Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Wed, Apr 4, 2007 05:38 AM UTC:Hi, Graeme. Sheesh, dude, I'd accuse you of reading my notes, except you got the name a little wrong. I actually call the genre Warchess [shorter names make better titles]... :-) Seriously, thank you for the compliment, and you are right; this is an attempt to push chess right to the edge of wargaming, but still keeping it chess and not a combat simulation wargame. The specific chess features that I think are key here are: perfect information; symmetrical armies; no random events [eg: combat results table]; checkmatable [high] king; directional pawns; and the essential 'chessness' of the pieces [in that they are in theory an 'army', but in practice, each piece has moves that are very non-real-world]. I hope you find it worth the anticipation. It still has to 'play well' to be any good. A game that size that plays poorly, or merely 'okay', is a catastrophe. I think fort is a bit of a kludge. I think it has too many pieces [100/side] and an awkward starting setup [too deep]. I'm also trying to test several things at once, which is rarely a good idea. But I think it's got a real shot at playing well in its simplest, easiest form, and is also very tweakable, if necessary. I'm ready to find out now, the invite is up. Edit Form You may not post a new comment, because ItemID Big-board CV:s does not match any item.