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M Winther wrote on Sat, May 20, 2006 05:44 AM UTC:
Net Chess: It's an interesting concept, but the Z engine plays it very badly. Zillions programmers should know that there are simple methods of tweaking which makes the program play much better. Most of my chess zrf:s have been tweaked in order to function. It's a great waste that programmers implement chess varaints but don't bother to make them play well. In this case the engine always puts pieces on the intersections because they cannot be captured there. On the other hand they are useless there. So, for instance, one could punish this move by flipping an invisible piece beside the board.
(BTW, I have now tweaked my Harpy Chess to play better.)

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