Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by GaryK.Gifford

EarliestEarlier Reverse Order LaterLatest
Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Apr 22, 2007 09:28 AM EDT:
I looked at a Cannons of Chesstonia game in progress [jejujeju-
rodriguez-2007-101-133] and was surprised to see that no Cannons were visible... This was because the players replaced he cannon images with their loaded projectile.  Though the game can be played that way, it was intended that the Cannons remain visible and that their load be displayed in the white load square (w1 for the White; x8 for Black).  Also, as a reminder, Cannons can move vertically up or down the y file for White [z file for Black] to position a launch. A 3-move sample game in the Rules shows how to load, move, and launch a cannon.  Best regards to all.

Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Thu, Apr 26, 2007 09:19 PM EDT:
Joe - Thanks for the typo info. David - thank you for the piece and typo information. I have added the piece name information to the rules as 'Note 3' with credit to you.

Doppleganger Chess. Pieces and their doppelgangers are connected for capture and promotion! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Apr 28, 2007 04:28 PM EDT:
Abdul-Rahman Sibahi, Thank you for commenting.  Your idea would certainly work and I did think about it back when the game first appeared.  The way I imagined it was simple, accomplished by linking pawns: K and Q pawns, both B Pawns, both Knight Pawns, both Rook Pawns... each a Doppelganger to their 'linked' associate. Since Pawns change files from time to time, they would need an identifier to show Doppelganger relations. 

I prefer the idea of more player control which exists in the current version.  Note - the Doppelganger Pawns are 'not random' ... the rules state:

'If a pawn is captured, the player making the capture removes it plus any one other enemy pawn (capturer’s choice). If the removal of the second piece (or pawn) causes check to your opponent, that is fine. But you cannot capture a piece (or pawn) if removal of its counter part would put your King in check.'

As to which is the better concept (pre-determined Pawn-doppelganger or Player-selected Pawn Doppelganger), that probably is a matter of opinion, like comparing Chinese Chess and Korean Chess.  On that call, I am in the minority.

Your idea is certainly logical, has merit, and would prove easier for programmers.  I sort of like coming across games that computers do not yet play... but usually it is only a matter of time before they do.  

I seem to recall seeing a set of pieces with different colors at the bases.  Pawns of that design would work with your suggestion.

If you want-I will add the variant to Doppelganger and call it something like 'the Abdul-Rahman Sibahi Doppelganger Variant' and give you credit. You could modify the pawn Doppelganger aspect if desired, based on proximity.  There are several different pawn-link possibilities. Just let me know.  Or, if you'd like to create a separate page with your rules - as your variant of Doppelganger - I have no problem with that.  It would need its own pre-set to keep the ratings aspect fair. 

Thanks again, very much, for the comment.  Best regards, Gary

💡📝Gary Gifford wrote on Sat, Apr 28, 2007 08:01 PM EDT:
Hello Abdul: I went to edit the page, but I see it is one that I don't have editing privileges for. So I will contact Jeremy in regard to an update. In the mean time, if you wanted to make a Zillions program of the newer variant, I'd have no objections. Regards, Gary

Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Tue, May 1, 2007 07:23 PM EDT:
Charles - Thank you very much for the informative comment.  I am currently learning Espanol, and Aanca does not appear in my Spanish dictionaries, but I do see that it appeared in 1283, in the book 'Libro del Acedrex.' I used the 'Aanca' name because of the Ralph Betza write up about it (referenced in his Tripunch rules).  Of course, in Tripunch Ralph increased the power of Gryphons and Aancas. But I thought they were pretty impressive pieces, left as they were... and I had a strong desire to get them both into a game at some point.

It is nice to know that the Spanish were using them back in the 1200's.  When I stumbled across comments about  Jean-Louis Cazaux graphics, some comments of which were far from flattering, I could not resist looking them up... and, to my surprise, I found a certain charm to them, sort of a modest medieval atmosphere lingering over most of them.... and after I read over the piece movements and looked at many of the Cazaux graphics I had the 'Gryphon Aanca' game forming in my mind, with a few new pieces joining.  At any rate, I am glad you seem to like the game.  I am hoping to have a pre-set for it later this month and am anxious to play it at CV.

P.S. Your name of 'Archdeacon' for the 'Aanca' piece is indeed a good one.

Bishop Knight Morph Factor. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Thu, May 3, 2007 06:57 PM EDT:
David - thanks for suppling information regarding pieces that change.  Unlike the obvious Pawn promotions in Chess, more limited pawn promotions in Xianqi, or piece promotions in Shogi, my first piece that could transform was the Morph in Pillars of Medusa.  It started out moving as a Bishop, but it could optionally change into a [Morph of] the piece or Pawn it captured (on the turn of capture).

Several years ago I bought a Steve Jackson game called 'Proteus' - It is played on a standard 8x8 chess board.  The pieces are 8 identical cubes per player, with a different piece on each of the 6 surfaces. The pieces can rotate up or down to increase or decrease their value.  I'll not spill out the rules here, but will mention that it is one of my all time favorite variants.

The Courier Game. Description of Courier Chess, with printable pieces and board. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, May 5, 2007 10:16 AM EDT:Excellent ★★★★★
The Courier Game {which I realize now is ''recognized'' - though I had somehow remained blind to it) appears to be the missing link between Shatranj and modern Chess.  This Shatranj Variant was first described in 1202. The rules page states that [the Courier Game was]''played up until the beginning of the 19th century. It was the first popular form of chess to incorporate the piece we now call the 'bishop' though it was then called the 'courier' (hence the name of the game).''

In addition to the rules for this 12 x 8 board game [which includes a ferz, wazir, afil (like the elephant), and man (non-royal King)] as we find in Shatranj, the author has included a printable cutout board and pieces.

This is a great historical page.  Well done.

Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, May 9, 2007 05:50 PM EDT:
David - Thank you very much for the additional naming convention information.  

Before I add a few comments I'd like to mention that on June 19, 2003, George Hodges wrote a message that relates, in part, directly to piece naming.  He was writing about pieces in the very large Tai Kyoku Shogi game.  That game includes many pieces that we find in our modern CVs.  And it seems that we our not copying these pieces on purpose, but are re-inventing them.  That we are discovering them on our own, unaware in many cases, that they already exist.  But even then, we find as Hodges wrote:
[Begin quote - George Hodges 6/19/2003]
'' Very many of the names of the pieces are now known to be quite wrong; likewise many of the moves of the pieces are also believed to be totally wrong. Consider, for example, that no fewer than 57 pieces, well known from other connected variants, are given with a quite different move! Three ancient sources are now known (as at November 2002), with numerous differences in names and moves; no two of them agree! '' [End Quote]

I found that the HUNTER, which moves forward like a Rook or backwards as a Bishop, is the same piece as the MULTI-GENERAL (Suisho) in Tenjiku Shogi.

My RETNUH, which moves forward like a Rook, but backward as a Knight, came to me while thinking about the HUNTER - I simply substituted the Bishop element with a Knight element - and so I spelled HUNTER in reverse to keep a name relation.  But, as you correctly point out, my RETNUH equals the Adrian King 1999 FIREHORSE from his Typhoon game.  

You also wrote, ''Jeff 'Cavebear' Stroud calls the Falcon a Y-Rider in his 2001 chess variant ABC Chess.'' and ''Army #2 has the [Rook+Alfil+Ferz] compound. This interesting piece cannot be found anywhere else. Eric Greenwood's variant Archabbott Chess has the[B+D+W] piece.''   

I would not be surprised to see these pieces surface in a large and ancient Shogi variant.  For example: Tai Kyoku Shogi uses a 36 X 36 board and has 11 ranks dedicated to each player's starting position. There are 402 pieces for each player (804 pieces!); and 300 different piece moves. 

You also mention,

''I like Jeff Stroud's piece name 'Y-Rider', used in Army #8. The name 'Falcon' is used in Gary K. Gifford's new variant Gryphon Aanca Chess.''

I used FALCON because that was the name Jean Louis Cazaux had used.  Since then I've also seen the FALCON referred to as a HAWKER.  As to the name Y-Rider. Yes, is fitting to the FALCON in Gryphon Aanca.  Because the FALCON gives as a true Y movement.  But there are other Y-movers (riders) and 'Rider' today, often implies repeat moves... like a Knight-Rider.

[Subject Thread] [Add Response]
Gary Gifford wrote on Thu, May 10, 2007 04:16 PM EDT:
It has been said that the Aanca was a Gryphon.  However, I came across it
being defined as an 'Elephant Bird.'  

At the site: http://history.chess.free.fr/acedrex.htm we can read about
'Grant Acedrex' d'Alphonse X de Castille (from the year 1283) which
concerns the Aanca [in part], as it was part of a game being discussed.

It is written there, 'The description given by Alfonso does not
correspond to a Gryphon. This word is obviously of Oriental origin, the
arabic word anka designating a mythical giant bird often found in tales
such Sinbad the Sailor. This bird was similar to the Rok or the Phoenix.
The Aepyornis of Madagascar  could have been the inspiration. This bird is
now extinct but it is very likely that it co-existed with man in historic
times. Arabic merchants could have been aware of this animal and it is
very plausible that this was the basis for the legend.'

It is an interesting chess site.  I highly recommend it.

Dragonfly. Drop pieces you have taken on a 7 by 7 board. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, May 12, 2007 08:30 PM EDT:
I have the feeling that this may be an excellent game, but I will have to play it first.  Anyway, I have such a good hunch that it is an exciting and fun variant that I just made a pre-set for it.

http://play.chessvariants.org/pbm/play.php?game%3DDragonfly%26settings%3DDF

Midgard Chess. Midgard Chess has two unusual shortrange pieces, the War Elephant and the War Machine. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, May 13, 2007 02:47 PM EDT:Excellent ★★★★★
This looks like a fantastic game (i.e., from looking at the piece dynamics, including that powerful War Machine). Roberto Lavieri's impressive 'Galactic Graphics' are a perfect fit for it. I'm looking forward to seeing this game get some action. Well done!

Desert Pub Chess. A game where Desert Wazirs & Desert Ferz capture by jumping. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, May 14, 2007 12:48 PM EDT:
Abdul, thanks for the comment. Your idea of combining the Desert Wazir and Desert Ferz to make a Desert King is a good one.  That piece would be very powerful .... too powerful on an 8x8 board.... but it might be good on an a 12x12 board (perhaps even a 10x10).  The Desert King could make some pretty incredible jumps - switching between orthagonal and diagonal jumps on a single turn.  It could wipe out a vast army.

You added that 'Knights could also move like the Chinese Mao, but capturing an enemy piece if it happens to be orthogonally adjacent, and they can capture multiple piece at the same turn.'  Yes, there are many possibilities with this jumping theme.  And I imagine some onboard experiments should be conducted.  I think that for the 8x8 board the 4 current desert jumpers [per side] will be sufficient.  But perhaps we can have some of these knew ideas of yours implemented on a larger board?

The 8x8 preset is now available.  Thanks again and best regards. gkg

💡📝Gary Gifford wrote on Mon, May 14, 2007 06:17 PM EDT:
Shortly after reading the below comment from Abdul-Rahman Sibahi, I had this idea: To create an Oasis Ferz, Oasis Wazir, and Oasis Prince.

The Oasis pieces move by jumping over one or more friendly pieces [perhaps over enemy pieces too?]...   The Oasis Prince would be a lot like a Chinese Checker when it came to moving.  But he would capture as does a chess king.  The Oasis Wazir and Oasis Ferz would use the same jumping idea, but with their diagonal and orthogonal limitations imposed.  All 3 would capture by single-move displacement.  When not able to jump (move) they would sort of be living up to their Oasis names.  I will think about implementing these in a larger desert game... maybe 10 x 12, or 11x11 or even 12x12?

💡📝Gary Gifford wrote on Wed, May 16, 2007 12:28 PM EDT:
Sam Trenholme's suggestion to make DPC less drawish [if it turns out to be drawish] is to allow pawns to promote to Abdul-Rahman Sibahi's suggested [Desert] King which has the power of both the Desert Ferz and Desert Wazir.  Thanks for the suggestion.  It is an excellent idea!

But will it be needed?  I honestly don't know.  When we see Checker-Kings, in a game of draughts, jumping two or three pieces at a time diagonally we can see one player quickly go downhill.  In this game each player can capture with 2 diagonal repeater-jumpers and 2 orthogonal repeater-jumpers.  These can wipe out a lot of material.  My impression is that the game will not be drawish.

 
But, I do like [very much] Abdul's Desert King and your promotion suggestion.  Both are likely to make it into the larger variant along with the Oasis pieces.  If needed to reduce the unknown draw factor, the Desert King could end up in this 8x8 version.  Time will tell.  Thanks very much for the comment.  It is greatly appreciated.

💡📝Gary Gifford wrote on Wed, May 16, 2007 04:33 PM EDT:
Peter, thanks for the observations and game references regarding jumping captures. Despite that, I doubt very much that DPC will be drawish. With 2 King movers, 2 Knights, 8 pawns per side (which can promote), plus 2 orthogonal repeat-jumpers and 2-diagonal repeat-jumpers--- well, I can't help but to think this has to be much more tactical and strategical than checkers... and also I think draws will be rare. I think one is far more likely to get draws in Shatranj, than in this game... but I will wait and let game results speak for themselves. Again, many thanks for the information.

Gryphon Aanca Chess. Large Variant with Gryphons, Aancas, and a few other not-so-common pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Thu, Jul 5, 2007 11:29 AM EDT:
A few things here - the first two pertaining to Gryphon Aanca Chess, which I have just updated.  The third item pertains to my reduced level of involvement at CV.  

[I.] I have updated pawn movement after thinking of Jeremy Good's question to me as to why they could not move three spaces, after all, it is a 12 x 12 board.  And so, after much thought, now: (a) A pawn on a player's third rank can move 1, 2, or 3 spaces straight. (b) a pawn on a player's 4th rank can move 1 or 2 spaces straight. Pawn en passant is explained in the rules.
 
[II.] After discussing multiple movements with Sam Trenholme, though in the context of other games, I realized that the nature of the piece density and mobility of this game cried out for such movement.  Thus this rule has been added:
MOVEMENT - On each of the first five moves of the game, a player can
move as follows, providing a pawn or piece does not cross the player's 6th rank:
(a) move a combination of up to five different pawns and/or pieces [5 units total] (b) if he (or she) desires to move a pawn or piece beyond their 6th rank they can... however, they can move that pawn or piece only.

[III.] This comment only relates to CV indirectly.  I have received invites  for several games recently... but I unfortunately will not be taking on any more games... not even Catapults of Troy which I really love to play and which I received an invite for - note that I will honor my commitment to the tournament, should it get going again... but will not be able to spend much time on moves, as I did in 2005.]  The reason for declining invites and avoiding comments is that I have several writing commitments.  (a) I still edit the UON (Unorthodox Openings News electronic magazine; (b) I became 'Problem Master' for Chessville and create and send problems weekly, (c)I am editing a relatively large chess book-- hope to be done in three months) (d)I am writing science fiction short stories and a novel (you can read about this at: www.cosmicsubmarine.wetpaint.com.) That is my website and I have some art work there too, including some wooden Desert Pub Chess pieces (that game appears in the novel).  Anyway, these activities take up a great deal of time and so I've not been too active in CV lately.  Best regards to all, sincerely Gary

💡📝Gary Gifford wrote on Tue, Jul 24, 2007 12:19 PM EDT:
Hello Charles: You mentioned that no one has copied your use of the 'Archdeacon' name. You now mention the 'ANCHORITE' meaning a kind of religious hermit. I like the sound of 'Anachoreta' (Anchorite's Latin source) even better.  There is even a play of transposed phonetics between Aanca and Anac.  You mention the possible use of an 'anchor' image... personally I would not like an anchor image for such a mobile piece.  Pawns are closer to anchors.

The piece image I settled upon looks like a Bishop on a plus-sign (see rules:  Images c1 / j1) That image helps illustrate the movement: orthogonally 1 space, then optionally moves as a Bishop.  One possibility is to use that image and replace the cross that is actually on the Bishop with a small anchor.

In summary - 'Anachoreta' sounds cool to me, and it is still an 'Anchorite.'  But 'Anchorite' also sounds very good.  Of course, I still think 'Archdeacon' is an excellent name because of the Bishop aspect.

[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Aug 20, 2007 06:42 PM EDT:
Our beloved CV site is quoted in a NY Times article. Please forgive me if that is old news and already commented on... but I just found out today and have been away from here for a while.

Chess: Giraffes, Viziers and Wizards: Variations on the Old Game
By DYLAN LOEB McCLAIN
Five years ago, Bobby Fischer said that “the old chess is dead.” Most players do not agree, but that has not discouraged people from inventing chess variants. (read the rest at the following link-- you might have to cut-and-paste. Best regards to all, Gary

LINK


House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Aug 31, 2007 04:51 PM EDT:
Jeremy: I am inclined to say that reflections can block, for the reason that they can act like real pieces. I can, of course see some players arguing the other case. Anyway, we seem to have something like the famous 'wave / particle' dilema... So, I propose the following and will add it to the rules: Variant I: Reflections can block. Variant II: Reflections can be passed through. Players will need to agree on I or II prior to starting the game. (I believe that Variant I was the original intention). Best regards, Gary

2007-2008 Chess Variants Design Contest. Chess variant inventors gather round! We're doing it again! Exact nature of contest to be determined with YOUR help!![All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Sep 1, 2007 11:17 AM EDT:
'With enough constraints, a design no longer is a design, but a mandate.'

Gary Gifford wrote on Sat, Sep 1, 2007 02:38 PM EDT:
Joe: You mention lack of constraints and chaos.  But, given the choice of (a) design a chess variant while abiding by numerous restrictions or (b) design a chess-variant - I would pick 'b.'  That is essentially what we have been doing at CV and I do not see the 'chaos' that you mention.

You stated that, 'The contest is to design a sufficiently chess-like variant that it [sic] could be 'the next FIDE chess'.'  I think this is wishful thinking.  There are many excellent Chess-like games, like the Fischer Random Chess, for example... yet Fide Chess just keeps hanging in there.  We can try, of course to create the next evolution of Chess...  But, when the boards are made waxed and polished... when they sit proudly in the sunlight with their pieces casting shadows while waiting for the logic of their masters... well then, we have our game.  But I truly suspect that Chess will remain supreme.  

As a side note, when I played Roberto's Maxima I had a great appreciation of it and could easily picture that game as the chess variant for future generations... yet such a future is far away and likely not to happen.  Time will tell... but as we all know, Fide chess is quite endurable.

[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Sep 1, 2007 02:43 PM EDT:
I could not get in to check games... got this message:


Parse error: syntax error, unexpected T_LNUMBER, expecting T_VARIABLE or
'$' in
home/chessva/public_html/play/pbmlogs/
besiege_chess/judgmentality-999999999-2007-236-476.php
on line 30

2007-2008 Chess Variants Design Contest. Chess variant inventors gather round! We're doing it again! Exact nature of contest to be determined with YOUR help!![All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Sep 2, 2007 08:36 AM EDT:
I must admit I am not clear about this contest.  On one hand I was getting the notion that there was a 45/46 square contest with freedom to design rules and pieces; on the other hand, I see a chess constraints contest which was having dimensional restrictions still being discussed.  

Perhaps there are two different topics going on within the same '2007-2008 Chess Variants Design Contest' heading? 

I made a board in anticipation of a 45/46 squares contest... I've not added pieces or rules because I am very much in the fog as to what is allowed.  Are the 45/46 squares even allowed?  Are there two contests planned?

Gary Gifford wrote on Sun, Sep 2, 2007 12:50 PM EDT:
Thanks Jeremy. Your last comment was very helpful.

[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Sep 5, 2007 05:36 AM EDT:
Joe, you write, in part: '... on an 8x8, could the pieces really change?'
Then go on to say, 'I suspect it's unlikely.'  

But I see no justification for that concept.  We have many CV 8x8 boards
that have changed pieces.  I see it as only 'unlikely' if designers
throw out the possibility.  I don't think they should.  Take care.

Gary Gifford wrote on Wed, Sep 5, 2007 07:28 PM EDT:
Interesting comments from Mark and Joe and David.  This morning, after reading Joe's 'FIDE piece' comment I submitted a candidate for a future Fide Chess replacement.  It uses an 8x8 board.  And, the Rooks and Bishops have been replaced  with two non-Fide pieces [Dragon Horse and Dragon King (2promoted Shogi pieces)] such that the Rooks can now move one space
diagonally (or their normal move) and the Bishops can do an orthogonal
move or their normal move.  At my chess club (which terminated in 2005)
many players were quick to accept Shogi in full form... so we know Fide
players can easily handle the two non-Fide pieces from Shogi.  Will this
new game catch on?  I doubt it.  The reason is that Fide Chess is pretty
much excellent as it is.  Also, the serious players have spent a lot of
time on book openings, studying with computers, etc.  I only created this
new game to show we can have a very very chess-like game on an 8x8 board
and replace a few Fide pieces.  Of course, it wipes out existing Chess
Openings.  Fischer Random Chess does that too.  And so will any variants
we come up with...  I don't think we are going to come up with the next
Fide chess.  I could be wrong...  but, that is just my opinion.  Still,
long ago there were some Shatranj players who thought their game would
never be replaced.  Best regards to all.

Gary Gifford wrote on Wed, Sep 5, 2007 09:55 PM EDT:
David, thanks for the great references. Joe - in regard to cutting down
power - we are then heading back towards Shatranj... I doubt chess players
will like that.  Also, Ralph Betza made some power cutdown games, and I
made Heavy Gravity Chess a while back, which has things cutdown and is
related to Ralph's games of that genre.

Gary Gifford wrote on Thu, Sep 6, 2007 02:47 AM EDT:
Joe, many thanks for pointing out Douglas Silfen's Iron Guard chess.  You
state the white queen is replaced by an invulnerable 1-space mover guard piece which can never be captured.  This serves as another excellent example of a piece that can be used on an 8x8 board (or other size) in creating a game which is close to Fide Chess.

Shatranj Kamil I. Large shatranj variant with new piece: camel. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Sep 6, 2007 08:52 PM EDT:
I clicked on the link to visit the write up... but the link did not work. Perhaps it can be checked for an error.

Chess Latrunculi duo milia et septum. Chess with dragon horse and dragon king movements for bishops and rooks. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Sep 8, 2007 11:22 AM EDT:
Should anyone want to try this game - which is essentially chess with rooks and bishops replaced with Rook/Ferz and Bishop/Wazir pieces (Dragon Kings and Dragon Horses)... A preset is here: Link

[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Sep 12, 2007 06:42 PM EDT:
The opening ceremony for the World Chess Championship 2007 was today.  The
first round is tomorrow.  You can read about the schedule, players, at the
site in Mexico City at:

http://www.chessmexico.com/es/index.php?option=com_content&task=view&id=78&Itemid=101

This should be a very exciting World Chess Championship with several
players.  The site provides good player biographies, some notable games,
and even great combinations from the players.

In other news: China recently defeated Britain in a chess match. 
Information on that match can be found here: 

http://www.liverpoolchessinternational.co.uk/

Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops.[All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, Sep 12, 2007 09:57 PM EDT:
George: Thank you for taking the time to comment.  I added a quote from you to the game notes, that being: 'As far back as Duke of Rutland's Chess year 1747 exists use of Crowned Rook(Rook+Ferz), and Logical Follow-up to Duke of Rutland's Chess recently has the Crowned Bishop(Bishop+Wazir).'

I do not see any good logic, however, to your rating the game as poor.  A thousand pages of citations and references would not change the dynamics of the game one iota.  I based the pieces on Shogi pieces... which I did mention.  And now I have added your citation.  Has the game improved because of that?  No. 

By your own logic [which I disagree with] many games would seem to be poor, including the Duke of Rutland's game.  Why, because it too lacks citations.  

You mention I have given 'No analysis, no justification, no game scores.' True, but then again, how many other CVs fall into this category?  A lot.   

The game is a simple deviation from chess, created only due to some inspiration from Joe Joyce regarding changing pieces on an 8 x 8 board.  It was not designed simply as a model for discussion in game theory... but we can discuss it in terms of Game Theory and I am sure we will not see it as 'poor.'  Instead, I believe we will find it to be dynamically rich and intellectually challenging.  But, we need to play games to prove this in practice.  I did do a rather lengthy presentation on Game Theory while obtaining my Masters Degree... I could have used this game as a model, if it existed.  As a side note, I have also studied logic and argument at the college level.  I suppose that is why I felt compelled to look at your 'logic' and argue a bit about it.

You stated , 'The inventor does not even start a game to play.'  True.  I am very busy these days: finishing up a chess book, editing the Unorthodox Openings News, writing a science fiction novel, creating chess problems on a weekly basis for Chessville, and playing in the CV tournament... plus doing things with a wife and four kids.  So, do I need to play this new game?  Would my playing it make it a better game?  Answer: No.

You also wrote, '...just throws up a Preset.'  Incorrect.  I put the preset there so the game can be played.  But, I also wrote the rules.  If I had no pre-set I imagine you would complain, 'He doesn't even give us a pre-set, so how can we play it?'  But, perhaps not.  I just can easily imagine that.

You wrote, 'Maybe it appears G Gifford only has a rather nice name [sic], 'Latrunculi' and finds any convenient embodiment as excuse to employ it.'

A nice guess, but wrong.  I suppose you are being sarcastic... regardless... the name doesn't affect the game dynamics.  I thought 'Chess 2007' did not sound as interesting as the Latin equivalent... plus, would not really be fair to the name 'Chess.'

You add, 'That one good feature, the name Latrunculi, has interesting Internet information not even attempted to be described or explained in the empty write-up.' 

Based on this comment I added this to the notes: 'Note: Collin's Latin Dictionary translates 'Chess' into the Latin 'Latrunculi.'  Elsewhere we can read that Latrunculi means 'robber-soldiers' or 'mercenaries.'   Latrunculi was actually the Roman Empire's most popular intellectual game. Many boards have been found which vary in size.  The 8 x 8 board was the most common.'

So, I added that comment... and I think it is fine to do so.  Thanks for the prompt.  But again, it does not change the actual game.

Thanks again for commenting.  Take care.

Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Sep 13, 2007 12:18 AM EDT:
Comment re-located to the Latrunculi duo milia et septum comments, where it belongs.

Gary Gifford wrote on Thu, Sep 13, 2007 12:30 PM EDT:
Removed by Gifford... comment not needed.

[Subject Thread] [Add Response]
Gary Gifford wrote on Thu, Sep 13, 2007 01:15 PM EDT:
Removed by Gifford... no point in commenting....

Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops.[All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Thu, Sep 13, 2007 03:20 PM EDT:
My name and this game was mentioned in a recent Ninety-one and a Half Trillion Falcon Chess Variants comment for some reason and so was my reply to it. But it really doesn't belong over there. So I've moved it to here. Regarding this game, G. Duke stated: 'We imagine then that Gifford has some technique to single out R-Ferz and B-Wazir on 8x8 as particularly of high quality, suitably screened for display separately.' I must admit I don't understand what all the fuss is about. I sense negativity. I honestly don't know why there should be negativity. As for my technique regarding the recent game, I did not go through pieces to see what to replace a Rook and Bishop with in Chess to create Latrunculi duo milia et septum. Joe Joyce had discussed new pieces in relation to Fide and an 8x8 board game and it occurred to me that R+F and B+W (though I was thinking in terms of promoted Shogi pieces) would be fine replacements... very good replacements. It is not to say they are the best pieces. Indeed, Chess is fine as it is. I do not believe that Latrunculi or myself should get any pat on the back. Nor, however, do I believe either has earned negativity or comments of 'poor' though if that be someone's honest opinion, fine... they are entitled to it. The new variant is simply a new variant with a pre-set. I believe we can use the pre-set to prove it to be an exciting variant. With that being said, best regards to all.

Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Sep 13, 2007 07:50 PM EDT:Poor ★
I tried real hard not to comment here... but, I was very curious as to what the result would be if I rated this variant using George W. Duke's very own 6 Point rating standards (as were used in his rating of Latrunculi). So I borrowed his rating comment, read over his 90.5 Trillion rules and analyzed. I could only reach the conclusion that while it is a very good page for gaming theory and mathematics, it is poor as a chess variant, despite there being 91.5 Trillion games claimed. We begin: (1)The CV passes this first category, though I might have missed a reference to Shogi. Latrunculi referenced Shogi pieces, but G.Duke did not count that anyway. This first category is the effort to cite precedents of previous use. He passes, good so far. (2)Game analysis - oops I didn't see any games or game analysis (3) Justification - hmmm... no, can't say I saw any, other than to reach a big number, but as the song goes, 'That don't impress me much' (4) Game Scores - nope, no game scores. Out of 90.5 Trillon games you think there would be at least one game score (5) Starting a game to play - with 91.5 Trillion Games ... no, I did not see those started. (6)Putting up a Preset - saw none linked to from the page. Final score: 1 out of 6. Perhaps I misused Mr. Duke's rating system... but I tried to apply it the exact same way I saw it applied to Latrunculi (which also got a poor 1 out of 6).

Gary Gifford wrote on Thu, Sep 13, 2007 08:23 PM EDT:
Please be sure to understand, the 'poor' rating is only due to using the 6-Point Rating Method you showed me. I actually do not agree with that method, i.e, that sample games be required, games be in progress, etc. If I were to come up with my own standard rating method I believe we would see higher scores for our two games here. Best regards, and take care.

[Subject Thread] [Add Response]
Gary Gifford wrote on Thu, Sep 13, 2007 08:44 PM EDT:
Round 1: An eight way tie exists after Round 1:
Anand - Gelfand: 1/2 // 
Grischuk - Leko: 1/2 // 
Kramnik - Svidler: 1/2 // 
Morozevich - Aronian: 1/2

Gary Gifford wrote on Fri, Sep 14, 2007 04:37 AM EDT:
In a very true sense, chess games are lost.  Chess is a game of mistakes.
Players will not lose if they don't make A mistake (unless that mistake
is missed or their opponent makes a bigger mistake).  When we see world
championship games end in draws it should not be too surprising.  Yes, it
is likely not very exciting... A different game with more variables could
add spice to these championships.  Still, it would come down to making
mistakes. So, a new scoring system, as suggested... might be needed at
some point to minimize the draw factor.  Making a game where draws were
not possible would be nice.  The Chinese Chess stalemate is not a draw. 
Also they have rules against 3-move repetition... it is a start.

Gary Gifford wrote on Fri, Sep 14, 2007 08:55 PM EDT:
Results are in for Round 2 of the World Chess Championship.  Draw lovers
will see that we have 2 more drawn games....
 
Svidler - Leko: 1/2  
Kramnik - Morozevich: 1-0 
Gelfand - Grischuk: 1/2 
Aronian - Anand: 0-1

Gary Gifford wrote on Sat, Sep 15, 2007 06:02 AM EDT:
Charles Daniel, excellent comment regarding the draws.  Thanks.  However,
in Chinese Chess I find stalemate wins still to be logical.  In that game
you can work hard at setting up a stalemate much like setting up a
checkmate.  The Cannons and pawns are often key pieces in that setup.  In
Fide Chess stalemates are often easy to achieve via a simple oversight...
not so in Chinese Chess.

Gary Gifford wrote on Sat, Sep 15, 2007 10:20 PM EDT:
Round 3, World Chess Championship: 
Morozevich - Svidler: 1-0 
Anand - Kramnik: 1/2
Grischuk - Aronian: 1/2 
Leko - Gelfand: 1/2

Gary Gifford wrote on Sun, Sep 16, 2007 04:36 AM EDT:
Yes Charles, you are correct about these draws being exciting.  I watched
the the last 40 moves or so of the Round 3 Leko versus Gelfand live. Early
in the game Leko looked better, then Gelfand appeared to get the upper
hand.  The game went to move 100 and Gelfand had 37 seconds remaining on
his clock and  Leko had 3 minutes / 2 seconds remaining). It seemed they
may have been using Fischer Time because when they moved fast some bonus
time was added to their clocks.  For those last 40 moves I could not tell
who was going to win.  Gelfand was close to getting a second Queen... but
constant checking by Leko put a stop to that.  With about 20 moves left I
was expecting a draw or a time loss.

You can play over the games on your PC or watch live games when in
progress at this link: http://partidas.chessmexico.com/

Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Sep 16, 2007 12:22 PM EDT:
Abdul-Rahman - Thanks for the question. When a King is in check, it disintegrates instantly. At your suggestion, in the Rules section I have provided a very short partial game to show a disintegration. It is perhaps important as it shows a 'Double-Disintegration Attack' and a defense to it. Note: I am working on a slight variation of this game in which a quick Double-Disintegration attack is not possible.

💡📝Gary Gifford wrote on Sun, Sep 16, 2007 06:09 PM EDT:
Abdul-Rahman, yes, you are correct. When a King is checked it 'disintegrates' and is removed from the game, so putting each of the three Kings into check will usually win the game.  Black gets one last move when his last King is removed, giving him a chance to get a draw.  

Note also that I have updated the board to a 9 x 5 one.  I did not like White having such a forceful attack as provided in the 7 x 7 example.  I have kept that example in the notes to explain why the board was modified. 

I have also added a new diagram to show several disintegrations.

B,C, and D pawns can now move an initial 2-spaces on this board of 5-files and 9-ranks.

Latrunculi duo milia et septum. Chess with rook/ferz & bishop/wazir substitutes for rooks and bishops.[All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Sep 16, 2007 07:56 PM EDT:
Latrunculi was given a poor rating for 6 reasons or points.  Now it seems that the poor rating is reduced to one point being, 'simply because the full piece mix was used before, without even acknowlegement.'   

A point of confusion is that I acknowledged Shogi (from where I borrowed the R+f and B+w pieces.  But in an attempt to please someone I also added acknowledgement to Duke of Rutlands which is a 10 x 14 board game. The 140 square game has pieces I do not use in the 64 square Latrunculi.  It has  Concubine; Rook; Bishop.  Latrunculi has none of these and uses a standard chess board.  The two games are hardly anything alike.  I've played Duke of Rutlands, I like it.  I never even thought of it while making Latrunculi... I did think of promoted Shogi pieces.

Many games use pieces that have been used before.  Look at Chessgi. Look at The Logical Follow Up to the Duke of Rutlands (isn't that far closer to that game than is Latrunculi?) Look at Fischer Random Chess, Avalanche Chess, Maxima compared to Ultima, etc.  Look at Gothic Chess (my goodness, that one just has 2 pieces in a different position from the game it is based on).  

I have not seen this Latrunculi before.  Yes, it uses pieces we know about.  I admit it.  I admit I invented none of them.  It is a variant... we can expect that to mean it varies from something but is otherwise similar in certain respects.

Now, on a different note, I read in the recent comment, 'There are no 6-point criteria. That's silly.'  So, I guess that means Latrunculi was judeged 'poor' the first time due to 'silly criteria.' 

The Latrunculi comment preceding this one has a lot of text to it.  I could reply to all of it.  But why?  What good would it do?  In fact, I thought we had all this variant stuff out of the wash and out to dry.  I guess not.

Some basics regarding my variant - there was a complaint about references... so I added them.  There was a complaint about not discussing the Latin meaning, so I added that... neither, of which, affect game play.  Game play, interestingly enough, was not discussed.  And you think that would be important. 

How I see it:  Latrunculi duo milia et septum is a new variant that uses previously known pieces on a previously known 8x8 board.  It is a new game and has a right to exist.  Should we find that it already exists we can remove my rules and rename the pre-set.  But I have a very strong feeling that we won't find a pre-existing version.

Hopefully we can close the door on this one.  It is obvious that myself and another have strong disagreements about this game.  Can we not just admit that we disagree and leave it at that?

[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Sep 17, 2007 12:28 PM EDT:
Round 4 results of the World Chess Championship:
We see three more draws and a win of Aronian over Leko.

Peter Svidler  ½ -  Boris Gelfand ½ 
Levon Aronian  1 -   Peter Leko  0
Vladimir Kramnik  ½ -  Alexander Grischuk  ½
Alexander Morozevich  ½ - Viswanathan Anand  ½

Caïssa Britannia. British themed variant with Lions, Unicorns, Dragons, Anglican Bishops, and a royal Queen. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Sep 19, 2007 08:26 PM EDT:
With a World Chess Championship going on, with its fair share of draws, and with many complaining that chess is over analyzed... well, I thought of Fergus's Caïssa Britannia. I think that game is very rich in possibilities and would make be an interesting game to watch with chess masters sitting across from each other. I think we have a lot of CVs that would fit that bill... but this is the one that came to mind today.

Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Thu, Sep 20, 2007 09:44 PM EDT:
A pre-set has been added for this game.  Here is the link.

http://play.chessvariants.org/pbm/play.php?game%3DDisintegration+Chess%26settings%3DDC

Plans are, in time, to make another preset with a board and pieces close to that seen in the rules graphic.  But the one which exists now is quite usable... one must simply remember that Windmill pieces are being used for Fye'tins.

Disintegration Chess. Pre-set for the game of disintegrating kings, rooks, fye'tins, and pawns.[All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Sep 21, 2007 05:32 AM EDT:
Jeremy, Certainly no need to to apologize. Thank you very much for the quick fix and posting... and of course for the tons of work you do at CV. It is much appreciated. - Gary

Interview with Ralph Betza. An interview with the `Grandmaster of Chess Variant Design'.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Sep 21, 2007 04:20 PM EDT:Excellent ★★★★★
Somehow I had never come across this page before. But, I am glad I found it. Mr. Betza is without a doubt the best CV creator to date... and he is a Fide Chess Master! I never knew that. Anyway, this is a great interview. Anyone interested in the man behind the many great variants should check this out.

[Subject Thread] [Add Response]
Gary Gifford wrote on Sun, Sep 23, 2007 04:46 AM EDT:
I have not used Piececlopedia because I am not familiar with it, did not
know I could submit entries to it, or even where to access it. I think it
needs more publicity.  I found the following link using google:

http://www.chessvariants.org/piececlopedia.dir/guidelines.html

Geographical Chess Notation. A new notaional system for Chess variants.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Sep 23, 2007 01:30 PM EDT:Good ★★★★
This is an interesting notation system and should certainly be one that can be used.  In fact, if we had grown up using it it would seem very natural.

It reminded me instantly of one used by the Chinese for their Chess.  In that notation we find 3 important  directional symbols meaning: Forward, Backward, Horizontal (sideways).  So, if adopting the Chinese system we would see in the example game, instead of: 

1. P5 - n2    P5 - s2   (north 2; south 2)

1. P5 - f2    P5 - f2   (forward 2;  forward 2) [Direction is in relation to a player's first rank]

When the sideways symbol is used, then a number (for the file) accompanies it.  Thus we could see R - s2 (But be careful - because here it would mean sideways to file 2, not sideways 2 spaces.  Traditional Chinese files use numbers instead of letter designations.  

The Chinese also have symbols for the Back-most and Forward-most piece.  These are used when, for example, you have two White Rooks on the same file and need to identify which one is moving (the forward or aft piece).

When it comes to pre-sets Algebraic notation seems ideal.  Having each square (or hexagon, etc) labeled appears best to avoid confusion.  If we see e2-e4 we have no doubt as to a piece is moving from point A to point B.
When playing over Chinese games I do very well with their system [even though it is written in Chinese], but it did take me several games to have the system down well.  I expect it would be the same with this new Geographical Chess Notation.  Good job Abdul-Rahman.

[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Sep 26, 2007 12:08 PM EDT:
Just a note: Fye'tin is written this way (Fye'tin)... I noticed the
apostrophe misplaced in the other comment.  Of course, if it turns out
that there is an ancient piece like it we would switch over to that
ancient name.

The Black Ghost. Black gets a teleporting Ghost piece that can not capture to balance White's first move advantage. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Sep 30, 2007 06:02 AM EDT:
The way the current Black Ghost game is, barring a blunder by Black, I believe his Black Ghost side will always win.

Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Sep 30, 2007 04:05 PM EDT:
Adrian - You state: 'In the mate problem, after Ram to h1, can't the King move onto the catapult at e2?'  
Answer: Yes; And the fact that you noticed the escape is very good.  It was also pointed out by Ed (last name not known) in 2003.

In December of 2003 I commented that White's C2 Catapult should really be a 'Catapult/Pawn' combo piece.  With the piece correction White does not have that unintended escape.

Unlike newer games, I cannot access the rules page to fix it.  

Best regards, Gary

Disintegration Chess. Win by disintegrating 3 Kings and having 1 left. (5x9, Cells: 45) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Sep 30, 2007 08:23 PM EDT:
An example of an Important Concept: 'CHAIN REACTIONS due to DISINTEGRATIONS' has been added to the rules. The rules have not changed.

[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Oct 3, 2007 05:56 AM EDT:
The Indian Chess Grand Master Vishwanathan Anand is the new world Chess
Champion.  He drew with Peter Leko, in the 14th [last] round of the World
Chess Championship held in Mexico City. That gave him 9 points.    I heard
that Anand was very close to losing Round 13, and was even expected to lose
- but have not verified that yet.  A tie-break round was being prepared,
but not needed.

Israeli chess grandmaster Boris Gelfand now shares the No. 2 spot with
outgoing world chess champion Vladimir Kramnik of Russia.  Both with 8
points.

Gelfand had three wins, 10 draws and one loss. Anand had four wins
and 10 draws and was the only undefeated player. Each player earned one
point per win and half a point per draw.  The match was 14 rounds. 
Gelfand's only loss was unexpected to one of the weaker players in the
field... had Gelfand won that game we would have seen a tie-break round
between him and Anad.

Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Oct 3, 2007 06:34 PM EDT:
I agree with Matthew Paul's 2004 comment. He stated, 'I think the diagrams are wrong....' Black has two dark-squared bishops and White has two light-squared ones. If it was supposed to be that way I imagine they would have discussed that in the rules.

Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Oct 5, 2007 06:18 PM EDT:
A few comments: (1) We still see a diagonal component in the Knights moving, so the absence of diagonal movements is not complete. To maintain the non-diagonal aspect it seems the Knights should move like War Machines with one leap forward or sideways. (2) Since Bishops can't move, why not remove the C and F files? Do that and kill 2 more cells and you have yourself an entry for 46 squares contest (3) Since Queens can only move like Rooks, why not have no Queen and have 3 Rooks per side? (4)In regard to Joe's comment about a non-moving piece precedent set in Pillar's of Medusa, no, that is not the case. That scenario is not at all related to the immobile bishops in bland chess. All pieces move in PoM... it is just that Medusas can freeze (turn to stone) pieces... enemy pieces cannot move while under the Medusa's influence. (5)Some players used to promote pawns to 'Dead Wood' which could not move.... (6) To sum up Bland Chess... I'd recommend a make over: (a) 3 rooks / no queen... (b) no bishops-no c and f files, except after a renaming (c) no knights, but 2 War Machines (d) 46 squares to get a contest game... and if you want to keep this variant, then call the other '46 Square Bland Chess' or perhaps, 'Bland Chess 46'... Just a few ideas. Best regards, Gary P.S. With no diagonal elements I suspect a massive jam up near the center.

Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Oct 5, 2007 11:39 PM EDT:
I read in the recent 'Bland Chess' comment that the Pillars are the Medusa. This is not correct. Pillars moved like Rook+Knight. The Medusa, a completely different piece, moves as does a Queen, but only up to 3 spaces at a time. It immobilizes adjacent enemy pieces. It can also capture the frozen pieces.

💡📝Gary Gifford wrote on Sat, Oct 6, 2007 03:05 AM EDT:
Joe... Mini-POM has no 'Pillar' pieces. Please no more apologies. I accept in advance, if needed.

Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Oct 6, 2007 09:58 AM EDT:Good ★★★★
I just played a game of Bland Chess against myself and must give it an initial rating of 'good' as the game stands now.  Due to the diagonal restrictions I do highly recommend the following:  (a) replace Bishops with Blocks that can't move  (b) replace Queen with Rook (or maybe a Knight?)  (c) Replace King with Wazir.  (d) replace pawn images to represent the non-diagonal capable pawns.  The reason for all this in a pre-set is to make the game more user friendly.  For example... when I just played it I would occasionally want to make a diagonal move.  Correct images would discourage that illegal nature.

What I found:  (1) The Knights, as one would expect, become wonderful pieces...  This game can really emphasize the value of the Knight... good Knight play is crucial in this game. (2) The central traffic jam I expected did not take place.  Knights and Rooks could tear into the pawns because it is hard to defend 8 pawns that can't capture or protect.  (3) When one just thinks about the game, it does seem like it would be bland... but when you actually play it it seems to be rather interesting and a bit fun.  So it seems we have here, another example of 'Green Eggs and Ham.'  We need to try it before complaining about it.  We just might like it.

(zz038) A. Black - If you want I will make a pre-set for this... but if so, I would like to substitute piece images with ones that correspond to correct ortho movement... otherwise the brain keeps slipping back into chess mode.  I believe once people play your game they will see it in a whole different light.  Some may even rate it 'Excellent.'  Best regards, g

Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) [All Comments] [Add Comment or Rating]
💡Gary Gifford wrote on Sun, Oct 7, 2007 10:57 AM EDT:
Charles, I was not aware that there was a Bland46 actually being created.  Comments of mine led to its name and actual creation from (zz038)A.Black's Bland Chess.

After playing the 64-Square Bland Chess I believe this 46-Square version needs either Knights or Modern War Machines [to replace the regular war machines.]  Personally, I like the regular Knights... but, in keeping with (zz038)A.Black's concept of no diagonals, then a Modern War Machine is possible.

You are right about the stuck pawns too.  I believe the board should change.

I will make a Bland46-NMW which has Knights with an option to replace one or both with a Modern War Machine before move 1. Also, there will be a different board.  I will author that one and list (zz038)A.Black as an inventor.

Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Oct 7, 2007 12:08 PM EDT:
Charles - Thank you very much for your river comments and game references. I have updated the game rules because of them and mention your influence in the game notes. I also enjoyed reading the rules for the three games you mentioned. Many thanks, g

Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) [All Comments] [Add Comment or Rating]
💡Gary Gifford wrote on Sun, Oct 7, 2007 12:21 PM EDT:
Joe, You wrote, 'Gary, it's your game then, inspired by (zzo38) A. Black.'

Response: I don't think I agree.  For one thing, I would not have made this game.  I made a few comments... just some suggestions so (zzo38)A. Black could have a contest entry.  It would be wrong for me to take Bland Chess, do a slight re-work, and submit it as my own... at least, I would not feel right about that... so I would not do it.  

For your questions:

1 - Which of these 2 people above do you [who are reading this right now] think will make the board changes and other necessary corrections?
Answer: I will do that for Bland Chess 46-NMW
2 - Whose game is it, really?
Answer: I will consider it as a dual-owner game, zz038A.Black's and mine. But, if one name were to be removed, then I prefer that it be my name that is removed.

💡Gary Gifford wrote on Sun, Oct 7, 2007 12:38 PM EDT:
Just as I posted my previous comment I saw )zz038)A.Black's last comment.  So this is in response to that.

zz038)A.Black has 'fixed the pawn on the last file, now that pawns can also move sideways.'  Now they are now longer stuck.  

He also wrote: 'Gary Gifford if you want to make the changes to 46-square Bland Chess, you can make the new page and I will tell the editor to delete this 46-square game and take mine out of the contest, if you make a better 46-squares game for the contest.'

Response: (zz038)A.Black - I think there is no longer a need for me to make a variant here.  You have corrected the pawn problem which is good.  I do suggest this addition for the rules and setup:

'The players, prior to the start of a game, may replace one or both of their War Machines with either a Knight, or a Modern War Machine.'  

But, that can be your call.  I really like having the Knights in your original Bland Chess... they are the most powerful pieces in that game and are fun to use and to watch out for.

Best regards, g

Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Oct 7, 2007 12:42 PM EDT:
I will make a preset for Bland Chess. I understood why you used a regular set. In fact, I played it on a normal Fide set. But at times I wanted to move a Bishop, or move the Queen diagonally.. etc. so I thought a different piece set would make it much easier. Best regards, g

Gary Gifford wrote on Sun, Oct 7, 2007 01:16 PM EDT:
A pre-set can be found here:

http://play.chessvariants.org/pbm/play.php?game%3DBland+Chess%26settings%3DJPG-Alfaerie

and will be submitted through the normal channels shortly.

Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) [All Comments] [Add Comment or Rating]
💡Gary Gifford wrote on Sun, Oct 7, 2007 05:03 PM EDT:
http://play.chessvariants.org/pbm/play.php?game%3DBland+Chess+46%26settings%3DLittleRiver

Here is a preset for Bland Chess 46.  To be submitted shortly via normal CV channels.

When using the substitute option for War Machines, prior to the game replace one or both War Machines as follows:

Use {.DW} to get a Modern War Machine for White; Use {.dw} for Black
Use N to get a Knight for White;  Use n for Black

zz038)A.Black -  I can send you a jpeg of the above preset to you if you want to upload it onto your rules page... or, I can send it to Jeremy if you are not familiar with uploading graphics.  Regards, g

Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Oct 8, 2007 02:29 AM EDT:
I believe I know the answer... but, will not spoil it for others.

Little River Chess. A 46 square variant based loosely on Chinese Chess. (6x9, Cells: 46) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Mon, Oct 8, 2007 04:51 PM EDT:
Thanks Abdul-Rahman.  I re-read Congo rules and added this comment to my notes:  'Congo includes a river with drowning. Demian Freeling invented it 
in 1982, when he was only 7 years old!'  Prior to that I mention that he is the son of Christian.  Many thanks for the correction.

Bland Chess 46. Orthogonal moves only on a board with 46 squares. (6x8, Cells: 46) [All Comments] [Add Comment or Rating]
💡Gary Gifford wrote on Thu, Oct 11, 2007 03:45 AM EDT:
(zzo38)A.Black, I kindly disagree with two features of Bland 46, as it currently stands....which I think should be changed.

(1) You have f4 and f5 squares removed and state: 'There are 2 missing squares. Rooks are allowed to move through the missing squares...'
Problem: White can play 1. f3, 2. f3-g3 and he now has an open f-file with Rook control.  Black can do nothing about that potentially important control.
Black also has no similar file control option.
Solution: I see three possible solutions: (a) Do not allow Rooks to travel through f4 and f5 or (b) add the f4 square and remove the a4 square (or add the f5 and remove the a5 square); (c) implement both (a) and (b).
I can change the preset if (b) or (c) is decided.

(2) It is stated that the pawns are able to capture forward.
Problem: It is not so much a problem as it is an inconsistency between Bland Chess and Bland 46 Chess.  Because in normal Bland Chess, pawns 'do not capture.'  
Solution: I recommend that Bland 46 uses 'Bland Chess Pawns' (that do not capture).  They should be bland.  However, I do not mind the following statement, if employed:

'Bland Chess Pawns' cannot capture, but can promote to a Bland Chess 46 piece that can).  An exception is allowed only for the setup in which one or both players use two War Machines.  If a player uses two normal War Machines, his pawns can capture one space forward.  This ability continues even if his two War Machines should be captured.'

That rule would:
a) Keep traditional Bland Chess Pawns employed for games where players use at least one Knight or Modern War Machine in place of a normal War Machine.
b) Make for an interesting game where a side with two War Machines and forward capturing pawns fights against a side with, for example, 1 Knight, 1 Modern War Machine and no capturing pawns.  Such a game would be unbalanced and might prove challenging for players of different strengths playing against each other.

Note: I think that the forward capturing pawns aspect was added to avoid a traffic jam when knights were replaced by normal war machines.  Because the game is now flexible (with Knights and Modern War Machines possible) I think the the normal Bland Pawns need to have an opportunity to be back in their Bland Chess environment.

Best regards,,,, g

💡Gary Gifford wrote on Sat, Oct 13, 2007 07:22 AM EDT:
(zzo38) A. Black - Thanks for making changes to the rules. They are significant. g

Flying Bombers Grand Chess. The usual pieces in Chess are complimented by two Flying Bombers, which eliminate enemy pieces by flying over them! (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Oct 19, 2007 03:37 AM EDT:Excellent ★★★★★
I highly recommend this variant, especially for those who like games that are closer to traditional Fide Chess. The bigger board and cannon-like bomber pieces [with 2 modes of capture] make for a pretty exciting game. What would be a great pawn center in traditional chess can end up being a bombed target in this game... I realized this too late in my game with its inventor and had to fight hard to to escape the clutches of defeat and obtain a draw. Some players don't like draws; but I imagine draws will be rare in this game. The bombers have been modified -- so the ones we used in our game are more powerful than the ones that will be used from now on. The new bombers will make the task of defending from them a bit easier; but I did not mind the bombers the way they were. Great game.

Gary Gifford wrote on Sat, Oct 20, 2007 03:14 AM EDT:
Charles - Thanks for the clarification. But, I see where I got confused. In your updated rules it states:

Standard Move - first line :

* The flying bomber eliminates an enemy piece by flying over it, and landing on any empty square immediately after it on the same orthogonal line. It cannot fly over or capture a second piece.

So that aspect of 'immediately after it' is what threw me (being different from how we played). But,as I read it now, the 'Optional' variation is the same as the new 'Standard' one. Also, Diagram 3 is for the original bommber. I think the word 'immediately' needs removed from the Standard move.

Optional Variation:

'Immediate Landing' Flying Bomber A more limited version of the bomber can be used, instead. In this case, instead of landing on any square after the enemy piece, the bomber must land immediately on the first empty square after the enemy piece. The special Helicopter landing move remains unchanged.

Once again, I think this is a great variant. Best regards, g


[Subject Thread] [Add Response]
Gary Gifford wrote on Sun, Oct 21, 2007 12:41 AM EDT:
I don't think there is such a thing as a 'Universal set.' Look at game courier and at www.brainking.com (for example). The later tries to use a consistent style for all their sets and does a very good job. But I do not see a 'Universal set.'

As for Shogi, it uses a 9x9 board and flat, but angled pieces. And light tiles white with black images for both players (some have red for the promotion side)

3D pieces? On our graphic systems on the PC pieces are 2D... so certainly 2d can be used for western games. For 3D game sets, tiles are best for Shogi. Also for Shogi, there are 4 fairly popular piece sets (1) Japanese characters, (2) Japanese & Chinese characters both (3) vector images (4) western style images.

Xianqi (Chinese chess) - circular pieces are desired by tradition. And, they play on line intersections instead of on the squares themselves. Purchased sets often have Chinese on one side and western images on the other. Many PC versions have an option to select Chinese or Graphic pieces.

Closing note... I sort of like the variety of pieces I see here at CV. If one wants to make something like a Universal set, then the Alfarie piece sets are likely a very good place to start(sp)


Gary Gifford wrote on Sun, Oct 21, 2007 05:50 PM EDT:
Hi Joe - the disk color idea can work well for many of the Shogi/Chessgi type games. I actually made a set on that basis for Pillars of Medusa so when the Morph captured a piece I could flip it over and have the new morph-image. Later I made a 3D version by altering plastic chess pieces... and it looked much nicer and seemed to be more fun to play on.

With Shogi, of course, flat pieces are great. But with Shogi the flip sides are used for promotions, so, as I believe you pointed out you will need to add extra disks for promoted pieces.

If you are talking about a 3D game set, such as one I could buy in a store; then I think you might want an 8x8 board, 9x9 and 10x10...all in the same box. Disk pieces would be economical (and you could have relatively inexpensive sticker sheets so the consumer could attach the piece images to the disks themselves) But molded-pieces (without stickers) would have some class and not look cheapo.

Due to lots of piece possibilities my idea would be this:

(A) Have a BASE or STARTER KIT - that would include the 3 boards and enough pieces for several games.

(B) Offer expansion PIECE kits... these would get you more pieces for additional games.

(C) Offer expansion BOARD kits ... this would get you hexagonal boards and other 'specialty boards' Sometimes B and C would need to be combined.

POSSIBLE PROBLEM #1 - 3D pieces can be very nice. Traditional disk and tile pieces are nice. So there might be a big problem getting people to buy disk packs. But, it is possible, Backgammon, Checkers, GO, Pente all use simple pieces. If I was going to buy disk sets they would need to look nice. Molded plastic would have the best chance.

POSSIBLE PROBLEM #2 - Relatively small market. Case in Point: Navia D. has some highly detailed high quality pieces (some of the best I've ever seen) and, in my opinion was a great game that should have made it. But it didn't.

In closing, Starting with a Base or Starter Kit (regardless of how you want to do things) will let you complete the task in phases, rather than trying to get a big monster all out in one shot.


[Subject Thread] [Add Response]
Gary Gifford wrote on Sun, Oct 21, 2007 06:09 PM EDT:
CM has a great reputation for being a very tough, high quality program... so I would imagine that it plays its variants well. I think it is great that variants will get some new exposure. Perhaps other Chess PC Companies (like Fritz) will move into the CV arena?

I looked at three different reviews for this CM edition to come up with this list (from a possible 12 CVs they are to have). I'd see if I could find the others but must run. So here are 11 (Note: I saw Giveaway listed- but I think that is another name for Losing Chess

1. Dark Chess, in which the opponent's pieces are invisible

2. Extinction Chess, where the winner is the first player to capture all of the opponent's pieces - - though I think that is not correct, it should be all pieces of one type (like both Bishops, both Knights, etc.

3.Losing Chess, a game that rewards the first player to lose all of his/her pieces -- I believe this game is bad for one's chess

4.Minefield, in which chess pieces are used to locate mines hidden in the board

5.Breaking the Lines, where the knight is moved to capture all of the pawns

6.Fork My Fruit, a game that uses chess pieces to fork fruit of the same kind,

7.Limited Shuffle (could this be related to FRC?

8. Shuffle

9. Marseilles

10.Progressive

11. Pocket Knight

12. ---?----


[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Oct 24, 2007 06:04 AM EDT:
A few additional comments:

1)I sometimes come across sets that have both 3D chess pieces and flat pieces (for checkers or backgammon). So, you can have both types, i.e., 3D and 2D... you don't need to limit yourself to one type. I bought a set recently for only $9.99 that has a nice wooden box board, metal pieces (that look really cool silver and bronze in color) and has plastic Backgammon pieces. The set was made in China and I can't imagine why the price is so low...of course, the thing might be toxic :(

2)A game called Heroscape uses plastic hexes that lock together for creating a variety of 'boards.' These can be 3D (with mountains and valleys of different terrain, even rivers)... but you can also make flat hexagonal boards with them. It is a clever interlocking system.


Pillars of Medusa. A variation of Turkish Great Chess plus two additional pieces, the Morph and the Medusa. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Wed, Oct 24, 2007 08:44 PM EDT:
George, thanks for the detailed comment.

Pillars Of Medusa is largely based on Turkish Great Chess (circa 1797), and so, is not very imaginative, on my part. I was, however impressed with Turkish Great Chess and I needed a chess-like game for a sci-fi novel I was working on. So I added a Medusa and a Morph and played around with piece-names only for the sake of the novel (I did not know there was a CV web-site).

To see how POM plays I highly recommend the strong Zillions game version created by software engineer Jason Jakupca in January of 2004 (after he and I played a few games of POM face-to-face).

I had the pleasure of watching two strong chess players play POM over-the-board [on my homemade set] while a crowd gathered around. One player was from Russia, the other from Venezuela - so the game had the feeling of some important championship. The crowd and players all seemed to be quite impressed with the game. Mainly Medusa play... that was the real excitement.

It has been my experience that 'a game where pawns simply get picked-off' does not happen.

Often good Medusa play will decide the game. The Medusa is not to be underestimated. I believe Tony Q. missed a win against me in my first POM game here (at CV) by missing a strong Medusa move.

Again, to get a good idea of game play, I highly recommend playing against Jason's Zillions application. I think you will find it to be a fun and challenging game... and that you may have a hard time beating the Z engine.


💡📝Gary Gifford wrote on Thu, Oct 25, 2007 06:28 PM EDT:
Mr. Duke, in a recent Rococo comment stated, quote: 'Gary Gifford's Comment about his own PoM ''The Medusa is not be underestimated'' is rather fatuous...'

Well fatuous is an adjective meaning 'foolish and idiotic.' I believe that the insult is simply not true. Here is why:

First-time players of POM often did under estimate the Medusa. So such a friendly comment is not at all fatuous. It would be like telling a newcomer to chess, watch out for the Knight forks... there is nothing fatuous about such sound advice.


💡📝Gary Gifford wrote on Thu, Oct 25, 2007 07:07 PM EDT:
This is in response to the recent 'Chess with Inverse Capture' comment (by George Duke).

I am putting my reply here, in the POM category because that is where Mr. Duke's remarks once again lead me.

Mr. Duke's comment is informative and tells of the Ralph Betza Medusa concept.

Duke mentions, quote: '... a 1997 pamphlet 'How To Play Medusa Chess', precisely the lead-in for 'PoM', Gary Gifford calls 'Medusa' an equivalent to 1960's Ultima Immobilizer(one-, two- or three-stepping) plus normal captures. Gifford must have been aware of Ultima if not web-based Chess Variants.'

That last statement is a logical assumption, but it is incorrect. I was not aware of Ultima and I was not aware of web-based Chess Variants. I had never heard of Ralph Betza at that point in time and I had no external inspiration for my Medusa or Morph. I thought of them on my own. It is possible for people to come up with the same or similar ideas. History is abundant with examples.

The original name for PoM was Medusa Chess. That was the name I used when I submitted it to CV. I submitted it at the request of a friend. His mention of CV to me was the first time I ever heard of the impressive site.

After submission and acceptance of my Medusa Chess I discovered that there was already an earlier Medusa Chess. So, I asked one of the editors to change the name of my version to Pillars of Medusa.

Why a Medusa piece? Because in a novel of mine, I have a Medusa [she is beautiful, but is based on the ugly one from mythology]. She is feared and the chess game on that world has a piece to represent the lady. This may seem fatuous to some, but it is true.


[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Oct 27, 2007 07:22 PM EDT:
When you want to use Mr. Duke's wonderful Falcon piece, but are concerned about the patent, you can either:

(a) kindly ask for Mr. Duke's permission

(b) simply use the earlier Bison.

The excellent Bison piece can move twice like a Ferz and then once like a Wazir (or visa versa) in an outward direction from its starting point. And it can jump! (the Falcon can't jump, but can zig-zag around in different ways, to give the appearance of jumping)

Anyway, the Bison is easier to use and would be my preferred piece, of the two.


Coffee Chinese Chess. A freeware Java applet for playing Chinese Chess.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Oct 27, 2007 09:09 PM EDT:Excellent ★★★★★
My rating of 'excellent' applies to this program as being a great opponent with which to practice Xianqi. You actually play against a computer opponent in real time (no long waiting for moves). And you can select from several piece sets. It can also be set for Computer vs Computer of Human vs Human (handy if you wanted to play someone in your house (or a friends) but had no board or pieces. It is a nice arena to knock off the cobwebs, if you're out of practice. In regard to a question (in a previous comment) about setting the board up however you want... I do not see a way to do that.

[Subject Thread] [Add Response]
Gary Gifford wrote on Fri, Nov 9, 2007 05:42 AM EST:
The interview [here at Chessvariants] has a lot of info and some interesting graphics. The Verve Chess website www.vervechess.com has additional information and a place to play the game live against another person. This game appears interesting. I'll hold off on rating it until I play it. It appears that a lot of work has gone into this one.

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Nov 13, 2007 09:29 PM EST:
I made a move in Shatranj of Troy - I see the game was deleted... Why are games being deleted? Is it because some players dropped out? But that game was with Carlos Carlos, I thought.

Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Dec 2, 2007 11:04 AM EST:
At first I thought Graeme was correct when he stated, 'The board is constructed from 46 convex pentagons.' Because it is, you can see them and count them - and they are contained within hexagons (3 per hexagon and then 4 pentagons at each corner.)

But I re-read Charles Gilman's comment and I see that he is also correct in his observation because in looking at a cell's mechanics it does function as a hexagon. Bending out the long edge with a point where the line meets at the center will give you the hexagon in appearance (without the bend it remains a hexagon in function. R Wayne Schmittberger had demonstrated how circular cells can also end up making hexagons... Anyway, it is a clever idea.

The game looks very nice but I'd need to play it before rating it.

The piece graphics are from a Chinese Chess program I've seen. And so I think that program should be credited for the use of their graphics.

In closing, the board is very clever and the piece movements should allow for an interesting game.


Gary Gifford wrote on Mon, Dec 3, 2007 06:22 PM EST:
Hi Graeme: Congrats on what appears to be a nice and very clever game. Thanks for pointing out where the pieces came from. I was thinking I saw them in a computer program, though perhaps it was only here at CV. Anyway, clever job... and clever pentagons.

Diplomat Chess. Round-board variant with a Diplomat to suborn opponents. (Cells: 43) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Dec 8, 2007 06:19 AM EST:
Thanks for the link... you are correct - that is a very nice looking board and piece set. Great to see it!

Rules of Chess: Kings and check FAQ. Answers to frequently asked questions on the rules of chess regarding kings and check.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Wed, Dec 26, 2007 07:34 AM EST:
You cannot put your own King into check. Never.

[Subject Thread] [Add Response]
Gary Gifford wrote on Tue, Jan 1, 2008 06:30 AM EST:
Hi George: Interesting that you should mention Dr. Vukcevich. He lived a few miles from me. I played a game with him and chatted with his wife in the early 1980's. I bought a copy of a book he wrote which he signed for me. It has some 'future of chess' material in the back. I'll dig it out later and see if it mentions the mutators. I can't get the book now (at 6:29 a.m.) without waking up the wife.

Happy New Year to All.


Gary Gifford wrote on Tue, Jan 1, 2008 01:15 PM EST:
Dr. Vukcevich 'rules change' update: I checked my book 'Chess by Milan' (c) 1981 and could find no references to proposed rule changes. Dr. Vukcevich mentions the Grasshopper and Knightrider fairy pieces; but these are for use in chess problems in his context. He does mention a 'mutate' but as a type of chess problem.

The Doctor stated that in the future teenagers would play chess in Minkowski space (see: http://en.wikipedia.org/wiki/Minkowski_space);

He also writes of merging computers and people into a unified entity.

I used google to search for the speech about rule changes [i.e., rule changes suggested by Dr. Vukcevich] - but could not find it.

In closing I will mention that I interviewed Dr. Vukcevich on 23 Jan. 1982 for WKSR Radio) when he attempted to break the World Record for a chess simul [this was at Kent State]. Due to a blizzard only 56 people made it. During the interview, Milan gave no hint of a desire to change chess rules; but that doesn't mean they weren't there. In response to one of my questions, 'What separates you from Karpov in regard to being Wold Champion?' he stated that he could be world champion if it wasn't for the fact that he devoted time to his career and to his family. He would need that time for chess.

Best regards to all... g


[Subject Thread] [Add Response]
Gary Gifford wrote on Mon, Jan 14, 2008 05:39 AM EST:
Joe, Good luck with your new short range project.  On a somewhat related
note: BordahBee; BordahBee Doppelganger Extreme, and Split Phase Tri-chess
also involving piece transfers to other boards.

Janus Chess. Variant on 10 by 8 board. (10x8, Cells: 80) (Recognized!)[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, Jan 14, 2008 12:28 PM EST:
I believe that the Janus pre-set has the Kings and Queens reversed.  Although the reversal looks natural, the rules state: '... the king is at the left of the queen, so the queen still starts at a square of her own color.'  I do not think it matters much for the tournament... However, for a serious Janus player who would be familiar with openings it could be an issue.  I know that I would not like to play Fide Chess with Kings and Queens reversed.

[Subject Thread] [Add Response]
Gary Gifford wrote on Wed, Jan 16, 2008 09:02 PM EST:
To the Tournament Director:  I see that I have a game invite with Matthew
Vallee.  I see a lot of other players have games with him too.  Are these
Tournament 3 Games?  I do not care to play other games while the
tournament is going on.  But, if it is a tournament game I need to know...
Thanks.  Gary

Gary Gifford wrote on Thu, Jan 17, 2008 12:06 PM EST:
Carlos and David -  many thanks.  g

[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Jan 19, 2008 10:04 AM EST:
Though physical clubs are on the decline there has been an evolution toward the virtual chess club. ICC, for example. is a very serious, large worldwide on-line chess club... and there are many more of these electronic sites. If we take all the on-line members and players we may see that chess is not actually on the decline... but simply transitioning to the Internet era. In my local club, which folded after 10 years of operation, I perhaps played no more than 20 different people over and over again. However, on-line I have played hundreds of games with different players from all over the world.

P.S. My Google search for 'online chess' showed 3,180,000 results.


Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Jan 31, 2008 12:28 PM EST:
Since those who don't play time out and lose, and since many have gotten a point from those non-players, then it seems only fair that the players yet to play them should also be elgible for their free 'time-out' point. It is certainly unfortunate that some have signed up, yet do not play. But in all fairness I believe it is only proper to keep assigning them and allowing them to time out.

100 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.