Enter Your Reply The Comment You're Replying To H. G. Muller wrote on Sat, Oct 25, 2008 02:23 PM UTC:Fergus, I experimented a bit with a colored bitmap that I snatched from the GC pages. The bitmap was only 35x40, though, so I put it in a square of 45x45, and I have to magnify it for any WinBoard board size larger than 'mediocre'. The bitmap itself was nicely anti-aliased, with clean edges (no doubt because you made sure the transparancy left no rags on the outside). The graphics routine I use (StretchBlt) seems to do the (de)magnification by sampling. For small demagnification factors this means it now and then skips a scan line, making ugly dents in the piece outlines where these make a small angle with the vertical or horizontal axis. If the original bitmap would have been larger, this effect should becom much smaller, as it always skips lines at these large demagnifications, and the difference between skipping 2 or 3 lines is a lot less obvious than between skipping 0 or 1. At the large sizes, it duplicates lines, leadng to a 'blocky' appearence: te individual pixels are blown up to squares. This effect would also disappear if we start from larger images. It would be conveient if these larger images are already filtered so that the upper 1/2 or 2/3 of the spatial frequency components would be suppressed. This would make the larger sizes a bit 'smeared' in apperance, but not blocky. The demagnified pieces will then automatically be anti-aliased. Perhaps 100 x 100 would be a good size to start from. If you want to look at the efect at different board sizes, I put a test version at http://home.hccnet.nl/h.g.muller/color.zip . Note only one piece is displayed, as I only built in one colored bitmap. Edit Form You may not post a new comment, because ItemID Zillions and GC does not match any item.