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John Lawson wrote on Fri, Jun 28, 2002 02:42 AM UTC:
'...I guess you can score enough in one turn to win; with the Train coming
by, you have 10 moves to load up a square and ten moves to empty it; but
some of the emptying moves could go from one Train square to another.'

If you are accumulating points fast enough, it may not be necessary to make
any attempt to unload the Campfire square if you reach the 30 point
advantage before the Train actually squishes your critters.

'Because of multiple occupancy, it's easy to promote a Shrew. However, it
takes quite a few turns.'

And all that time, your opponent is gathering his critters around the
Campfire.  (Do critters gathered around the Campfire sing songs and make
s'mores?)

'...this is baffling to try to play.'

This is an alarming admission.  I confess that, even after actually playing
Nemoroth and Captain Spalding Chess, I am having trouble getting my mind
around PASGL 312, and now the inventor is baffled, too.  Maybe I'm not as
dense as I feared.

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