Enter Your Reply The Comment You're Replying To 🕸Fergus Duniho wrote on Mon, Mar 22, 2004 03:37 AM UTC:I'd like to discuss Thompson's four criteria in a separate comment. These are all important criteria. I especially like the focus he puts on balancing complementary elements. Tic-Tac-Toe is a perfect example of a completely unbalanced game. It has complete clarity, no depth, complete decisiveness, and no drama. A game I've been working on recently, Magic Chess, a Chess game played with cards, is high in drama but has been lacking in decisiveness. In one game that I played against myself, each side kept getting the upperhand over the other for a while, only to lose it again. I'll have to focus on making that game more decisive. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.