Enter Your Reply The Comment You're Replying To H. G. Muller wrote on Sun, Oct 19, 2008 07:49 AM UTC:Fergus: | Software standards for integrating Game Courier with a GUI or | a game engine would have to arise from an actual project of trying to | integrate Game Courier with some actual piece of software, and I would | have to work with the programmer on this, ... Well, so WinBoard is the GUI, and I am your man! :-) | Furthermore, my greater interest right now is in helping a GUI gain | moreof the capability of Game Courier, especially in graphics and in | the capacity to handle more types of variants. It has always been my aim to develop WinBoard in this direction, and I think I already made a very good start at this. | Zillions of Games has a great interface, but it is too weak for many | games, especially Shogi-like games. Agreed. The level of Zillions is probaby perfect for beginners, but it is no match for dedicated engines. And especially piece drops are a weak spot in its search algorithm. | My special interest is in having a strong Shogi program that can use | the graphics I have designed for Shogi and which can handle some of my | Shogi variants, such as Kamikaze Mortal Shogi and the Hex Shogi games. Building a Sogi engine is one of the things on my to-do list. I decided to re-write my Chess engine Joker (and have actualy started working on that) in such a way that it is more friendly to implementation of variants, e.g. using a 10x10 board as basis (so that 8x8, 10x8, 9x9 and 9x10 can be implemented as a subset, by filling a larger part of the internal 16x16 board with edge guards, besides the 3-wide guard band). Adding piece drops to that would be a very good basis for a strong Shogi engine. Edit Form You may not post a new comment, because ItemID Zillions and GC does not match any item.