture or become far less dynamic. The King can't even move without a Pawn adjacent to it.Also an important issue is territory. You can rebuild your army when you control an enemy segment. Never leave a segment to your opponent unless you have an advantage elsewhere. Note that promotion is a slow process, because you have to rebuild your Pawn Master. If you strictly focus on promotion, you may get low on Pawns and you might get a very large army that can't act.
When the game gets fast, you might put your King on a more central position to speed up the process. The Pawn Master may act more suicidal, because it'll be placed back on a good position. Otherwise, the Pawn Master will create Pawns that are far away. Watch for your King and the adjacent Pawns when doing so. When useful, use pieces like Elephants to get rid of useless Pawns. If your Pawn Master is in a good position, you can get better placed Pawns.
In the endgame, keep on reducing your opponent's playing space. Keep on promoting. You can defend your Pawn fence with a few Princes. Use more promoted pieces to further reduce enemy playing space and mate the opponent.
Make sure your Pawn Master (of course, also your King) doesn't get trapped behind enemy lines. A Pawn Master and a group of Pawns can't do anything about an army blocking them. A Pawn Master can be immobile when you have ten Pawns on the board and a Wizard can bring him to a place far away. When such a thing happens, be careful of your other Pawns. Attack the blocking army or try to promote. Note that a King can bring back a slain Pawn Master, not a trapped one.
The number ten
- There are ten different pieces.
- Each army has ten Pawns, ten common fighting pieces (4 Princes and 6 Soldiers) and ten special fighting pieces (2 of each kind).
- The segments have ten hexes each.
Variants
Hexa Demial (Demi Hexa Decimal)
![Setup Hexa Demial](hecadecimal/image062.jpg)
Hexa Threcimal (Hexa Decimal for three)
![Setup Hexa Threcimal](hecadecimal/image064.jpg)
Zillions of games
The Zillions implementation plays Hexa Decimal and the variant Hexa Demial. There is also an 'empty board' variant (Hexa Minimal) in which the board is empty except for Kings and Pawn Masters. Furthermore, there is a variant called Pawn Orbit Fight, in which two armies of ten Pawns and a Prince try to checkmate the opponent's Prince. In Pawn Orbit Fight, there is no promotion or regeneration.hexadecimal.zip: zillions of games file and sample game.
Sample game
A Sample game is included. It's a game I played against myself. It's the main variant of the game. The level of play is not very high, but it may clarify the rules.Written by Joost aan de Brugh. Webpage made by Hans Bodlaender. Webpage created: May 7, 2005. Last modified: May 21, 2005.