Check out Grant Acedrex, our featured variant for April, 2024.

Enter Your Reply

The Comment You're Replying To
Anonymous wrote on Fri, Mar 26, 2010 04:49 PM UTC:
LLC suggested game with rings. So, i can suggest variant with emeralds! 7 emeralds are placed randomly on empty squares(use draughts). Any piece can go trough it as it where empty. When piece lands on square with emerald, it gets it. Pieces moves to squares with emeralds with thier non-capturing moves: pawn takes it with orthogonal move, after emeralds placed randomly at least second time, king and rook can get them at same turn if castling. As you get emerald, you must remember, wich piece have taken it (just don't remove draught). One piece may have several emeralds at same time. If piece with emerald(s) is captured, capturer will get it. Depending on number of emeralds your army total have, you can use different special moves. These moves don't take separate turn, they can be used during turn. After special move is used, army losts emeralds, and they are placed on empty squares randomly again. If player used special move wich requirs less emeralds, than player have, not all emeralds are 'lost', player mus choose, wich emeralds to leave. But i'm sorry that i didn't decide, which special moves this game have... Any suggestions? I have only two ideas: when player have all 7 emeralds, player can promote any piece expect king to Amazon (Q+N) - 'Super Sonic'. If you think that it's not really worth to collect all emeralds, you may change rules and promote piece compound of Queen and Knightraider. Another idea - 'Chaos control': player may make 2 turns in one. Capturing King is illegal. Emeralds are on board again AFTER second turn. Any other ideas? I think, something like 'capture any piece expect king and queen without moving...' or another anusual capture? Also, need to decide, how many emeralds requirs different special moves...

Edit Form

Comment on the page Sonic the Hedgehog Chess

Conduct Guidelines
This is a Chess variants website, not a general forum.
Please limit your comments to Chess variants or the operation of this site.
Keep this website a safe space for Chess variant hobbyists of all stripes.
Because we want people to feel comfortable here no matter what their political or religious beliefs might be, we ask you to avoid discussing politics, religion, or other controversial subjects here. No matter how passionately you feel about any of these subjects, just take it someplace else.
Quick Markdown Guide

By default, new comments may be entered as Markdown, simple markup syntax designed to be readable and not look like markup. Comments stored as Markdown will be converted to HTML by Parsedown before displaying them. This follows the Github Flavored Markdown Spec with support for Markdown Extra. For a good overview of Markdown in general, check out the Markdown Guide. Here is a quick comparison of some commonly used Markdown with the rendered result:

Top level header: <H1>

Block quote

Second paragraph in block quote

First Paragraph of response. Italics, bold, and bold italics.

Second Paragraph after blank line. Here is some HTML code mixed in with the Markdown, and here is the same <U>HTML code</U> enclosed by backticks.

Secondary Header: <H2>

  • Unordered list item
  • Second unordered list item
  • New unordered list
    • Nested list item

Third Level header <H3>

  1. An ordered list item.
  2. A second ordered list item with the same number.
  3. A third ordered list item.
Here is some preformatted text.
  This line begins with some indentation.
    This begins with even more indentation.
And this line has no indentation.

Alt text for a graphic image

A definition list
A list of terms, each with one or more definitions following it.
An HTML construct using the tags <DL>, <DT> and <DD>.
A term
Its definition after a colon.
A second definition.
A third definition.
Another term following a blank line
The definition of that term.