Enter Your Reply The Comment You're Replying To Rich Hutnik wrote on Wed, Oct 8, 2008 03:03 PM UTC:What I am saying regarding to FEN and FEN's size is: 1. In comparison to using notation that would be used to communicate moves, it will almost always be larger. 2. An extended version of FEN is going to be needed for all games. I am no denying its importance. There is a question of whether or not, when doing communication of changes in game states, when connecting to the Courier system (or others) whether one only needs to pass a FEN to accomplish what is needed. Will EVER game on the planet not need to track moves? There PGN also for recording all moves. Would having something besides a FEN be helpful here or not? If so, I am of the belief that what is used to record moves is needed. With this point, in a nutshell, is there NEVER a need to simply pass a move onto a system to check whether or not it is legal. If you were to have a GUI interface with a server for example, is the GUI every turn supposed to pass the FEN onto the server as a way to communicate a move? 3. As I said before, we are going to need a more robust FEN for handling all sorts of abstract strategy games. The question is whether or not we will also need a way to record moves. Do we need a way to store entire games that were played or not? Should we come up with a more robust and universal version of the PGN format or not? Are you advocating the abolition of PGN and replacing it with a FEN solution? Well, you still track games, but a file with records of games, rather than be a list of moves, contains every single board move in the game in a single file. Edit Form You may not post a new comment, because ItemID Standards does not match any item.