Enter Your Reply The Comment You're Replying To Roberto Lavieri wrote on Tue, Mar 9, 2004 01:59 PM UTC:Many Chess variants games with very powerful pieces or with pieces with great mobility show the problem of being very deep and calculations are not easy, usually the number of combinations grows in vertiginous manner, and one can´t see nothing a four or five moves ahead. Many of these games can be very nice in the game play, but cool tactics are the main attractive a player can find, being strategy a very difficult thing to think on. This is the reason of the need of 'buffer pieces', or 'catalizers', like immobilizers, shield or shielded pieces, reducers, etc, but not all the time the objective of give a more strategic game is reached. In this category may fit games like Ultima, Rococo, Dragonfly, Achernar, etc. Many of them may need an evolution, looking for augmenting the strategic value of the thought when these games are played. I´m re-thinking some Achernar aspects, the game is cool, but it is the need of many years playing this game for being capable of having some strategic ideas about it. Edit Form You may not post a new comment, because ItemID Deep Games does not match any item.