Enter Your Reply The Comment You're Replying To Tony Quintanilla wrote on Mon, Mar 29, 2004 06:23 PM UTC:When I designed Heroes Hexagonal Chess, I first started with the idea to design a game on a hex board that was unencumbered by Glinski's adaptation. I then developed the thematic pieces based on a liking for the ancient variants, Shatranj, Makruk, for example. The idea of the Hero as a source of power for his army was inspired by the role of the Hero in ancient folklore. To determine the power of the pieces, I made a rather simple estimate of power density and I tried to come close to that of FIDE chess. I did this because FIDE seems to have achieved a nice level of power density, probably through countless attempts. With some play-testing, some good feedback, and some calculation, I then refined the specific characteristics of the pieces. For me, Chess has to engage the imagination as well as the intellect to be interesting. Here, predilection play a big role. The game must also be playable. Here, some calculation helps. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.