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Rich Hutnik wrote on Sun, Nov 29, 2009 11:35 PM UTC:
Fergus, let me clarify a bit on my 'dead end' comment:
1. Dead end means that the game itself, if merely a creation of a designer
(and held as such) won't have much in the way of modification.
2. For there to be sufficient play to test a game out, and feedback from a
game community on it (and them adjusting accordingly), the game won't
build much of a following behind it.  The community is what gives a game
life, and lends to its promotion and it being 'evangelized' to get other
players.  It take a community to keep a game alive.  They need to feel
ownership over the game, or least be a stakeholder in it.  Chess and other
of the more know abstract strategy games have this.  The smaller variants,
most of which are on here (and not the major ones) don't.

So, what I am saying is there needs to be a community behind a game caring
about its growth, to take off.  And I was suggesting in what I stated that
maybe we can do a crowdsourcing version of chess, to see what may develop.

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