Comments by AdriandelaCampa
Thank you for the comments, Christine. I think the Princess and Warrior pieces' complementary nature makes them interesting. But (being new to programming and ZRFs) I'm not sure why Zillions assigns them such high values. I should also mention that I stole the name of the game from Tom Tykwer's film (Der Krieger und die Kaiserin), a favorite movie of mine. I haven't played this game with a human so if anyone is interested in playing it by mail let me know.
This game is tactically tricky because of discovered Javelins. I also like the idea of the weaker, forward-capturing Pawn with the Javelins helping defend them.
Yes, Michael Howe is correct about the Templar's movement. I've tried clarifying this in the rules. BTW, Fergus, did you get my e-mail about this game?
2. Because the King cannot swap when in check, he is not much more difficult to attack. A King swapping with a Pawn in the mid-game will likely be exposed to danger. Hence, I don't think the game is too drawish.
Thanks for the comments.
Another more convoluted idea is that a player gives a certain number of possible moves, say four, but must pick one (secretly) that he must then play on his next turn. Obviously, there is some luck involved in this game. This may make for fun over-the-board play, and the game could be named Multiple Choice (or Multiple Guess?) Chess.
And if you (or anyone else) have any suggestions for improvement, please fire away.
[edit: nevermind, I found the link to the Java.]
I am also going to add the variant rule (discussed below) to the page and add a new preset.
I'll choose not to play shantraj of troy glinski's hexagonal c voidrider c time travel c dimension x berolina c
1 time travel c 2 dimension x 3 shantraj of troy 4 berolina c 5 glinski's hexagonal c 6 pocket mutation c
I'm sure there are many variants that include the Cannon and/or Vao among Western pieces. I mention two of them in the introduction above. The variant Yáng Qí for example, which is of course more ambitious than mine. I don't know of any, however, that use the Morley-shaped board.
And Pawns might look nice on those squares, and I indeed tested the game with them, but they allow the Canoness/Bishop pairs to attack them almost immediately, which I think hampers opening play.
Here is the game log.
The Pawn on the other hand is the one piece with adjusted movement ability: it captures normally but now it moves two squares forward without capturing and can jump over an intervening piece. This means of course that Pawns must be blocked from two squares away, not one.
One interesting result of the landslide effect is that Pawns in many cases will defend each other side-by-side instead of in the traditional Pawn chain.
.BW (Bishop Wazir)
.RF (Rook Ferz)
.NGU (Knight Guard)
Anyway, here's the Game Courier preset I made for this.
Thank you for your (too kind) comments. I like your idea! If I'm interpreting it correctly: A capture may only occur on the last move of a turn. I can add your variant on this page unless you'd like to make a new page for it.
The 0 rank appears squished for me.
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