Enter Your Reply The Comment You're Replying To Joe Joyce wrote on Tue, Apr 10, 2007 08:21 PM UTC:Andy, thank you very much for the comment; it was about as good as I could have hoped for. I appreciate especially that you like Fortress. Truthfully, I'd expected the objections to a much larger game would come from people who think 'fort' is too big to play. The methods of playing very very large games in a limited viewing area have pretty much been worked out over the years in computer games [wargames, RPGs, and fusions such as Civilization by Sid Meier]. The method uses 2 'maps', or views of the board, a tactical [close up or 'normal' size view] and a strategic [a very small version of the gameboard, all or a major part of which fits on the screen at once]. This is, admittedly, a departure for chessplayers, because chessboards are so small they easily fit on a computer screen at a 'normal' size. But it works quite well and is very easy to get used to, as long as the game mechanics take into account the need to switch between 2 map sizes. The real question is what sort of game mechanics can make a game with several hundred pieces 'humanly playable.' And in a reasonable number of turns. I think I have one good answer, and it'll be coming up fairly soon. Edit Form You may not post a new comment, because ItemID Big-board CV:s does not match any item.