Enter Your Reply The Comment You're Replying To Rich Hutnik wrote on Fri, Apr 18, 2008 02:30 AM UTC:How about having some 'mutator' scoring system or Rules that can be applied on top of just about any group of chess variants, and if the game hardly ever doesn't end in draws, but checkmate, then these extra conditions don't matter. But, if it is more prone to certain conditions, then the scoring system can handle these rare exceptions? It is good to design games that are less drawish and more decisive, but if you have a popular game that is more draw-prone, why not differentiate the quality of the draws and account for them appropriately. In other words, you don't just have set over all conditions that have the same score, but you have more granularity. They do this now in chess anyhow, awarding 1/2 point to each player on a draw, and 1 point for a win. This is two scores. Why do multiple varieties of draws (non-checkmate ends) have to all have the same score? A reason why I am discussing this now is look at normal chess. What you see is that the multiple varieties of draws are all worth the same 1/2 point for BOTH players. Add that to the defending champion retaining title on a tie in score, and you are going to produce draws. Anyhow, this also goes to the person arguing for stalemate staying in the game. I will say that is fine, but why should it score 1/2-1/2 for both players (count as a draw?). What did the player who was stalemated exactly do? They get a draw due to the bungling of the other player, which does nothing to advance the ending of the results? How about awarding the player who stalemated their opponent 1/2 point, but their opponent doesn't get any points? It still hurts to mess up like that, but still respects the stalemate as a gotcha someone can mess up on. Edit Form You may not post a new comment, because ItemID Draws does not match any item.