Enter Your Reply The Comment You're Replying To James Spratt wrote on Tue, Jul 4, 2006 08:49 AM UTC:I don't know if drawing a piece in a way which describes its move, or including some kind of graphic move indicator, like the Drapt pieces, is practical, mainly because the icons may be adopted for another variant later and its move altered. I tried marking the bases of my Jetan variant sculpted pieces at first with graphic indicators, but that locks you in to one type of move for that piece, which isn't always desirable if you want to use the same piece differently in another variant. A few things I realized while studying Jean-Louis Cazaux' set: Icons can be either instantly recognizable by most people, such as most animals are, or they must be memorized, such as abstract or heraldic images must be. While abstract or heraldic icons can lend dignity to the look of a board, they can steepen the learning curve of a new game a little due to the fact that a new player must first labor to remember what the pieces are, in addition to how they move. That's okay if you like the game to look more mysterious to newcomers, or make them work a little harder; the experienced player will have a stronger advantage over a newcomer at first, also. All the icons in a set should look like they were drawn by the same hand. Consistency of size, color, or line quality and execution tend to unify any single piece with its brothers. Although realistic draftsmanship can be a nice feature, it is not a necessary feature, except for easy piece identification at first; consistency of 'look' across a piece-set is more important, and there are an infinite number of ways to stylize icons homogeneously. I am partial to realism, or possibly a cartoony but recognizable type of whimsy, as the best look for icons, based on my experience with art, which has always shown me that more people like realism than abstraction, mostly because they can tell if you got it right or not. I've always had to keep an eye out for the new customer because I believe that to expand the client-base I have to make it easy for them to recognize the subject, then show them something new about it (content) and feel that the same thing is true with any form of art, such as chess icons. Edit Form You may not post a new comment, because ItemID Chess Icons does not match any item.