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Comments by AdriandelaCampa

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Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Sat, Apr 22, 2006 11:54 PM UTC:
Here are game logs of Moderate Progressive Chess.

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Adrian Alvarez de la Campa wrote on Wed, Apr 26, 2006 04:06 AM UTC:
I'm having trouble writing a ZRF for a game that I'd like to test. I need a piece to change types when landing on square that will be undefended. But using not-defended? doesn't work because the square is defended by the piece that could move there. So, is there an easy way to do this?

Phantom Chess. Undefended pieces become "phantoms". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Tue, May 9, 2006 05:36 PM UTC:
Good questions. I have obviously not done my homework for this one. I have now addressed the answers in Rules 5 and 7. Thanks.

And if you (or anyone else) have any suggestions for improvement, please fire away.


Mimotaur Chess. Missing description[All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Fri, May 19, 2006 04:43 AM UTC:
What are the rules for this game? (There doesn't seem to be a rules page for it.)

[edit: nevermind, I found the link to the Java.]


Moderate Progressive Chess. A player may make one more move than his opponent just made. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Fri, May 19, 2006 05:17 AM UTC:
[deleted]

Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Tue, May 23, 2006 01:52 AM UTC:
I have been wondering about piece values in this game since there are some interesting exchanges possible (e.g. Bishop takes Knight via demotion to Knight). I made a ZRF, but the Zillions values seem way off. For example, the 'pretentious' Queen is valued at about 29,000 compared to a full-fledged Amazon at only 19,000. Does anyone have a better idea of what pretentious pieces are worth?

Zip Chess ZIP file. After the first move, Pawns can advance any distance.[All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Tue, May 30, 2006 09:24 PM UTC:Good ★★★★
I played a couple games of this over the board, and it was quite fun. The zip file seems to be missing however.

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Thu, Jun 22, 2006 11:40 PM UTC:
Two simple but interesting games that do not have presets are Blackjack Chess and Rotation Chess.

Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Sat, Jul 29, 2006 10:45 PM UTC:
I'm glad you're enjoying our game, I'm finding it very interesting also. Thanks for your comments, I would not have had the idea for this game if not for stumbling upon your Doppelganger Chess, so thank you for that as well.

💡📝Adrian Alvarez de la Campa wrote on Mon, Aug 7, 2006 08:48 PM UTC:
I wanted to keep this game as simple as possible, but an optional variant could be played with the addition of Pawn twins, capturable the same way as the other twins. Each Pawn would have its corresponding twin on the other board. Keeping track of the pairs would become difficult as Pawns make captures and shift across the board. Over the board, different color poker chips could distinguish these stray pairs. Playing on Game Courier would require unique Pawn images of some kind.

Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Tue, Aug 8, 2006 07:47 PM UTC:Excellent ★★★★★
I'm only on my second game of this, but it is already my favorite Chessgi-type game; elegant, fun, and very playable.

Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Fri, Aug 18, 2006 12:32 AM UTC:
Thanks for the comments, Stephen. Your interpretation of the rules are correct, and check and checkmate do not apply.

I am also going to add the variant rule (discussed below) to the page and add a new preset.


ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Thu, Aug 31, 2006 12:20 AM UTC:Excellent ★★★★★
Great program, I don't know why I didn't download it sooner.

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Sun, Sep 10, 2006 05:14 AM UTC:
I'll choose not to play

shantraj of troy
glinski's hexagonal c
voidrider c
time travel c
dimension x
berolina c

Adrian Alvarez de la Campa wrote on Tue, Sep 12, 2006 10:14 PM UTC:
1 time travel c
2 dimension x
3 shantraj of troy
4 berolina c
5 glinski's hexagonal c
6 pocket mutation c

Canoness Chess. Chess with Cannons and Canonesses (Vaos) on a differently-shaped board. (10x10, Cells: 88) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Tue, Sep 19, 2006 09:58 PM UTC:
Thanks for commenting.

I'm sure there are many variants that include the Cannon and/or Vao among Western pieces. I mention two of them in the introduction above. The variant Yáng Qí for example, which is of course more ambitious than mine. I don't know of any, however, that use the Morley-shaped board.

And Pawns might look nice on those squares, and I indeed tested the game with them, but they allow the Canoness/Bishop pairs to attack them almost immediately, which I think hampers opening play.


Dead Ringers Chess. Double chess game with twin pieces that are captured simultaneously. (2x(8x8), Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Sat, Sep 23, 2006 05:17 AM UTC:
Thank you! It would be a good idea to put a link to the game logs on this page; I just wish I knew how... Anyway, let me know if you're up for a game... : )

Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Mon, Oct 2, 2006 07:06 PM UTC:Excellent ★★★★★
I've only begun a game of this, but it seems to be a wonderful game. I've never seen a variant that plays so differently from orthodox chess with such elegant, intuitive rules. I have a second invitation open if anyone is interested.

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Adrian Alvarez de la Campa wrote on Fri, Oct 13, 2006 04:31 AM UTC:
I'm currently playtesting a new game, in which pieces move one square south after their normal move. I had thought of naming it Gravity Chess, but there is already a game with that name. I'm tentatively calling it 2g Chess, but the g could be confused with grams. And One Step Back Chess is a little boring. So...any suggestions for a better name?

Here is the game log.


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Adrian Alvarez de la Campa wrote on Fri, Oct 13, 2006 02:23 PM UTC:
Normally in chess you are allowed as many Queen (or other piece) promotions as you want, regardless of what has been captured.

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Adrian Alvarez de la Campa wrote on Fri, Oct 13, 2006 03:08 PM UTC:
Landslide Chess...I like it. Thanks Greg!

Adrian Alvarez de la Campa wrote on Sat, Oct 14, 2006 06:17 AM UTC:
The only way a King can advance to the next rank is by using another piece as a 'stepping stone' and moving diagonally in front of it.

The Pawn on the other hand is the one piece with adjusted movement ability: it captures normally but now it moves two squares forward without capturing and can jump over an intervening piece. This means of course that Pawns must be blocked from two squares away, not one.

One interesting result of the landslide effect is that Pawns in many cases will defend each other side-by-side instead of in the traditional Pawn chain.


Steward Chess. Kings are able to "crown" pieces, giving them extra moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Adrian Alvarez de la Campa wrote on Fri, Oct 27, 2006 05:37 AM UTC:
Here's the preset for Steward Chess. The pieces to use for the Crowned pieces are:
.BW (Bishop Wazir)
.RF (Rook Ferz)
.NGU (Knight Guard)

No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Sun, Oct 29, 2006 05:24 PM UTC:
You mention that my Retreating Chess made you think of this variant. It's an interesting coincidence then that your game is very similar to my other variant, One Way Chess.

Extinction chess. Win by making your opponents pieces of one type extinct. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Sun, Oct 29, 2006 05:39 PM UTC:Excellent ★★★★★
Extinction Chess is a great game of course, but the shorter games it usually provides made me think of combining it with Brotherhood Chess, a slower-than-normal game.

Anyway, here's the Game Courier preset I made for this.


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