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Comments by GaryK.Gifford

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Gary Gifford wrote on Mon, Oct 16, 2006 08:30 PM UTC:
After reading Jeremy's comment I stumbled across a great site with neat
Fischer pictures (one of him looking happy while on a horse).  At the end
of the site is a table of all 21 games from the great match of 1972. 
Click on a game number and you can click through all the moves.  Lots of
interesting text there too.

The site is:      http://www.chlodwig.com/Fischer/Fischer-Story.htm

The ShortRange Project. Missing description[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Oct 18, 2006 04:21 PM UTC:Excellent ★★★★★
The article reminds me of my college days... well done.  It also reminds me
of Taikyoku Shogi, which has many short range pieces... lots of piece
movement possibilities.  Joe and Christine are correct in pointing out
that evolution has been towards long range pieces... at least in Fide
Chess.  Xianqi still has the relatively short range elephants and palace
guards.  Shogi has the short range set of generals (gold, silver, emarald
(which we now call the King).

The following link to Wikipedia's Taikyoku Shogi page is likely a good
tie-in to '' The Short Range Project.''  Lots of pieces are discussed
there. 

http://en.wikipedia.org/wiki/Taikyoku_shogi#Step_movers

Here is an example of movement for one piece, uncommon today:

The Mountain stag

Step: The mountain stag can move one square orthogonally forward. 
Limited range: It can move one or two squares orthogonally sideways. 
Limited range: It can move one to three squares diagonally forward. 
Limited range: It can move one to four squares orthogonally backward. 

This and many other interesting movements can be found at the linked site.

Gary Gifford wrote on Fri, Oct 20, 2006 04:17 PM UTC:
Sam is absolutely correct. I used this concept in Shatranj of Troy, Shatranjian Shogi, and Cannons of Chesstonia [to a mild degree]. Traditional Shogi with drops of the short-range generals and pawns supports this view.

Fighting Kings. The King has switched places with the King Pawn - The King is now a fighting piece. And the pawn must be protected. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Oct 20, 2006 09:10 PM UTC:
Yes Peter, you are correct.  And thanks for pointing that out as many who
are new to chess variants may not be aware of non-royal kings.  

This non-Royal King is also the Joe Joyce General (from his Modern Shatranj), and the piece
undoubtably lives in many games by many names (as you point out).  Joe
Joyce recently told me, 'It [the Fighting King] is exactly the same piece
as the one in your recently-posted 6 Fortresses game, ...the one in 6 F has
a feather, and the new one doesn't...'  

Please do not think I was trying to invent a new piece in these games...
I was only trying to create a chess variant that had a very slight modification which would
greatly alter the play of the game.

In regard to Royal-Pawns; I was not familiar with them from other games... 
However, as I was writing this comment Joe Joyce told me of Jeremy Goods' 'Royal Pawns Chess.'  So I just
 looked that game up, and felt a bit awkward at what I saw because my variant, though created 
independently and later, is very similar to Jeremy's.  Had I been aware of Royal Pawn Chess 
I would not have posted 'Fighting Kings.'

As a later comment: I just now looked at Bruce Zimov's Knightmate - this game has 2 non-royal
kings and a royal knight.  Very Interesting.

💡📝Gary Gifford wrote on Fri, Oct 20, 2006 11:18 PM UTC:
Thanks Jeremy. Somehow I missed (or overlooked) the arrival of your Royal 
Pawns Chess. Sorry about that.  Joe Joyce and I chat a good bit and if it
were not for him I'd still be unaware of your creation. You and I
certainly had similar ideas here. I feel like I was involved in one of
those ESP experiments where person 'A' goes to a location and person
'B' tries drawing the scene.  There is a case in which 2 chess problem
composers created nearly identical problems at about the same time... each
unaware of the other's composition.

Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Oct 21, 2006 12:12 AM UTC:
Bruce Zimov created this interesting game back in 1972.  I only became
aware of it today through Peter's comment.  I believe Mr. Zimov's game
deserves a pre-set, so I just made one.  It is located at this link.  The
pre-set has a link to the rules.

http://play.chessvariants.org/pbm/play.php?game%3DKnightmate%26settings%3DJPG-km

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Oct 21, 2006 01:42 AM UTC:
No... in chess you never regain lost pieces.
However, pawns promote to Rook, Knight, Bishop, or Queen upon reaching the
8th rank.

Feudal. Chesslike game of wellknown game company.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Oct 21, 2006 10:22 PM UTC:
Fairly good rules for Feudal can be found here, at Wikepedia.org:

http://en.wikipedia.org/wiki/Feudal_%28game%29

In the intro they state that the 4 pieces of the plastic peg-board can
be placed differently for each game setup.  My game of Feudal has the board
 pieces hinged together... they unfold in the same manner each for each game.
  But you can rotate the complete board and thus experience 4 possible
 terrain options for your army's setup.

Gary Gifford wrote on Sun, Oct 22, 2006 03:23 AM UTC:
Yes, Joe, I realize I can cut the hinges... but I like them. 3M could have saved money on the tape... but they wanted the board to flip out neatly and have the sections stay close together... without large gaps. My son's Feudal board has no hinges... apparently someone cut them.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Oct 22, 2006 05:37 PM UTC:
Alison:  No.  The first capture ends the move.  Your question could also be asked of Queens, Bishops, and Rooks
 for non-diagonal (orthogonal) captures)... and even Kings.  In all cases, the single-capture ends the move.

[Subject Thread] [Add Response]
Gary Gifford wrote on Sun, Oct 22, 2006 08:44 PM UTC:
I agree with Sam that it would be good to archive the rules to Feudal;
including the board layout. The 3M Company is still in business (though
not the gaming division)and perhaps 3M could grant permission for CV to
post them [to keep any copyright issues from surfacing].  In addition to
Feudal, 3M had a very original vector-changing / movement-based game
called PLOY.  It is a futuristic chess variant that can be played by 2
players or 4 players.  It would be good to see PLOY documented as well. 
I'd love to play PLOY on-line.

[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Oct 23, 2006 09:51 AM UTC:
Sam - thanks for the Ploy information.  I checked the link in your last
comment and ended up at, 'Tournoy [Download instructions] ... Tournoy is
a Zillions-of-Games file. It is categorized as: Two dimensional, Large
board, In a category all its own. By Jean-Louis Cazaux.'  

Tournoy does appear to be very similar to Ploy.

Gess. A Chess variant played on a Go board where pieces are collections of go stones. (18x18, Cells: 324) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Oct 24, 2006 12:31 AM UTC:
In regard to the pre-set for Gess, I think the White Stones are a bit hard to see. I think, keeping the board as is, that if the white stones were replaced by blue, red or green stones, then the pieces would stand out much better. Greater contrast.

Gary Gifford wrote on Tue, Oct 24, 2006 04:34 PM UTC:
Hi Jeremy: I think the board is good as is. As an opption to changing stone color, if the white pieces had a black outline I think the visual clarity would be greatly enhanced. As you pointed out, certain monitors might provide better images. I noticed that the java applet version uses white and black stones and somewhat of a spinach-green board. The white stones do show up well on that board. But I actually like your board better.

Quest-Chess. Players make 10 moves per turn but opponents get chance to react on checks and taking of pieces in between. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Oct 24, 2006 10:27 PM UTC:
Donald, great to see your comments as I had lost contact with you sometime after losing my fourth game of Conquest to that lady genius. My daughter still loves Conquest (calls it 'The Elephant-Ship Game'). Your new game at www.Grand-Conquest.de with Camels and Seige Engines looks very nice, but that page is in German. Do you have an English page? Best of luck to you ... I miss our e-mail chats. I look forward to hearing more about this new game of yours. Take care, Gary

Korean ChessA game information page
. Korean Chess: presentation plus a strong Zillions implementation.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Nov 4, 2006 01:00 PM UTC:
The Rules for Korean Chess, Draft by Roleigh Martin (c)1994,1995 is the
most thorough of Korean Chess Rules I have seen.  I quote from them
regarding 'Passing.'

Rule 7c
   Unlike Chinese Chess, if you have no other move to make,
   except to put your King in check or checkmate, you can
   'pass.'  In other words, your King can stand still, if it
   stays in safety and there are no other pieces it can move
   at all (regardless if those other pieces would be
   captured or not) and if it would otherwise (if a move had
   to be made) cause the king to move into check or
   checkmate.  Gollon states that one declares his pass by
   turning his King over, upside down, on the same spot.

Link:    http://www.xmission.com/~gastown/afi/koreanch.htm

In regard to programs that play by correct rules, it is not always the case.
I played a Chinese Battle Chess that incorrectly allowed kings to face each other.

Gary Gifford wrote on Mon, Nov 6, 2006 12:40 PM UTC:
I thank Mats for bringing the very important PASS issue into view.  It
seems 3 different Pass rules have been unearthed.  The first 2 of the pass
rules are to prevent the King from moving into check:

1) Stewart Culin's - Requires King only piece on board before pass is
allowed.
2) Roleigh Martin's - Other pieces allowed on board, but if they can move
legally, you still can't pass
3)Other Rule - you can pass anytime

Personally, # 2 above, seems the most logical to me.

Gary Gifford wrote on Tue, Nov 7, 2006 10:41 PM UTC:
I used a computer to translate the German text below (from preceding
comment), regarding passing being always allowed.

Original Text:
Im koreanischen Schach gibt es keinen Zugzwang. Sollte es für einen
Spieler taktisch ungünstig sein, irgendeinen Stein, insbesondere seinen
König, zu bewegen, dreht er ihn einfach um. Dies gilt als Zug, denn alle
Figuren sind ja beidseitig beschriftet. 

Translation:
In Korean chess there is no course obligation. If it should be tactically
unfavorable for a player, any stone [piece], in particular its king to
move it turns it simply [flips it over]. This is considered as course,
because all figures are reciprocally marked.
-----------------------------------------------------------
Should we play Korean Chess in a tournament, rated game, or even a fun
game - it will be good to know which of the 3 passing rules should be
implemented.

[Subject Thread] [Add Response]
Gary Gifford wrote on Sun, Nov 19, 2006 03:28 PM UTC:
James Spratt wrote [in the last DragonChess comment] that you can make
heat-free rubber molds ...out of simple clear silicon window-caulking (see
his complete comment for details).  Another method is to use Sculpy which
is a registered trademark name for an elastic polymer (like clay) which
you can add great detail to exacting shapes.  Sculpy comes in various
colors and can be bought in stone textures (great if you want pieces to
look like stone).  After you make a piece (one of each type you need) bake
them iin a standard kitchen oven per instructions.  Once cooled, the
hardened pieces can be pressed into sculpy to make molds.  The 2 mold
halves must be baked for hardening.  Once you have all your molds it is
easy to make uniform sets of pieces.  You can read a lot about Sculpy on
the internet.  I have made quite a few things from it myself... some of
which people didn't even belive that I made (they appear to be of store
quality).  Note: you can also paint Sculpy, but I prefer to use the
exisiting colors so I can avoid painting.

Gary Gifford wrote on Mon, Nov 20, 2006 05:44 PM UTC:
To get a good mold line-up - do this, assume we are making a pawn mold for
this example.
1) Have 2 slabs of soft Sculpy ready (for 2 mold halves).
2) Use some type of post (such as 4 nails) to act as line-up pins
   (Push these through bottom of mold slab) one at each corner
3) Add talcum powder to lower mold to minimize piece sticking.
4) Push pawn half-way into lower mold
5) put wax-paper around non-piece area of mold
6) add talcum powder to top of piece 
7) press top slab down, then remove (you may need to practice with
wax-paper and talcum powder)to prevent halves from sticking
8) Remove pawn and wax-paper.  Leave the guide posts(nails) in place
9) bake mold halfs (apart) per sculpy instructions 
the nails and molds will be hot, so allow sufficient cool down.
10) Later: when you use the molds, apply talcum powder (light dusting) to
both mold halves; then add the soft sculpy.  The alignment nails should
give you a good alignment.
11) when you remove the pawn, trim away flash and smooth out the
mold-lines so they cannot be seen.
12) After all pawns are made-- heat them per instructions.

Note: for large items I put aluminum foil at the center of the piece to a)
minimize sculpy use  and b) allow a better hardening

In regard to photos - I have not taken any.  Also note that I have mostly
made characters from sculpy, also a dog, elf, strange guys, pumpkins, a
cow, ghost....  I do have a box with a partial Sculpy chess set
somewhere... perhaps lost in the garage.

Gary Gifford wrote on Wed, Nov 22, 2006 01:56 AM UTC:
Hi James:  I will need to give your silicon method a try.  Thanks for
elaborating on the steps involved.  In regard to Sculpy, I prefer not to
use molds (i.e., use free-hand modeling) ... but if one wants nearly
identical pawns, etc., then molds will save a lot of work and time.

Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Dec 4, 2006 09:47 PM UTC:Excellent ★★★★★
I recently played a game of this and found it to be quite fun and very challenging. It is in the category of Switching Chess and Swap Chess; However, Rooks can only swap places with Bishops (no matter where they are on the board), Queens with Knights, and Kings with Pawns. I'm not sure if a piece pinned to the King (say a Queen) would be allowed to swap places with a Knight. I would hope not... but do not know. Anyway, a very nice game with limited swapping. The fact that Kings cannot swap while in check is an important aspect of the game. Great job, Adrian.

Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Dec 15, 2006 02:44 AM UTC:
Frank, thanks for taking time to comment. Please note that null moves are not permitted in Odin's Rune Chess and stalemates are not possible. Kings are captured, so what would be a stalemate in Fide chess would be a situation in this game where a King would become exposed to capture and then be captured. Each player has 2 Kings, so if you lose one you are still in the game. Best regards, Gary

Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Dec 15, 2006 05:30 PM UTC:
Thanks to both Christine and the mystery writer for your comments.  For
Christine, I did not notice the comment until today - yes, I belive the
MSchmahl-cvgameroom-2004-77-566 Fri, Aug 27, 2004 game is very good for
anyone interested in seeing a real game of this played out.  Glad you
enjoyed that game.

In regard to the mystery writer's question: it reads like a real
mind-twister (brain teaser).  So I will try to disect it and take it
slow... my comments preceded by ****a nd followed by -gkg.  Mystery
writer's comments followed by -mw

1) white has 2 kings -mw  **** So we know a King went back in time
2) either side travelled backward in time again to when white only has one
king. - mw **** Possible for black to do.  But, as soon as white does this
White will have 2 Kings, the original King plus the King that went back
from the 2-King future.  This gives us an alternate past with 2-Kings
instead of one and will result in a new future - gkg
3)Now, white's 2nd king didn't really land in the new time variant.-mw
**** He did, but in an alternate time line which was superceded by the new
time line.  Think of it as parallel worlds.  Better yet, think of it has
each time travel going to a different chess board... thus we see alternate
past positions and future positions that existed... but, then due to time
travel no longer exist.-gkg
4)Then, white wants to travel backward once (if the 2nd time travel was
did by him) or twice (if that was did by black). Is that legal?-mw
**** Good question. Each King time travel counts as a travel towards his
limit.  King travels are never erased 'so to speak' by other time travel
events.  As long as your King has a Time Travel or two remaining, he can
travel (assuming the move is legal).  I hope this helps.  Best regards,
Gary

Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Dec 16, 2006 07:57 PM UTC:
Frank, thanks for the follow up comment. You write, 'My 'stalemate'
means any other move is worse than null move. Can you prove that's
impossible?'

Answer: Moves can be worse than null moves - such as moving your last
remaining King into a line of attack (legal in this game) and then losing
your last King and the thus game.  So, that a move can be worse than a
null move is a fact. But, null-moves are illegal in this game, and that
(and the fact that Kings are captured) is why we can't see a stalemate in
Odin's Rune Chess.

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