Enter Your Reply The Comment You're Replying To 🕸Fergus Duniho wrote on Fri, Oct 10, 2008 07:27 PM UTC:H. G. Muller raises an important point concerning the difficulty of having universal move notation standards for all games. In different games, the same notation can have different effects on the game. Compare 1. P e2-e4 in both Chess and Magnetic Chess, just to give one example. In order to support just about any Chess variant, Game Courier supports the most basic of move primitives. It lets you string together a series of move primitives to handle any type of complex movement possible in a game. This is good inasmuch as it makes Game Courier a universal Chess variant platform, but it can get tiresome to play a game like Magnetic Chess this way. Therefore, Game Courier also supports automation via its GAME Code programming language. A game preset can be programmed to handle all the stuff that is supposed to happen automatically when a piece is moved. If we have a universal standard that works equally well for all abstract games, especially if we are looking for one that will work with a dumb game viewer, then we may have to settle for a standard full of move primitives that describe complex moves in full detail. Yet that seems undesirable. It would be best to record only the moves players make, then rely on the rules of the game to imply the consequences of those moves, such as whether other pieces get moved, captured, etc. Doing this much seems fine to me. Where I would draw the line is at having a notation that cannot be deciphered except by knowing the rules and the board position. PGN uses notation of this sort. For example, Ne5 tells me that a Knight is to move to e5, but it doesn't tell me where the Knight is coming from. So here is what I would advocate in a movement notation standard: Let the notation clearly describe the player's move without depending on any game specific knowledge, but allow the use of game specific knowledge for deducing any additional changes to the game state that are automatically consequences of the move. Edit Form You may not post a new comment, because ItemID Standards does not match any item.