Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Wed, Apr 4, 2007 10:09 PM UTC:Hi, Graeme. Thanks for taking me up on the invite. I believe the game will move along fairly quickly - one thing I did was increase the tempo of the game a little - 100 pieces/8 leaders means that 1 in every 12.5 pieces in 'Fort' can move each turn. With FIDE, it's 1 in 16 at start. Even though I moved only 7 pieces, that's still better than 1 in 14 on the first move. I next plan to do a 20x30, with a more traditional battle line setup. But I need to see how Fort plays, first. I've thought of a central 'fort', and even a small 'city' in the middle of the board surrounded by a besieging army. I suspect that if this game works, we could recast any number of military conflicts as chess variants. The traditional games of non-traditional capture are Ultima[Baroque], Optima, Maxima, Rococo, Fugue... but you are looking at doing a more military game. I recently tried that myself in the utterly ignored SpaceWar, my 12x16 space opera entry into the field. I'd love to discuss ideas with you on that. We might get a game people would actually play! [Even if it's just us. lol] Like your ideas about the possibilities. Got some truly strange ideas about what can be done with an actual 'large variant'. Yes, David, 12x12 *is* small [and I'm doing my darnedest to prove it]. ;-) Edit Form You may not post a new comment, because ItemID Big-board CV:s does not match any item.