Enter Your Reply The Comment You're Replying To George Duke wrote on Mon, May 18, 2009 06:23 PM UTC:''Oh, let us never, never doubt/ What nobody is sure about.'' --Hilaire Belloc Good topic and question that has no direct takers here yet [Arimaa being directly related]. Speculate that any ''CV'' can be tweaked toward complications for computers to the extent needed for the period of time, be it 1990s, 2020s or 2040s. Chess is, or ought to be, so much more than programming strong play. Instead of 50% input from information technologists, how much better it would be for input of 10% each from real ''artists'' of painting or sculpture chess-playing Marcel Duchamp, 10% literature of which Chess is extensive, 10% players of specific next-chesses, 10% prolificists content to talk abstractly instead of concretely, 10% mathematicians, 10% sports enthusiasts, 10% moralists on how to reach the wavering millions etc. (Any one of the foregoing specialists could try another mask for a while too: it's not as if one person is one thing only.) But Joe's topic is important, to put in everyday language what the holes, perceived by experts, are in AI for human-human and human-computer competitive purposes; because the holes then becoming associated with mere rules have to be interpretable by players regardless the underlying theory pointing one direction or another. Edit Form You may not post a new comment, because ItemID AI easy or hard? does not match any item.