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Comments by andy_thomas
i would think that the five tigers should be able to move sideways from the beginning... how are they supposed to get across the river otherwise?... can't blue/black just kind of hover around on the far banks, re-arranging his pieces and picking the tigers off as they come across?... wouldn't it be better to let the tigers move sideways from the start? also, if i understand correctly, the diagram here does indeed show a checkmate, because even if the king's left advisor goes in front of the king, the pawn, with it's 2-point movement would simply 'turn the corner' and 'boom'... king taken... that ability to move 1 sideways and one forward (or vice versa)... seems fairly powerful for trapping the black/blue king in the palace....
'T=Tank: Moves one space like a king. It can capture as a queen, but without moving (rifle capture). Can't capture a piece right next to it. It can push pieces of either colors in a row, column, diagonal. Pieces pushed off the board are put onto your bench.' ok... i understand how it captures, but how does the 'push' work exactly? 'Pieces on your bench cannot be dropped like shogi, they can only be placed by moving a pawn past the end of the board. ' so i move a pawn off of the back of the board... where is a piece from the bench then placed?... at the last sqaure that the now-exited pawn had occupied?
in AIGO, perhaps the knights' pawns should be dispensed with altogether. in my opinion this would give better 'synergy' between the combined FIDE and xiang qi varieties of chess. then there would be no rule about whether those pawns could move 2 initially, because the knights' pawns wouldn't exist; and each side would have 16 pieces, as each side does in both FIDE and xiang qi. plus, the cannons would then be able to attack the opponent's knights, as it is in xiang qi. currently, AIGO with the cannons inserted at n2 and knights pawns starting at 3, gives the game a 'cramped' look on the 8x8 board.
thanks for the review christine... i'm happy you find this variant as interesting as i do... as you know, i had been fiddling with larry's superlative zillions implementation of american chess, in order to try and create, 'american blitz chess'... what with 2 boards side by side (22x9) and upwards of 50 pieces per side!... there were 2 and 3 moves per side in each turn... well, 'american blitz chess' is still kind of a dream... but in the meantime i stumbled across the 'marseilles' chess variant whereby with a FIDE setup the players would get two moves apiece per turn, the latest version having a sequence of 'white black black white' ('marseilles balanced, invented in 1992')... so i thought i would try this with standard american chess as a way of creating a restrained (one-board) version of 'american blitz chess' anyway, if anyone is playing american chess, if you add this code to the end of the .zrf file: (variant (title 'American Chess - Marseilles') (turn-order Blue Red Red Blue) ) then you can play this thrilling ('marseilles') variant 'through' american chess... trust me... this is what american chess was meant to be!... even more pressure packed than before!... maybe it's the perfect chess variant!... lol... :) ... well at least from a certain artistic and emotional standpoint... ;)
hi tony, i have to agree about zillions and multi-moves... it doesn't play as well... when playing multi-move variants, i regularly beat the computer ... :) then when i go back to single-move variants, zillions is noticably tougher... i sure like the idea of a 'marseilles-style' chess in any event... in multi-move variants, there are a lot of turn orders which can be tried...
--He also suggested that stronger pieces might make a better game if placed on a larger board. - that's a good obervation coming from a 6-year old... have you told him about 'gun/rifle' type pieces?... ones that don't move during capture but instead 'shoot' a piece from several squares away?
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