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M Winther wrote on Wed, Oct 22, 2008 04:29 PM UTC:
Muller, in Zillions there is, among the standard games, a variant called
Fairy Chess. By right-clicking you can insert fairy pieces (e.g.
grasshopper) in a standard piece context, on an 8x8, or a 10x10 board. So
it's easy to create unequal armies this way. 

I have invented many interesting pieces of the catapult type, bifurcation, cannon variants, etc. You could always try to implement any of these pieces if you like them:
http://hem.passagen.se/melki9/chessvar.htm
There is also an implementation of diverse Capablanca variants there.

Piece evaluation in Zillions can be corrected by a tweaking method which I always use. The result is very good, but it's hard to tell if it's
perfect. The method has drastic positive results. I tested my
implementations of Chinese Chess and Korean Chess against the standard
Zillions versions. Almost the only difference was that I had tweaked the
pieces so that their value was corrected. The result was that my versions
won 6-0 in both matches. So it is possible to compensate for Zillions
deficiencies in piece evaluation. Remember that it is still a programmin
tool, and you can do much advanced programming. I bet you wouldn't be
able to program certain of my most advanced pieces in Fairy-Max.
/Mats

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